Frontier: "You Bought Our Game, Now - We Despise You Actually Playing It"

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This game is freaking ridiculous - unless you play it a "certain way" (armored dogfighter), you are always going to be interdicted by pirates (and I play Solo only)... I want to love this game, but this has hit a point of being beyond "challenging" to just plain "stupid"!

This game, if it were honestly titled, would not be "Elite: Dangerous", it would be "Elite: We Hate the Honest Players".

I am not playing this to be a fighter pilot or hunt ships - I want a nice, relaxing life among the stars. This is the most beautiful, detailed, scientifically realistic space flight game I've ever played, without getting too much into hardcore realism. Before anyone posts the inane "Anyone with a properly-armed ship... blah blah blah", go back to your PvP. Yes, I am recently new to the game, but at this point, I've played a couple hundred hours or more, so I have some idea of what I'm complaining about...

I started out playing the game as a cargo hauler / courier. FOR EVERY SINGLE MISSION I ACCEPT, there is ALWAYS be a pirate on my ship, regardless of what I'm actually carrying! I have been attempted to be interdicted FOUR TIMES IN A ROW on multiple occasions, like the NPC pirates are waiting in a conga line (the next one stepping up after the last one failed) to interdict me from delivering my oh-so-valuable basic medicines and clothing. If one of them does succeed in interdicting me, THEY ALL SHOW UP, magically able to find me after I am dropped out of supercruise, gunning for me all at once! Sometimes, I get a warning about them AS SOON AS I ACCEPT THE MISSION, BEFORE I EVEN LEAVE THE STATION - how does something like that occur? IF I can actually reach hyperjump, AS SOON AS I ARRIVE IN ANY OTHER SYSTEM, before I can even start gaining speed to leave the star, I hear a ship in supercruise whizz past my ship, and within 10-30 seconds get the pre-interdiction message. They're apparently conveniently and accurately waiting at the freaking star, because that's where the game spawns them!

System police are damn near worthless, because unless they're actually already in the established area you are at (even though I see them cruising around the systems all the times in supercruise), if you get interdicted, the only time you'll even SEE a message about a crime reported (which is supposed to be the default setting for my ships - "report all crimes against me") is when you are down to 5% hull integrity and two shots away from being destroyed... even if you're within a few MM or Ls of the nearest outpost / station!

Also, EVERY SINGLE PIRATE is engineered to the max, in a larger, better-armed ship than yours that can pull game-breaking OP maneuvers a player could never attain, even with the best engineering (a 'Conda pulling a 90 degree right-angle turn in 2 seconds? I watched it do it out from my cockpit when I realized I was already dead and gave up trying) AND they have perfect aim - never missing a single shot! They're also stupid - supposedly wanting to get your cargo, but ALWAYS going for the kill, which (AFAIK) destroys the cargo! Furthermore, why should a player have to pay a fine for losing cargo when his ship gets blown up / through no fault of his own? Why isn't there insurance on cargo delivery missions? Also, why is cargo that is easily purchasable in pretty much any market or major space station, always "unique"? What is so "unique" about something you can buy right off the commodities market? All it does is force you to lose - money in fines, and reputation with the factions because of some OP over-engineered NPC pirate hellbent on destroying your ship with a hold containing base-level commodities - when you SHOULD be able to simply re-buy the commodities off the market, THEN deliver them as promised! They should not be labeled as "Unique" unless they are actually UNIQUE! Apparently, as soon as it gets pulled off the market and put together as a delivery package, it becomes "Unique"!

