Consider the following system
Faction A: 30% (controller, Owns controlling asset)
Faction B: 25% (at war with C, owns an asset)
Faction C: 25% (at war with B)
Faction D: 15% (owns an asset)
Faction E: 5%
It's entirely plausible to do the following:
- Work for faction E, and maybe do some hurt to Faction A, and you can end up with the following:
- Faction B & C: 25% each (at war for an asset)
- Faction A: 20% (owns controlling asset)
- Faction D: 15% (conflict goes pending with E, owns the asset)
- Faction E: 15% (conflict goes pending with D)
Everyone's in conflict, so A is now stuck for a bit. But when B&C resolve, with, say, B as the winner, it becomes (shorthand)
B: 29, C: 21, A: 20, D: 15, E:15
D&E are still in a conflict, and A and C didn't equalise. So with the right combination of actions next tick, you can hurt A dramatically, and end up with:
B: 40, C: 29, D: 15, E:15, A: 1
So B owns an asset, D and E are still in conflict over an asset, and A is at 1%, and in control. Since A is also native, they can't retreat, and you have the current situation.
Of course, B might hit 65% and go to war for control with A, but if A wins, they'll gain B's asset, and A will move to just 5% influence. It's actually a really strong position.