My mental breakdown and eventual sectioning are on schedule.
Section 8?
My mental breakdown and eventual sectioning are on schedule.
Section 8?
We are fine in the graphics department. Quality gameplay is more important.
People don't buy Zelda games for the graphics.The same thing needs to happen with Elite.
False - just because something is not implemented at the start does not mean it has not been designed in a way that the same something could not be easily added later.Unless you build it all into a game from the start for systems that aren't commonly owned because they are extremely powerful and expensive at the moment. This is the only thing about SC's development that makes sense. Elite, by contrast, is a game that will require another game to be welded onto it.
So I take it that you disagree with Sammarco when he said "I think it's also fair to say Space Legs is effectively dovetailing a whole new game into Elite"? I ask, because it seems like Frontier themselves understand that Elite was designed as a spaceship game and nothing more. The foundations are what we see today.False - just because something is not implemented at the start does not mean it has not been designed in a way that the same something could not be easily added later.
As far as SC is concerned, they are dealing with a different architecture and SC is STILL not even a released product yet, so it is a bit ridiculous to compare it with ED. As far as ED is concerned, seamless transitions do not make much sense overall but that does not mean it would not be feasible to do so.
From a mechanics/gameplay perspective it effectively would be (there are ALOT of factors to consider wrt space-legs and ED) BUT that does not mean it is true from an engine perspective.So I take it that you disagree with Sammarco when he said "I think it's also fair to say Space Legs is effectively dovetailing a whole new game into Elite"? I ask, because it seems like Frontier themselves understand that Elite was designed as a spaceship game and nothing more. The foundations are what we see today.
So I take it that you disagree with Sammarco when he said "I think it's also fair to say Space Legs is effectively dovetailing a whole new game into Elite"? I ask, because it seems like Frontier themselves understand that Elite was designed as a spaceship game and nothing more. The foundations are what we see today.
I don't find any problem with comparing the development approaches of the two games. At all. My point was that SC, unlike Elite, is being developed with these different things - flight, vehicles, player-owned planetary installations, vehicular and FPS combat - as native elements. Elite was not designed this way, which is why Space Legs will have to be grafted onto it. There's just no other way of looking at it, because this is objectively what must be done by Frontier's own admission.
I appreciate the backhanded insult, but as I've pointed out, I base my assertion that it is very hard to do on what actual Frontier developers have said, not on outside experts such as yourself. When Frontier says "It's dovetailing a new game into Elite" and explain that this process isn't easy and is therefore part of an "end vision", I take that seriously, and I base my assessment of how quickly it will be delivered on that.I suggest people making such claims as "it was not done in the beginning so it must be hard to do now" actually learn about proper software design and development, if they had that knowledge/experience then they should realise how stupid such claims are.
Quoting Sandro Sammarco at this distance (in time) is not especially profitable. We know what he meant: Space Legs is big, like a whole new game. But Legs were said to be part of the "10 year plan" and did feature in the early artwork for the kickstarter. And the ships themselves allow for integration of "Legs in Ships" as well as climbing and descending steps or elevators. Even the recent Discovery Scanner video with the art team describing ship design hinted strongly at this requirement (without actually mentioning Legs).So I take it that you disagree with Sammarco when he said "I think it's also fair to say Space Legs is effectively dovetailing a whole new game into Elite"? I ask, because it seems like Frontier themselves understand that Elite was designed as a spaceship game and nothing more. The foundations are what we see today.
I don't find any problem with comparing the development approaches of the two games. At all. My point was that SC, unlike Elite, is being developed with these different things - flight, vehicles, player-owned planetary installations, vehicular and FPS combat - as native elements. Elite was not designed this way, which is why Space Legs will have to be grafted onto it. There's just no other way of looking at it, because this is objectively what must be done by Frontier's own admission.
The point is that just because it may be considered by some as dovetailing a new game does not necessarily mean it is technically challenging to do so, it just means there are lots of factors to be considered.When Frontier says "It's dovetailing a new game into Elite" and explain that this process isn't easy and is therefore part of an "end vision", I take that seriously, and I base my assessment of how quickly it will be delivered on that.