So I switched to mining, thinking that would allow me an easy, stress-free game time. NOPE! As soon as I had ANYTHING in my cargo hold, not only were pirates showing up in asteroid clusters, in much better, bigger ships than mine, going straight for the kill, even if they had not shown a SINGLE INDICATION of previously knowing that I existed and they were coming for me. Multiple times, I had 12 tons of Manzonite / Musgravite / Rhodplumsite I had mined from clusters while piloting my Anaconda, the first time I jumped into the next cluster, a pirate flying a Krait just conveniently warped in, the next cluster, it was a Federal Corvette, the NEXT time, it was a Type 10, and all of them were something along the lines of "I'm gonna boil you up" or "You're mine now" - no demands for cargo, just instant killing intent! The only other ships I had seen at any previous cluster were system patrol ships or a single mining-outfitted Asp! Hell, as I was on my way to the closest station to sell my mined goods, I was ONCE AGAIN attempted to be interdicted by some pirate who just magically knew I had valuable cargo in my hold... I outfitted this Anaconda as a large-capacity mining barge (you know, because its original purpose was a garbage scow hauling biowaste, according to in-game lore) with all 4 mining "weapons", leaving me with 4 weapon slots to fit 3x turreted level-3 beam lasers and a single huge ballistic weapon - I can handle small stuff, but not stand toe-to-toe with similar ships.

So getting tired of the constant pirate attacks, I decided to do the non-cargo, non-courier, non-mining "The Road to Riches" by getting an Asp Ex (long jump range, most slots, very nimble), outfitting it with a top-notch FSD and engineering the hell out of it for jump range. Put D-rated everything into it, and put a much smaller shield gen, all to save on weight. The only thing special I had is a collector limpet controller, 64 tons of cargo space, and 30 tons of Limpets. I am doing NOTHING ELSE except jumping to systems and scanning whatever's there - no cargo hauling, no mining, no couriering... I GOT ATTEMPTED TO BE INTERDICTED MULTIPLE TIMES in the same system! I literally have 30 tons of cargo valued at a whopping grand total of 3030 credits, and yet pirates are after me with their repetitive "You've got something I want" - really, you can't freaking buy limpets, the cheapest commodity in the game?! I stopped at the closest station and got rid of them - I'M STILL GETTING TARGETED FOR INTERDICTION WITH NOTHING IN MY CARGO HOLD OR COURIER INFORMATION TO BE DELIVERED TO SOMEBODY!

This is utterly moronic - pirates attacking me for LITERALLY NOTHING! "You've got something I want" - I HAVE NOTHING!

Obviously, Frontier hates players actually playing the game in any fashion other than "heavily armed dogfighters", so has programmed constant pirate attacks to set you back and artificially extend gameplay (by cheating)... in a game with over 400 BILLION star systems and SUPPOSED choice of gameplay styles / careers...

Why can't we hire help, in the form of other capable NPC pilots and ships, as escorts, and form a "wing" consisting of myself and the NPC escort ships? Apparently, we are being forced to play in Open mode if that's going to happen, and only then if you can find other real-life players... Thanks to getting ganked in my 'Conda by CMDR Delta when I was minding my own business in Deciat on the way to the starport, trying to obtain the stuff for the in-system engineer, I was interdicted (which I couldn't avoid - the enemy advantage rating just kept climbing until I lost, even though I was on the escape vector the whole time) and summarily killed in short order without a single demand of goods, or even a communication. There's a reason lots of people don't play "Open", and this is it - you want to handle the gankers, griefers, and PC pirates? Take a page from Rockstar and other game companies - put them on their own server where the only other players are jerkoffs like themselves, and let the gamers simply looking for a good, honest time do so! Also, make system police response ALMOST INSTANT so they get the tables turned, as well as putting some kind of in-game reporting of the activity so they can be reported by players, which then lands them on the "I'm a jerkoff" server permanently.
 
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Elite has always been a combat trading game.
If you want to avoid combat entirely, go exploring. There are approximately three billion nine hundred ninety-nine million nine hundred eighty-one thousand systems out there without pirates in.
If you really don't want to fly in open, trade with friends in a private group. Some players will happily wing up with you and fly as protection.

Combat is in Elite's DNA. Let others do it if you don't want to.
 
