I have now extensively used The Cutter, Federal Corvette, and the Anaconda and here is what I have learned.

Except not quite so informative ;)

Not sure I agree, but then since you are only using "a fraction of the words" we can't see the reasoning behind your statement.

The reasoning is simple: Opinion based on personal experience.

There is also this thing called “too much information”.


I think maybe we have different definitions of "Jump Range" 🤔

We might, but I’ve been hard pressed to build a Cutter that jumps 30+ in a configuration I would fly.

Same with the Corvette, though I’m hard pressed to reach 25+

The Anaconda I have to work hard to get BELOW 35.
 
My own take on them is to not use them. Small and medium sized ships are much more fun.
Agreed, I far prefer smaller ships for the fun factor.

But, in situations where efficiency matters, the Big Boats can't be beat for getting the job done. So I load up the T9 for trade CGs or repairing stations, and break out the Vette for clearing CZs when I care about the BGS outcomes.
 
Agreed, I far prefer smaller ships for the fun factor.

But, in situations where efficiency matters, the Big Boats can't be beat for getting the job done. So I load up the T9 for trade CGs or repairing stations, and break out the Vette for clearing CZs when I care about the BGS outcomes.
I still prefer medium sized ships even for them. One of the best CGs I did was flying an unshielded T6 in open trying to dodge the griefe... I mean pirates.
 
I fly two corvettes. One is for pirate assassination missions and mats scooping. The other is a armed trader for running elite cargo missions. And mats scooping. Either can mop the floor with NPCs in a haz res or cnb.

Can't stand the conda (owned three, sold three). I've owned a cutter or two, and if there were missions that had larger tonnage than 180t I might buy one again.

Someone said that the vette has better shields, but the conda has better hull. Well, I never loose my shields so the 'better hull' is irrelevant.

Someone also said that the conda has better jump range. But I don't need that additional jump range to run elite cargo missions. So that too is irrelevant in my particular use case.

I can run two huge beams up top and the rest gimbaled frag cannons, and can keep everything on target for longer periods of time than either of the other two big boys. No NPC I've run into lasts very long. And I find fighting pirate interdictions with turrets on a large ship both boring and too time consuming.

To the OP: I enjoyed your post. It is interesting to hear people's comments from their own personal perspectives. Well done.
 
I love my Corvette, own two and one is a daily driver. Also own a Cutter as an armed trader. Did have an Anaconda, but the Cutter made it superfluous (IMHO) so it went away.

My second best is a Python, again an armed trade, fun to fly.

All that said, in PvP, a fully grown Corvette is easy pickings for good pilots in smaller craft and, it can't get away due to its lack of top end, so it must have wing escorts.

The Cutter always has its ace in the hole of straight line boost and with size 8 shields can absorb punishment.

Balance, FD mantra, for good or bad,
 
I have flown all the big ships and own most atm. Of the big six (T9, Beluga, T10, Conda, Vette and Cutter), the T9 (sold) and Conda are my least favorite. But, they both served a purpose; the T9 was my #1 money maker a long time ago before Horizons and the Conda is what I took on my longest ventures into the black and to unlock Palin. The Beluga followed the T9 as my #1 hauler and has made me many credits and still does. The T10 is what I learned big ship combat in and will never get rid of it, so fun. I fly the Vette and Cutter about the same amount of time doing basically haul and passenger missions. The Vette is my favorite for combat due to its maneuverability and firepower.

The Conda is my next project. I have it set up for long range exploration, but after reading some of these posts I'm going to re-purpose it and try combat. I never engaged in combat before in a Conda because it was always set up for something other than fighting. I'm more brave fighting in a big ship now that I have enough credits to pay the deductible if I get killed (learning), so I'm going to give a CombatConda a try. GL HF
 
the Anaconda with its magical light hull made of unicorn farts and pixie wishes, which gives it better range than even the "explorer" ships.

This was hilarious and I thank you!

And yeah the "mass" or lack thereof on the Conda needs to be patched. It makes zero sense that a ship that size with an FSD one size larger than the DBX can jump as far as it does.
 
This was hilarious and I thank you!