I'm not disagreeing. I'm saying that in SC, even at the alpha stage, players are flying, jumping, running, interacting, shooting, pulling tarps off surface vehicles, driving them, and so on. In Elite, 5 years in, we're sitting in spaceships. One development process is broad and open. The other is narrow and closed. This is not a criticism of Frontier, but they are objectively not building out their world the same way that Cloud Imperium has been.Quoting Sandro Sammarco at this distance (in time) is not especially profitable. We know what he meant: Space Legs is big, like a whole new game. But Legs were said to be part of the "10 year plan" and did feature in the early artwork for the kickstarter. And the ships themselves allow for integration of "Legs in Ships" as well as climbing and descending steps or elevators. Even the recent Discovery Scanner video with the art team describing ship design hinted strongly at this requirement (without actually mentioning Legs).
So "there are lots of factors to be considered" does not mean it is "technically challenging". Is that correct?The point is that just because it may be considered by some as dovetailing a new game does not necessarily mean it is technically challenging to do so, it just means there are lots of factors to be considered.
I'm not disagreeing, but we're not talking about that. We're talking about development and implementation, not consumer reactions.We have a game that is primarily focused around space flight (SRV excepted) and as such adding an FP/Legs element would naturally pose a few concerns regarding consumer expectations. It is one thing to implement space legs, it is another to make such an experience add sufficient value - you only need to look at the (IMO largely unjustified) bad press over the space-legs element of X-Rebirth to understand how negative people can be over space legs type features that have been implemented primarily from a secondary feature standpoint.
Well, we'll have to agree to disagree. I don't think Space Legs has been slow to hit the ground running because Frontier are shaking in their boots about how it will be received. These are professional developers. I think they have a technical mountain to climb, because they are scheduled to implement a feature that the game was intended to contain, but one that was not designed beforehand nonetheless. I think they knew this 4 years ago, which is why 4 years later we still don't have it.Overall, the problem is people in general (not everyone and possibly not even close to the majority) have grandiose and IMO unjustifiable expectations with respect to what space-legs in ED can be expected to provide going forward. It is delivering something that comes even close to meeting those expectations that will be the greatest challenge for FD. I am sure they have the technical side buttoned down.
You dont think this community has already proved there will be an uproar no matter what is done?You really think this community would settle for 'a couple of areas that are accessible'. Hell no, there would be an uproar (mostly by those who don't play the game, but nevertheless, it would fill forum space) demanding that they are able to wander anywhere on the damn planet they damn well want to. And they will drag out some miscellaneous fragment of a comment by someone who knows someone who is related to Sadie the Tea Lady to prove that FD said all areas would be accessible.
I ask, because it seems like Frontier themselves understand that Elite was designed as a spaceship game and nothing more. The foundations are what we see today.
I think they have a technical mountain to climb, because they are scheduled to implement a feature that the game was intended to contain, but one that was not designed beforehand nonetheless. I think they knew this 4 years ago, which is why 4 years later we still don't have it.
That was a fantastic and very informative post. It does appear that there has been some forethought, which frankly I wasn't anticipating that much of. However, if we remove everything that isn't just something that someone said, we are left with a few animations that appear to feature some dynamic models that speak to Space Legs, but nothing more. In all these years, we have never actually seen a player walk around their ship outside of cinematics, nor has there been any indication that anything close to the same amount native programming has gone into Elite as has gone into Star Citizen. This is simply an observation, not a conviction. Players haven't been able to test out any Legs-related features, I suspect because the bulk of them do not exist, but also because Frontier don't have an open alpha/beta approach to making new content available for continuous testing when it comes to Space Legs. So if they are far along, we have no evidence of it. All we have are vague statements from newsletters.The point would be though: They claim to have been building the current game 'with Legs in mind' essentially. It's a subtle difference perhaps (and one that's no less difficult to implement than the pure post-bolt-on you're suggesting, I suspect). But it seems to be a more accurate take on what they're attempting. And one which your above phrasings don't accommodate
I guess it's already been said here (probably multiple times as usual), but I think that the main reason why the legs (and atmo planets and other things, of course) take so long is not as much technical dificulties, un-prepare-ness of the engine or other core stuff, but rather the lack of purpose - a gameplay around those features.I used to think that maybe Legs was further along than everyone thought, and that the reason it wasn't in the game was because the environments weren't ready, but then why wouldn't we be able to walk around the ships yet? Unless those environments weren't done.
See, we can't sign on to test out content in development and provide feedback. That's not how Frontier do things.
Thats pretty good advice. Im never leaving my couch again if its not for a good reasonPersonally, if I am ever to use legs, it's going to have to be for a good reason, gameplay-wise, otherwise it's just a fluff and that would be a shame.
Yeah, all we need is to look at real life.Thats pretty good advice. Im never leaving my couch again if its not for a good reason![]()