Obviously, you didn't read the entirety of the post:

I AM CURRENTLY EXPLORING IN SOLO MODE, WITH NO ACTIVE COURIER / CARGO MISSIONS, OR ANYTHING IN MY CARGO HOLD, AND I AM STILL GETTING ATTACKED BY PIRATES!

I went exploring BECAUSE I got sick of the repeated pirate attacks, and I am STILL getting attacked by OP pirate raiders over LITERALLY NOTHING!

Furthermore, Elite is not marketed as a "Combat Trading Game" - it is advertised as a "Do what you want, go where you like, explore the stars!". You don't find out about it until after you've already sunk too much time into the game to get a refund...
 
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How about programming it so they don't show up unless you actually have something valuable to begin with? It would be nice to NOT be harassed when doing the career type that is SUPPOSED to be non-confrontational...
 
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You only get random interdictions in systems with really crap security. Sometimes I can travel through 12 systems with a hold full of diamonds without a single interdiction. NPCs are also really easy to beat in the interdiction game and once you do that they are considered "defeated" and don't come back.
 

Deleted member 38366

D
For as long as no active Missions or Cargo carried, Pirate Interdictions are harmless, provided :
  • you do NOT move >1000m from the Drop-in point after a random Pirate Interdiction (NPC interprets this at attempt to flee)
  • you do NOT engage FSD to return to SuperCruise or Hyperjump (NPC interprets this at attempt to flee) before the NPC has completed to scan your Ship
  • you let the Pirate NPC scan your Ship

Once the NPC scans your Ship and finds no Cargo - it'll give off a snarky Message and simply fly off.
As soon as you get the Message, indicating that the NPC scan is complete and nothing of interest was found, you're immediately free to continue your trip.

That's basically how to deal with Pirate NPCs interdicting randomly while not being on a Mission nor carrying Cargo - and if those rules are followed, absolutely nothing will happen.

Note that those fully random Interdictions typically only happen in Systems where you have low Reputation with most factions and increasingly so in Anarchy/Low Security Systems.
(in Systems where you're Allied with all Factions, it becomes a very rare thing for example)

Mission-based NPCs :
  • you'll need to evade the Interdiction once and you'll get rid of them for the current System, which is fairly easy (a bit tricky in a Type-9, but usually doable with experience)
  • Hyperjumping to the next System has a chance and timer of the Mission-based NPC appear again, including uninhabited Systems in the middle of nowhere
  • merely dropping out of SuperCruise and back into will have any NPC chasing you respawn in SuperCruise very shortly (and yes, in an unrealistic and gamey different position)
  • some Missions are more prone to triggering NPCs opposing you, such as Courier Missions or Fetch Missions; oddly even large Cargo Missions involving valuable Commodities typically seem to spawn them far less often
 
WOW OP!!!! PLEASE STOP THIS YELLING! OTHERWISE YOU CANNOT HEAR ANY ANSWERS FROM THE COMMUNITY!!!!

Okay, now...cough...Elite has always been a game were you will be haunted by the rest of the galaxy because you have a cargo full of tea. It was so in 84 and it will be in the next iteration of this franchise (I hope).
 
Obviously, you didn't read the entirety of the post:

I AM CURRENTLY EXPLORING IN SOLO MODE, WITH NO ACTIVE COURIER / CARGO MISSIONS, OR ANYTHING IN MY CARGO HOLD, AND I AM STILL GETTING ATTACKED BY PIRATES!

I went exploring BECAUSE I got sick of the repeated pirate attacks, and I am STILL getting attacked by OP pirate raiders over LITERALLY NOTHING!

Furthermore, Elite is not marketed as a "Combat Trading Game" - it is advertised as a "Do what you want, go where you like, explore the stars!". You don't find out about it until after you've already sunk too much time into the game to get a refund...

No pirates a few jumps out, maybe you should try a bit of exploring.
 
