I think you're confusing TRAVEL with EXPLORATION

Elite Dangerous is without a doubt one of the best exploration games out there, and there honestly isn't many games that could be seriously classed better when it comes to exploration.

However, a superior exploration experience can be had in Space Engine - where travel time isn't even a factor.
 
Elite Dangerous is without a doubt one of the best exploration games out there, and there honestly isn't many games that could be seriously classed better when it comes to exploration.

However, a superior exploration experience can be had in Space Engine - where travel time isn't even a factor.

Space Engine is really pretty. As game, it's 100% lacking, but as a screen shot generator, it's second to none.
 
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Elite Dangerous is without a doubt one of the best exploration games out there, and there honestly isn't many games that could be seriously classed better when it comes to exploration.

I'd agree that ED is one of the better space exploration games today, yet I wish Frontier would focus on more untapped potential. It could be the absolute best exploration game if Frontier wanted it to be, it has that potential in its foundation.

I also do wish travel in Elite Dangerous was more, well, dangerous. More involved than it currently is from a game mechanics point of view.
 
Elite Dangerous is without a doubt one of the best exploration games out there, and there honestly isn't many games that could be seriously classed better when it comes to exploration.

However, a superior exploration experience can be had in Space Engine - where travel time isn't even a factor.
Academic exploration and exploratory simulation are two very different things though, Ant. What Elite gives us is an opportunity to do the whole thing. We buy the ship. We rig it up. We plot the course. We scan the body. We descend and land. It's an experience, which is what all exploration ultimately is.
 
Academic exploration and exploratory simulation are two very different things though, Ant. What Elite gives us is an opportunity to do the whole thing. We buy the ship. We rig it up. We plot the course. We scan the body. We descend and land. It's an experience, which is what all exploration ultimately is.
And only if you think exploring is the only aspect of the game. Which it isn't. Its got named after a combat rank 30 years ago.
 
Academic exploration and exploratory simulation are two very different things though, Ant. What Elite gives us is an opportunity to do the whole thing. We buy the ship. We rig it up. We plot the course. We scan the body. We descend and land. It's an experience, which is what all exploration ultimately is.

I don't think that is the issue the OP has. It seems to me that they are suggesting that all the repetitive jumping in-between those things might be a problem.
 
Well, exploration is unarguably not the only thing you can do in Elite.

But this is a thread about travel and exploration.

Which are two very different things. I can travel across the US from New York to California, but to actually Explore that range of distance, to observe, record and study what I see along the way, these are very different things.
 
I can't speak for anyone else here, but I own a couple boats, and I very much happen to LOVE driving them, sitting at the helm, rolling on the open sea, nothing to see for miles in any direction except more open sea (or the occasional freighter or another yacht coming or going). 56 days you say? Sounds absolutely delightful to me. Probably would sound just as good to anyone else with salt in their veins. I just wish I could take a 160-day vacation from work, to sail to Australia - 112 days sailing time, plus time to see the place, catch a show at the Sydney Opera House, tour about a bit, resupply, refuel and get back.

That would be amazing to me.

Sailors? Captains? Back me up here.

im a sailor here, many ocean crossings and northern latitudes too, ED isn't sailing though, its far from it

ED is a loading screen where i press Y over and over again, i would compare it to locking yourself into a dark room for 56 days with zero stimulus and then being released and allowed to go do what you set out to achieve, a sailing journey it certainly is not, every-time i arrive somewhere no matter how awful the weather was i cant wait to go out sailing again.
 
I don't think that is the issue the OP has. It seems to me that they are suggesting that all the repetitive jumping in-between those things might be a problem.
Well, I'm sort of torn on this. I had an "argument" with another poster about this in the carrier thread about whether increased jump ranges further trivialize travel in Elite. While the journey is indeed important, because it's part of the simulation process, I feel like constraining it isn't doing Elite's galaxy any favors. It's wonderful to imagine the hundreds of years it will take for all of it to be mapped, and its size and grandeur are part of the spectacle that motivates us to get out there, but I can't help but feel like easing our passage into the deepest regions of space is a good thing. But I do understand his point about earning your place out there.

1000ly jumps wouldn't be the end of the world, nor will 500ly jumps. In fact, I don't even think they'd make a lick of difference. If you play this game in the bubble, it isn't even an issue. And if you don't, I honestly can't see how having one more mechanism that enables you to delve deep into the Milky Way is a problem.
 
Well, I'm sort of torn on this. I had an "argument" with another poster about this in the carrier thread about whether increased jump ranges further trivialize travel in Elite. While the journey is indeed important, because it's part of the simulation process, I feel like constraining it isn't doing Elite's galaxy any favors. It's wonderful to imagine the hundreds of years it will take for all of it to be mapped, and its size and grandeur are part of the spectacle that motivates us to get out there, but I can't help but feel like easing our passage into the deepest regions of space is a good thing.

1000ly jumps wouldn't be the end of the world. In fact, I don't even think they'd make a lick of difference. If you play this game in the bubble, it isn't even an issue. And if you don't, I honestly can't see how having one more mechanism that enables you to delve deep into the Milky Way is a problem.

The really interesting thing about this, is that even if the game had an infinite jump range, it wouldn't decrease the time it will take to fully explore the galaxy. The galaxy simply has too many start systems, therefore it would still take hundreds of years.

Personally, I'd like to see jump range increased dramatically. I'd also change Super Cruise...make it so that navigating close to the central star is fast, but the further out you go the longer it takes. Net Result: Deep Space Exploration is still a thing, and takes a long time to get far from a star. Meanwhile travel times are still quick where they need to be. Then add a number of game mechanics such as a fog of war to the galaxy map as well as a bunch of things further out in all star systems. There's plenty of ways to go with this. :)
 
The really interesting thing about this, is that even if the game had an infinite jump range, it wouldn't decrease the time it will take to fully explore the galaxy. The galaxy simply has too many start systems, therefore it would still take hundreds of years.

Personally, I'd like to see jump range increased dramatically. I'd also change Super Cruise...make it so that navigating close to the central star is fast, but the further out you go the longer it takes. Net Result: Deep Space Exploration is still a thing, and takes a long time to get far from a star. Meanwhile travel times are still quick where they need to be. Then add a number of game mechanics such as a fog of war to the galaxy map as well as a bunch of things further out in all star systems. There's plenty of ways to go with this. :)
I like that supercuise idea. What you're suggesting draws somewhat from the principals governing solar electric propulsion wherein the performance of electric (ion) thrusters relies on solar proximity and photovoltaic storage.

And yeah, as far as I can tell, the only reason to oppose increasing jump ranges would be because you believe that the time it takes you to get out there is part of the challenge; that it may trivialize the efforts of those who have slogged through the void without the benefit of those ranges. I sort of understand this, but also, I don't.
 
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