So, we're actually on schedule?

hm. doesn't look like in-game at all to me but a handcrafted scene. no game today achieves that level of fidelity in real time that i'm aware of, let alone in vr. that's a pre-rendered demo reel.

i agree it could be suggesting cockpit legs (with a bit of faith :))

Its recorded from a hot build cobra engine, then passed to the marketing team who do stuff. Similar to what they did with the cap ship trailer, davidB explains whats from in game and then cinematic touches over the top. Its the same for the krait clip and most of that vid. Recorded from a cobra hot build and then tarted up. Those 4 secs are from the game engine, no doubt on that one in my mind.
 
Its recorded from a hot build cobra engine, then passed to the marketing team who do stuff. Similar to what they did with the cap ship trailer, davidB explains whats from in game and then cinematic touches over the top. Its the same for the krait clip and most of that vid. Recorded from a cobra hot build and then tarted up. Those 4 secs are from the game engine, no doubt on that one in my mind.

That doesn't mean its space-feet though. It just means the devs have more control over the external camera than we do, as you'd expect.
 
Since the discussion is focusing on that particular trailer...my two credits:
  • Trailer features stern lift in usage.
  • Trailer features first-person (VR) footage of cockpit interior
  • Trailer features 'cockpit activation' sequence (panels coming online, lights flickering on, etc.)
  • Trailer features multiple commanders (perhaps NPCs, though assumption is other players for multiplayer game) on same bridge, standing
  • Trailer features pilot seat activation sequence

What am I missing? Oh, doing a barrel roll out of the station.

Actually, I'm missing one other aspect...The Trailer is one of the only ones in existence featuring:
  • Commanders Walking
  • Commanders (together) on a Bridge Standing
  • Emphasis on Cockpit Details with no commanders yet in cockpit
  • Near Entirety of Trailer emphasizes these notable features

Arguably it is the only trailer that goes to these lengths.

As I've mentioned before, unreasonable expectations are born out of poor marketing and communication. Hype does not have to be a vacuum of potential. It can have rails to guide the community. The leadership must simply be willing to be honest about what is and what could be and make the difference between the two extremely clear.
 
Since the discussion is focusing on that particular trailer...my two credits:
  • Trailer features stern lift in usage.
  • Trailer features first-person (VR) footage of cockpit interior
  • Trailer features 'cockpit activation' sequence (panels coming online, lights flickering on, etc.)
  • Trailer features multiple commanders (perhaps NPCs, though assumption is other players for multiplayer game) on same bridge, standing
  • Trailer features pilot seat activation sequence

What am I missing? Oh, doing a barrel roll out of the station.

Actually, I'm missing one other aspect...The Trailer is one of the only ones in existence featuring:
  • Commanders Walking
  • Commanders (together) on a Bridge Standing
  • Emphasis on Cockpit Details with no commanders yet in cockpit
  • Near Entirety of Trailer emphasizes these notable features

Arguably it is the only trailer that goes to these lengths.

As I've mentioned before, unreasonable expectations are born out of poor marketing and communication. Hype does not have to be a vacuum of potential. It can have rails to guide the community. The leadership must simply be willing to be honest about what is and what could be and make the difference between the two extremely clear.

Its only a trailer you shouldn't take it literally.
 
Its only a trailer you shouldn't take it literally.

I didn't say that you should!

I merely pointed out that a trailer, traditionally, displays upcoming features and content for an entertainment product - be that a movie or a game or something else - that is meant to give potential consumers a reasonable assumption about what to expect.

You know, close to 25% of a movie trailer usually features scenes not in the movie? The same can apply to gaming, of course!

That said, the issue with the trailer in question is that 90% of footage is not in the game and, as of yet, has no date for it entering either. That leads to two potential outcomes:
  • The Trailer is a 'Lore' Hype Trailer, akin to trailers for most games that don't show any 'actual gameplay' but rather story
  • The Trailer is hinting at future content and features that are not yet announced

Both are very viable and happen all the time. The trailer for Diablo 4, for example, hints at a great deal of potential in the game but technically promises nothing in terms of features. So it actually fits both of these definitions. This Elite trailer could arguably be the same.

The problem arises when FDev doesn't pull a Blizzard and say, "Hey, we know you're excited for space legs. It's not coming anytime soon. We just want to hype you for the Krait Mk. II! We're glad you're excited about space legs, though. We'll let you know when it is coming."

Rather, they just drop a trailer - unlike any trailer they've ever done before - and then speak very little around it.
In the entertainment industry, that usually means you're about to talk about the features in the trailer.
They never did.
 