Yeah, NPC pirates are annoying. Are you having trouble defeating the interdiction mini game? There are some vids on YouTube, if you just search "avoid interdiction Elite" should pull some up. I too think Fdev should make it to where if the hold is empty, you don't get hit. That said, once you get the hang of beating the interdiction, it's pretty easy. And if you want to get away from it entirely, you have to leave "the bubble", which is populated space. You can make a lot of money doing it, but when you come back to a station, an NPC may try to intedict you. It pays to be good at defeating that interdiction.
 
I wonder if people go on the Doom forums and write "I was just going for a lovely walk around to see the scenery and A DEMON ATTACKED ME! I WAS JUST OUT FOR A LOVELY WALK! WHY!!!!!" ;)

Anyway, if you think pirate interdiction is pointless then wait until you find somewhere with military interdiction - they don't even bother to scan you ...
 
Hoo boy, the hyperbole is strong with this one.
Let me chime in on the exploration part though. You are carrying cargo if you have 30 tonnes of limpets in your cargo hold, so the game will spawn pirates to interdict and scan you. Ditch the limpets and the collector limpet scanner, you aren't going to need them for anything, that's just 30+ tonnes of dead weight. Plus you said you have a good jump range on your Asp (although we don't know what counts as good range for you), so it won't take you long to head out, say, 500-1,000 ly from inhabited systems, and you'll no longer meet any NPCs.

Oh, and what are your Elite ranks? The game spawns NPCs the difficulty of either your combat rating, or if trade / exploration is higher, then at your highest - 1. So if you're Elite in trade but Mostly Harmless in combat, you'll see them spawn as if you were Deadly in combat.
 
Dear OP, please let me introduce you to the Imperial Clipper.

The ship goes from zero to brown pants in a fraction of a second. It has a cargo capacity that can fit a herd of elephants. Its got nice SC manounverability. And its smexy as hell.

No need for arms or armour when you can say dosvedanya comrade to any pirates that try and interdict you.
 
Obviously, you didn't read the entirety of the post:

I AM CURRENTLY EXPLORING IN SOLO MODE, WITH NO ACTIVE COURIER / CARGO MISSIONS, OR ANYTHING IN MY CARGO HOLD, AND I AM STILL GETTING ATTACKED BY PIRATES!

I went exploring BECAUSE I got sick of the repeated pirate attacks, and I am STILL getting attacked by OP pirate raiders over LITERALLY NOTHING!

Furthermore, Elite is not marketed as a "Combat Trading Game" - it is advertised as a "Do what you want, go where you like, explore the stars!". You don't find out about it until after you've already sunk too much time into the game to get a refund...

How are you getting attacked by pirates while exploring?

Once you get a few hundred LY away from civilization you will never see a pirate.

Are you exploring the bubble?

Also, not once in years of playing have i ever been interdicted by a pirate while exploring with no missions and nothing in my cargo hold.

Did you remember to spray your ship with Pirate-B-Gone before leaving dock? Its a rookie mistake!
 
Combat can't be completely avoided as the game doesn't simulates a utopian society, but a distopian society comparable to cyberpunk.
Therefore you either need to make yourself either entirely uninteresting to pirates or arm yourself with a shield good enough to let you escape.
 
This game is freaking ridiculous - unless you play it a "certain way" (armored dogfighter), you are always going to be interdicted by pirates (and I play Solo only)... I want to love this game, but this has hit a point of being beyond "challenging" to just plain "stupid"!

This game, if it were honestly titled, would not be "Elite: Dangerous", it would be "Elite: We Hate the Honest Players".

I am not playing this to be a fighter pilot or hunt ships - I want a nice, relaxing life among the stars. This is the most beautiful, detailed, scientifically realistic space flight game I've ever played, without getting too much into hardcore realism. Before anyone posts the inane "Anyone with a properly-armed ship... blah blah blah", go back to your PvP. Yes, I am recently new to the game, but at this point, I've played a couple hundred hours or more, so I have some idea of what I'm complaining about...