And yeah the "mass" or lack thereof on the Conda needs to be patched. It makes zero sense that a ship that size with an FSD one size larger than the DBX can jump as far as it does.
Yes sir. Conda needs something done, but ... maybe leave it the big jumping explorer ship and nerf its combat capabilities. We have several choices for big combat ships but few as good as the Conda for exploration. I can easily live with it as is. my 2 pennies
 
Yes sir. Conda needs something done, but ... maybe leave it the big jumping explorer ship and nerf its combat capabilities. We have several choices for big combat ships but few as good as the Conda for exploration. I can easily live with it as is. my 2 pennies

Don't get me wrong. I don't mean nerf it into the ground but either shave about 10ly off the thing or increase the FSD size to 7. Just make it make sense when compared to the rest of the roster is all I'm sayin. I don't care if it jumps 100ly if the internals/mass add up
 
Don't get me wrong. I don't mean nerf it into the ground but either shave about 10ly off the thing or increase the FSD size to 7. Just make it make sense when compared to the rest of the roster is all I'm sayin. I don't care if it jumps 100ly if the internals/mass add up
It's not a bad idea. But if Frontier were willing (and there's no particular sign that they are) to unleash the boundless salt that would result from "downgrading" existing ships, I'd rather they tackle something that's causing bigger problems. Such as address the issues with stacking defensive modules.

Things would be different if they had established a culture early on that ship characteristics can be changed from time to time. But that's not where we are today, and now there is a strong expectation that existing ships will only ever be upgraded, and only in ways that don't break any existing build.
 
It's not a bad idea. But if Frontier were willing (and there's no particular sign that they are) to unleash the boundless salt that would result from "downgrading" existing ships, I'd rather they tackle something that's causing bigger problems. Such as address the issues with stacking defensive modules.

Things would be different if they had established a culture early on that ship characteristics can be changed from time to time. But that's not where we are today, and now there is a strong expectation that existing ships will only ever be upgraded, and only in ways that don't break any existing build.

Yeah I understand the impossible situation they're in in that regard for sure
 
Don't get me wrong. I don't mean nerf it into the ground but either shave about 10ly off the thing or increase the FSD size to 7. Just make it make sense when compared to the rest of the roster is all I'm sayin. I don't care if it jumps 100ly if the internals/mass add up

Both of those approaches bring in their own set of problems though.

Simply reducing jump ranges would leave us without a high-end explorer ship; it might not have "scout" or "explorer" in the name, but the Anaconda is the logical successor to the Krait Phantom for an explorer.

Meanwhile, raising hull mass and FSD size would have the effect of massively buffing the Anaconda in non-exploration roles; the Anaconda's combination of low hull mass and average FSD size might make it jump far when stripped down, but it also makes it very sensitive to additional mass and so such a change would result in trading and combat Anacondas jumping huge distances. It's the opposite reason why Cutters don't really care about how heavily laden they are - they have a combination of high hull mass and large FSD which renders other sources of mass relatively minor by comparison.
 
Well it doesn't keep coming up for no reason
I keeps coming up for the same reason that Open Only whatever, Ganking & Griefing and cockpit cats does...

...folk are bored, disenfranchised, disinterested, resentful, and a whole host of other symptoms I'm too lazy to list...

When we get FC's or "New Era" or even both there will be newer, bigger, better things to complain about incessently :)
 
...folk are bored, disenfranchised, disinterested, resentful, and a whole host of other symptoms I'm too lazy to list...

I'm definitely none of those things, nor do I think the chap I was having the discussion about the Anaconda is. There's a big difference between gameplay-style conflicts and just scientific game-world common sense
 
I'm definitely none of those things, nor do I think the chap I was having the discussion about the Anaconda is. There's a difference between gameplay-style conflicts and just scientific game-world common sense
It is generally centred around the obvious mistake made when the Anaconda stats were input, and the reluctance to correct it later in the day...
The thread was being side tracked down the 'magic hull' path fairly quickly :) Hence the sardonic response...
 
a Cutter has been to the furthest point in the galaxy possible from sol, i'd say that qualifies as an acceptable jumprange especially considering i didnt even use guardian tech to get there as that was precious fuel tank space.
Jump range to almost all of us is how far the ship can travel in one jump, range or total range is how far it can go without refuelling.

The insanely impressive bit of the farthest from Sol record isn't the jumps it was the super cruise after the last jump outward.
 
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