Whatever it is you replace it with, it will still be arbitrary...Why have an arbitrary limitation on jump distance if it's all the same?
This exactlySo ... I wonder. Why would the OP want to go to Beagle Point? There's not much to SEE there.
Whatever it is you replace it with, it will still be arbitrary...Why have an arbitrary limitation on jump distance if it's all the same?
This exactlySo ... I wonder. Why would the OP want to go to Beagle Point? There's not much to SEE there.
Whats the point of
Whatever it is you replace it with, it will still be arbitrary...
Whatever it is you replace it with, it will still be arbitrary...
Elite Dangerous is without a doubt one of the best exploration games out there, and there honestly isn't many games that could be seriously classed better when it comes to exploration.
However, a superior exploration experience can be had in Space Engine - where travel time isn't even a factor.
Thats not even a game.However, a superior exploration experience can be had in Space Engine - where travel time isn't even a factor.
Or keep it as it is, which will prolly happen.Might as well make it infinite then.
How can you even have a destination without a journey?Jump distance may be arbitrary, destinations are not.
Elite Dangerous is without a doubt one of the best exploration games out there, and there honestly isn't many games that could be seriously classed better when it comes to exploration.
How can you even have a destination without a journey?
Yep there is not much to see in Beagle Point besides sky towards galaxy. It is the arduous journey which makes it special.This exactlyIt got a name because of its distance.
Yep there is not much to see in Beagle Point besides sky towards galaxy. It is the arduous journey which makes it special.
Academic exploration and exploratory simulation are two very different things though, Ant. What Elite gives us is an opportunity to do the whole thing. We buy the ship. We rig it up. We plot the course. We scan the body. We descend and land. It's an experience, which is what all exploration ultimately is.Elite Dangerous is without a doubt one of the best exploration games out there, and there honestly isn't many games that could be seriously classed better when it comes to exploration.
However, a superior exploration experience can be had in Space Engine - where travel time isn't even a factor.
And only if you think exploring is the only aspect of the game. Which it isn't. Its got named after a combat rank 30 years ago.Academic exploration and exploratory simulation are two very different things though, Ant. What Elite gives us is an opportunity to do the whole thing. We buy the ship. We rig it up. We plot the course. We scan the body. We descend and land. It's an experience, which is what all exploration ultimately is.
Well, exploration is unarguably not the only thing you can do in Elite.And only if you think exploring is the only aspect of the game. Which it isn't. Its got named after a combat rank 30 years ago.
Academic exploration and exploratory simulation are two very different things though, Ant. What Elite gives us is an opportunity to do the whole thing. We buy the ship. We rig it up. We plot the course. We scan the body. We descend and land. It's an experience, which is what all exploration ultimately is.
Well, exploration is unarguably not the only thing you can do in Elite.
But this is a thread about travel and exploration.
You're correct. Permit locking is laziness in game design. Giving you a grind wall before you can go experience Sol!?!? Why?
I can't speak for anyone else here, but I own a couple boats, and I very much happen to LOVE driving them, sitting at the helm, rolling on the open sea, nothing to see for miles in any direction except more open sea (or the occasional freighter or another yacht coming or going). 56 days you say? Sounds absolutely delightful to me. Probably would sound just as good to anyone else with salt in their veins. I just wish I could take a 160-day vacation from work, to sail to Australia - 112 days sailing time, plus time to see the place, catch a show at the Sydney Opera House, tour about a bit, resupply, refuel and get back.
That would be amazing to me.
Sailors? Captains? Back me up here.
Well, I'm sort of torn on this. I had an "argument" with another poster about this in the carrier thread about whether increased jump ranges further trivialize travel in Elite. While the journey is indeed important, because it's part of the simulation process, I feel like constraining it isn't doing Elite's galaxy any favors. It's wonderful to imagine the hundreds of years it will take for all of it to be mapped, and its size and grandeur are part of the spectacle that motivates us to get out there, but I can't help but feel like easing our passage into the deepest regions of space is a good thing. But I do understand his point about earning your place out there.I don't think that is the issue the OP has. It seems to me that they are suggesting that all the repetitive jumping in-between those things might be a problem.
Well, I'm sort of torn on this. I had an "argument" with another poster about this in the carrier thread about whether increased jump ranges further trivialize travel in Elite. While the journey is indeed important, because it's part of the simulation process, I feel like constraining it isn't doing Elite's galaxy any favors. It's wonderful to imagine the hundreds of years it will take for all of it to be mapped, and its size and grandeur are part of the spectacle that motivates us to get out there, but I can't help but feel like easing our passage into the deepest regions of space is a good thing.
1000ly jumps wouldn't be the end of the world. In fact, I don't even think they'd make a lick of difference. If you play this game in the bubble, it isn't even an issue. And if you don't, I honestly can't see how having one more mechanism that enables you to delve deep into the Milky Way is a problem.
I like that supercuise idea. What you're suggesting draws somewhat from the principals governing solar electric propulsion wherein the performance of electric (ion) thrusters relies on solar proximity and photovoltaic storage.The really interesting thing about this, is that even if the game had an infinite jump range, it wouldn't decrease the time it will take to fully explore the galaxy. The galaxy simply has too many start systems, therefore it would still take hundreds of years.
Personally, I'd like to see jump range increased dramatically. I'd also change Super Cruise...make it so that navigating close to the central star is fast, but the further out you go the longer it takes. Net Result: Deep Space Exploration is still a thing, and takes a long time to get far from a star. Meanwhile travel times are still quick where they need to be. Then add a number of game mechanics such as a fog of war to the galaxy map as well as a bunch of things further out in all star systems. There's plenty of ways to go with this.![]()