I started out playing the game as a cargo hauler / courier. FOR EVERY SINGLE MISSION I ACCEPT, there is ALWAYS be a pirate on my ship, regardless of what I'm actually carrying! I have been attempted to be interdicted FOUR TIMES IN A ROW on multiple occasions, like the NPC pirates are waiting in a conga line (the next one stepping up after the last one failed) to interdict me from delivering my oh-so-valuable basic medicines and clothing. If one of them does succeed in interdicting me, THEY ALL SHOW UP, magically able to find me after I am dropped out of supercruise, gunning for me all at once! Sometimes, I get a warning about them AS SOON AS I ACCEPT THE MISSION, BEFORE I EVEN LEAVE THE STATION - how does something like that occur? IF I can actually reach hyperjump, AS SOON AS I ARRIVE IN ANY OTHER SYSTEM, before I can even start gaining speed to leave the star, I hear a ship in supercruise whizz past my ship, and within 10-30 seconds get the pre-interdiction message. They're apparently conveniently and accurately waiting at the freaking star, because that's where the game spawns them!

System police are damn near worthless, because unless they're actually already in the established area you are at (even though I see them cruising around the systems all the times in supercruise), if you get interdicted, the only time you'll even SEE a message about a crime reported (which is supposed to be the default setting for my ships - "report all crimes against me") is when you are down to 5% hull integrity and two shots away from being destroyed... even if you're within a few MM or Ls of the nearest outpost / station!

Also, EVERY SINGLE PIRATE is engineered to the max, in a larger, better-armed ship than yours that can pull game-breaking OP maneuvers a player could never attain, even with the best engineering (a 'Conda pulling a 90 degree right-angle turn in 2 seconds? I watched it do it out from my cockpit when I realized I was already dead and gave up trying) AND they have perfect aim - never missing a single shot! They're also stupid - supposedly wanting to get your cargo, but ALWAYS going for the kill, which (AFAIK) destroys the cargo! Furthermore, why should a player have to pay a fine for losing cargo when his ship gets blown up / through no fault of his own? Why isn't there insurance on cargo delivery missions? Also, why is cargo that is easily purchasable in pretty much any market or major space station, always "unique"? What is so unique about something you can buy right off the commodities market? All it does is force you to lose - money in fines, and reputation with the factions because of some OP over-engineered NPC pirate hellbent on destroying your ship with a hold containing base-level commodities - when you SHOULD be able to simply re-buy the commodities off the market, THEN deliver them as promised! They should not be labeled as "Unique" unless they are actually UNIQUE!

So I switched to mining, thinking that would allow me an easy, stress-free game time. NOPE! As soon as I had ANYTHING in my cargo hold, not only were pirates showing up in asteroid clusters, in much better, bigger ships than mine, going straight for the kill, even if they had not shown a SINGLE INDICATION of previously knowing that I existed and they were coming for me. Multiple times, I had 12 tons of Manzonite / Musgravite / Rhodplumsite I had mined from clusters while piloting my Anaconda, the first time I jumped into the next cluster, a pirate flying a Krait just conveniently warped in, the next cluster, it was a Federal Corvette, the NEXT time, it was a freaking Type 10, and all of them were something along the lines of "I'm gonna boil you up" or "You're mine now" - no demands for cargo, just instant killing intent! The only other ships I had seen at any previous cluster were system patrol ships or a single mining-outfitted Asp! Hell, as I was on my way to the closest station to sell my mined goods, I was ONCE AGAIN attempted to be interdicted by some pirate who just magically knew I had valuable cargo in my hold... I outfitted this Anaconda as a large-capacity mining barge (you know, because its original purpose was a garbage scow hauling biowaste, according to in-game lore) with all 4 mining "weapons", leaving me with 4 weapon slots to fit 3x turreted level-3 beam lasers and a single huge ballistic weapon - I can handle small stuff, but not stand toe-to-toe with similar ships.