I didn't say that you should!

I merely pointed out that a trailer, traditionally, displays upcoming features and content for an entertainment product - be that a movie or a game or something else - that is meant to give potential consumers a reasonable assumption about what to expect.

You know, close to 25% of a movie trailer usually features scenes not in the movie? The same can apply to gaming, of course!

That said, the issue with the trailer in question is that 90% of footage is not in the game and, as of yet, has no date for it entering either. That leads to two potential outcomes:
  • The Trailer is a 'Lore' Hype Trailer, akin to trailers for most games that don't show any 'actual gameplay' but rather story
  • The Trailer is hinting at future content and features that are not yet announced

Both are very viable and happen all the time. The trailer for Diablo 4, for example, hints at a great deal of potential in the game but technically promises nothing in terms of features. So it actually fits both of these definitions. This Elite trailer could arguably be the same.

The problem arises when FDev doesn't pull a Blizzard and say, "Hey, we know you're excited for space legs. It's not coming anytime soon. We just want to hype you for the Krait Mk. II! We're glad you're excited about space legs, though. We'll let you know when it is coming."

Rather, they just drop a trailer - unlike any trailer they've ever done before - and then speak very little around it.
In the entertainment industry, that usually means you're about to talk about the features in the trailer.
They never did.


footage.jpg
 
I merely pointed out that a trailer, traditionally, displays upcoming features and content for an entertainment product - be that a movie or a game or something else - that is meant to give potential consumers a reasonable assumption about what to expect.
See this trailer?

Source: https://youtu.be/idrnfZ-q4X8


It's not for Space Legs. It's for the Kraits. Clearly. It even says so on the tin.

Anything else is something players read into. That's it.
 

Viajero

Volunteer Moderator
I merely pointed out that a trailer, traditionally, displays upcoming features and content for an entertainment product - be that a movie or a game or something else - that is meant to give potential consumers a reasonable assumption about what to expect.

Objection! Trailers simply aiming to offer an evocative idea about how it feels to play the game are also legion. The original vanilla ED release one, or any of the ones where you see "legs" would fall into this category for example.

Source: https://www.youtube.com/watch?v=5KdE0p2joJw

Source: https://www.youtube.com/watch?v=x6Dff3PRv-c
 
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Now the trailer shows in game enhanced footage of VR spacelegs, but the main reason spacelegs are coming is because they have already done 50% of the work.... Holo-Me.

The Holo-Me is a holographic representation of what you're going to look like. It then applies it to your Commander, who is a real person sitting in a chair. The crew that joins your ship (multicrew) through telepresence are holograms. Holograms are also used for the HUD in a ship.

Holo-Me was not put in for multi crew.
Holo-Me was not put in for purple hair and so you can spend you ARXs.
Holo-Me is spacelegs part 1.
 
I thought were were building a catalogue of upcoming features. Deckhands sounds great. I've always wanted a crew full of filthy indentured spacers to order around. It would be the most immersive experience we could possibly hope for.
I already have deckhands. Never see the blighters though mind, although the flight deck is always immaculate. Apart from those pesky wires sticking out about the place. I get my XO to deal with them. 'Course, I only ever seem to communicate with the XO via the intercom. I think he's got some terribly disfiguring condition or something.
Damned fine XO mind you, I just wish I'd actually met him, that's all...
 
Since the discussion is focusing on that particular trailer...my two credits:
  • Trailer features stern lift in usage.
  • Trailer features first-person (VR) footage of cockpit interior
  • Trailer features 'cockpit activation' sequence (panels coming online, lights flickering on, etc.)
  • Trailer features multiple commanders (perhaps NPCs, though assumption is other players for multiplayer game) on same bridge, standing
  • Trailer features pilot seat activation sequence

What am I missing? Oh, doing a barrel roll out of the station.

Actually, I'm missing one other aspect...The Trailer is one of the only ones in existence featuring:
  • Commanders Walking
  • Commanders (together) on a Bridge Standing
  • Emphasis on Cockpit Details with no commanders yet in cockpit
  • Near Entirety of Trailer emphasizes these notable features

Arguably it is the only trailer that goes to these lengths.

As I've mentioned before, unreasonable expectations are born out of poor marketing and communication. Hype does not have to be a vacuum of potential. It can have rails to guide the community. The leadership must simply be willing to be honest about what is and what could be and make the difference between the two extremely clear.
I always take trailers as bullshots by default.
 
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