Notice Notice regarding supply and demand of high-end minerals

I can see the logic for basing pricing on what's in your hold, since the station is predicting change in demand. It's not ideal but I can somewhat understand it.

I can guess some people wouldn't mind toning the variation in price down and raising the floor a tiny bit.
 
FDev didn't implement the "price based on demand and how much you have in your cargo hold" model because they thought it was a good idea. They did it because it's a client side simpler calculation. Otherwise they'd have to dynamically calculate demand vs. supply for each transaction made at the server end. It's a botch job to allow some fake representation of S & D with a demand level that just refreshes to a base after say 15 minutes at a station. This way they can do the real demand shift just at server 'tick' time - that's when they can take into account trades made and do the proper calculations.
 
They could do it every 2 hours and have a server side job to update the prices 12 times per tick according with real supply and demand.
Interesting idea, but I can't see it working with a multi-user environment. The 2 hour calculation and 12 tick updates would appear to be for you only, like your own personal S&D for each high-value mineral. I think it would simply be better to admit that the demand doesn't change until tick time, so they can stop the fakery and not take the size of my cargo hold into account.
 
I have to say, I'm highly amused - so many topics in this forum discussed the total lack of realism in supply and demand over the years, and the subsequent 'silly money'.

Now the Devs have actually done something to address the artificial wealth earnings, some of the forumites are up in arms, that alone is worth several million tones of pre-nerf VO's :devilish:

Surely, if one has been mining as it is a pleasurable pursuit, the potentially reduced income doesn't stop it being pleasurable?
 
It could be they want to test with only limited amount of commodities how the game will work with new (different or updated) trading model. Question is, if there can be done logical changes without impact on game (servers) overall performance. Personally I think that there should be only one trading model across all commodities.
 
I have to say, I'm highly amused - so many topics in this forum discussed the total lack of realism in supply and demand over the years, and the subsequent 'silly money'.

Now the Devs have actually done something to address the artificial wealth earnings, some of the forumites are up in arms, that alone is worth several million tones of pre-nerf VO's :devilish:

Surely, if one has been mining as it is a pleasurable pursuit, the potentially reduced income doesn't stop it being pleasurable?
About your order of the 2020 DLC.
We see you have several thousand $ in your account...
 
By implementing these changes we wanted to generate "gold-rush" opportunities, that dynamically respond to player interaction, increasing the viability of smaller mining vessels, and rewarding early participants who sell their minerals in high demand locations first.
Good. This makes mid-size ships more suitable, such as Python, the Kraits and, at the lower end of the scale, the Cobra IV !

  • From tomorrow, commanders will be able to toggle these minerals in the Galaxy Map, without needing to have the commodities in their Cargo Hold.
A welcome improvement !

  • When selling minerals at a station, the price that is offered is based on the amount currently in your Cargo Hold..
    • While this has always been the case, we've passed the feedback on to the team for consideration for a future improvement of the feature.
Please FD, don't take too long deliberating on this. Strike while the iron is hot.
 
If the intention is to prevent bulk selling a high value commodity with low demand at the premium price, then the fix should be to cap the sell amount to match the current demand (unless it is already zero).
This is a simple and logical solution. Thus, it will never be implemented.

True heroes do not seek easy ways! They try to do simple things in most complicated manner, make a terrible mess in the process and heroically overcome these difficulties. :)
 
I feel like selling commodities is being handled in such a backwards manner. Why don't they just show the price of 1 tonne worth? Then when you sell it show a breakdown of how much you're selling, what the total asking price would be, subtract the scaling bulk discount, and then a final profit? Especially if we're talking realism, any vendor or buyer is fully aware of exactly what kind of discount is being given for a bulk sale, it's not hidden information (like is currently going on). This could also be used for bulk discount use on other trading, so for an example of let's say, Void Opals if they had a sell price of 1,000,000 per tonne.

Void Opals
- 100/100 +
Demand Price: 100,000,000
Bulk Discount: 5,000,000 (5%)
Profit from sale: 95,000,000

Purchased at: 0
Total Net Profit: 95,000,000

This way, once you've sold, at discount, your cargo at the stations demand rate, the station can update the price based on the new level of Demand and it's now lower price. If the demand is less than your cargo, it has to be 2 transactions; First is to the demand cap, sell. Then afterwards is at the cost of 0 demand, which one would assume never gets lower.
 
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