So getting tired of the constant pirate attacks, I decided to do the non-cargo, non-courier, non-mining "The Road to Riches" by getting an Asp Ex (long jump range, most slots, very nimble), outfitting it with a top-notch FSD and engineering the hell out of it for jump range. Put D-rated everything into it, and put a much smaller shield gen, all to save on weight. The only thing special I had is a collector limpet controller, 64 tons of cargo space, and 30 tons of Limpets. I am doing NOTHING ELSE except jumping to systems and scanning whatever's there - no cargo hauling, no mining, no couriering... I GOT ATTEMPTED TO BE INTERDICTED MULTIPLE TIMES in the same system! I literally have 30 tons of cargo valued at a whopping grand total of 3030 credits, and yet pirates are after me with their repetitive "You've got something I want" - really, you can't freaking buy limpets, the cheapest commodity in the game?! I stopped at the closest station and got rid of them - I'M STILL GETTING TARGET FOR INTERDICTION WITH NOTHING IN MY CARGO HOLD OR COURIER INFORMATION TO BE DELIVERED TO SOMEBODY!

This is utterly moronic - pirates attacking me for LITERALLY NOTHING!

Obviously, Frontier hates players actually playing the game in any fashion other than "heavily armed dogfighters", so has programmed constant pirate attacks to set you back and artificially extend gameplay (by essentially cheating)... in a game with over 400 BILLION star systems and SUPPOSED choice of gameplay styles / careers...

Why can't we hire help, in the form of other capable NPC pilots and ships, as escorts, and form a "wing" consisting of myself and the NPC escort ships? Apparently, we are being forced to play in Open mode if that's going to happen, and only then if you can find other real-life players... Thanks to getting ganked in my 'Conda by CMDR Delta when I was minding my own business in Deciat on the way to the starport, trying to obtain the stuff for the in-system engineer, I was interdicted (which I couldn't avoid - the enemy advantage rating just kept climbing until I lost, even though I was on the escape vector the whole time) and summarily killed in short order without a single demand of goods, or even a communication. There's a reason lots of people don't play "Open", and this is it - you want to handle the gankers, griefers, and PC pirates? Take a page from Rockstar and other game companies - put them on their own server where the only other players are jerkoffs like themselves, and let the gamers simply looking for a good, honest time do so! Also, make system police response ALMOST INSTANT so they get the tables turned, as well as putting some kind of in-game reporting of the activity so they can be reported by players, which then lands them on the "I'm a jerkoff" server permanently.
This is a 'Pub table' rant, which I sometimes have with my mates about many different subjects, I understand your frustration and to a point agree, but it's a game and some people's idea of fun differs from others.
 
The only thing I can add to this is, the more systems one is actually allied with, the more cops show up when interdicted. Though it does usually take a minute for them to arrive. The more station's one is allied with, means even more cops will show up, and again, it usually takes a minute. Thus if you can hold out for a minute. The cops intervention will allow you to low wake easy peasy.
 
Dear OP, please let me introduce you to the Imperial Clipper.

The ship goes from zero to brown pants in a fraction of a second. It has a cargo capacity that can fit a herd of elephants. Its got nice SC manounverability. And its smexy as hell.

No need for arms or armour when you can say dosvedanya comrade to any pirates that try and interdict you.
Actually, I was trying to earn the cash for a Star Destroyer, err, Federal Corvette. I just got tired of trying to grind Federal ranking levels (doing cargo and courier missions until I finally got a Federal courier / cargo mission, since I don't really care about combat) and getting hunted by pirates, so I decided to try out exploring, using the "Road to Riches" webpage to make the necessary money for the purchase and necessary outfitting. Are levels easier to grind in the Empire than the Federation? I know that mining in Alliance systems brought me to allied status with the Alliance just by selling off mined resources...
 
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