Acceleration and deceleration.

Title says it all really, why do those mechanics need to take sooo long? I understand devs want us to "feel" the distances but It's just way too long.
Supercruise, thats what Im talking about :)
Also, change the voice message for supercruise: entering supercruise or engaging supercruise or better.
 
It's not only acceleration, it's annoying an Eagle (or other small) with G5 dirty drag A thrusters is slower then a FdL or other medium.
And I know enhanced thrusters somewhat changes this, but the cost is higher then the ship.
 
What exactly do you mean? That you can see the current acc./dec. in the user interface? or that the velocity/speed gauge is changed so that it always represent the same acceleration at the same pixels/point (e.g. at the moment, depending what your target and velocity is, you make a quite strong break at "maximum" thrust/acceleration -> w.t.f. ...)
I could think of a dozen more things related to acceleration and deceleration which are super weird (mainly resulting from all those different, barely logically connected, "velocity-instances")
so please specify a little bit =)
 
Title says it all really, why do those mechanics need to take sooo long? I understand devs want us to "feel" the distances but It's just way too long.
Supercruise, thats what Im talking about :)
Also, change the voice message for supercruise: entering supercruise or engaging supercruise or better.

1. Attainable supercruise velocities are only affected by gravity - your sc speed increases much faster as the local gravity field gets weaker.

2. Just turn those voices off in Options\Audio.
 
1. Attainable supercruise velocities are only affected by gravity - your sc speed increases much faster as the local gravity field gets weaker.

2. Just turn those voices off in Options\Audio.
I was talking about acceleration from zero to 1c.
For the second part I will pretend I can't see your "solution"
 
It's fine, its better than previous versions of elite. Elite 2 took for ever to reach high speeds.
Maybe if there was an mod, small module Bolton or engineering option to increase acceleration that may help people... but dont change it other than that

After all this is meant to be more simulation than an arcade game

You wouldn't want a flight sim to reach take off speeds on a runway instantly
 
It's fine, its better than previous versions of elite. Elite 2 took for ever to reach high speeds.
Maybe if there was an mod, small module Bolton or engineering option to increase acceleration that may help people... but dont change it other than that

After all this is meant to be more simulation than an arcade game

You wouldn't want a flight sim to reach take off speeds on a runway instantly
Definitely wouldn't want that, but the way it is now it seems and feels excessive.
Imo a 25% slash wouldn't affect imersion.
 
I was talking about acceleration from zero to 1c.
For the second part I will pretend I can't see your "solution"
All "acceleration" is affected by local gravity field. Your ship will only accelerate to speed that is possible in that part of space. Whether it's 0-1c or 0-1000c.
For the second part it's a perfect solution for you. You can turn off each individual line your COVAS has, if you don't like what it says when you engage supercruise - just disable that line.
 
Title says it all really, why do those mechanics need to take sooo long? I understand devs want us to "feel" the distances but It's just way too long.
Supercruise, thats what Im talking about :)
Also, change the voice message for supercruise: entering supercruise or engaging supercruise or better.

I don’t think they take too long. Sometimes it’s horrific yes; but some places are horrifically far away.

If I could change one thing with supercruise it would be the ETA calculation. My flight computer should beable to account for the effect of gravity on my current path an give an accurate ETA along with time at current speed.

Hell, should beable to “plot” an optimal route that avoids gravity wells (like a big parabolic curve) and have the HUD display this. That would be awesome; and look cool as hell too. Stella navigation would get more interesting.

Edit: priority is better ETA - the optimal route planner would kill trade routes and all sorts. That being said; id love to see that shown in a 3D system view. 😂

I just want it all... 😉
 
Last edited:
It's not only acceleration, it's annoying an Eagle (or other small) with G5 dirty drag A thrusters is slower then a FdL or other medium.
And I know enhanced thrusters somewhat changes this, but the cost is higher then the ship.
I don’t like to imagine thrusters playing ANY part in super cruise.

Fly your conda and notice they don’t even fire. It’s a function of the FSD not thrusters.

But I see your point. I would like it if effective mass management influenced super cruise; it wouldn’t need to be an eagle but it would be a case of managing ratio between ships optimal mass and FSD. That way players could build interceptors of any size; at the cost of overall effectiveness.
 
Last edited:
I don’t like to imagine thrusters playing ANY part in super cruise.

Fly your conda and notice they don’t even fire. It’s a function of the FSD not thrusters.

But I see your point. I would like it if effective mass management influenced super cruise; it wouldn’t need to be an eagle but it would be a case of managing ratio between ships optimal mass and FSD. That way players could build interceptors of any size; at the cost of overall effectiveness.
I have to confess I misread about the supercruise part. Thanks for making me notice 😶
 
I was talking about acceleration from zero to 1c.
For the second part I will pretend I can't see your "solution"

I suggest you try this - drop in to a signal source a long way from a body (say one whose safe to disengage distance is in tens of Mm) - now from normal space, engage supercruise and watch how quickly you are at 1c. It is virtually instantaneous. So having done that you will hopefully now understand what I mean when I say that your rate of change of velocity (acceleration) in supercruise is determined by gravity. You want to change that, then you need something other than the modified Alcubierre drive that magics your ship in Elite.

Maybe you can apply your second sentence to gravity too. ;)
 
I was talking about acceleration from zero to 1c.
For the second part I will pretend I can't see your "solution"

From zero to 1000c+ takes a few seconds, fly far away from the star until your speed is 1000c+, go to zero throttle, then set max throttle, you will see how fast it is. SC speed is limited, as already stated, by the local gravitational field not by any imagined rate of acel/decel. If you fly towards a star at max throttle you will slow down, if you fly away from a star you will speed up, if you fly in a circle around a star maintaining the same distance you will neither speed up or slow down, this is how SC works. The best way to get up to speed is to fly directly away from the nearest local source of gravity. Understanding how SC works with gravity will help you get around faster.

For instance if you want to scan moons on opposites sides of a gas giant the longest way to do so is to fly directly from one to the other because you are flying into the gravity well of the gas giant and then out again, you loop around keeping distance and you will be there in a 10th of the time. There is virtually no decel/acel in SC, it's almost instant, the moment you hit max throttle you are at the max allowed speed for the local conditions, that's basically as fast as you can go. Consider it like a car speed limiter tuned to GPS that governs your speed according to local speed limit laws, except in this case it's governed by the laws of imagined physics and not legislation. if you put your foot down in a powerful car you can get to say 60kph in seconds, but it doesn't matter how hard you press, you won't go any faster until you leave the 60 kph speed zone.

If you are taking a long time to get to 1c it is because you are flying through a slowly decreasing gravity field at an angle, fly directly away from the source of gravity to get to 1c faster. The rules of SC are consistent across our imagined galaxy and universe, messing with them would be a bad idea, for instance if you just changed the way SC worked so you got to 1c much faster every time you entered a new system you would face plant into the star, making zero throttle mandatory for system entry and slowing everyone down, and that wouldn't go down well.
 
From zero to 1000c+ takes a few seconds, fly far away from the star until your speed is 1000c+, go to zero throttle, then set max throttle, you will see how fast it is. SC speed is limited, as already stated, by the local gravitational field not by any imagined rate of acel/decel. If you fly towards a star at max throttle you will slow down, if you fly away from a star you will speed up, if you fly in a circle around a star maintaining the same distance you will neither speed up or slow down, this is how SC works. The best way to get up to speed is to fly directly away from the nearest local source of gravity. Understanding how SC works with gravity will help you get around faster.

For instance if you want to scan moons on opposites sides of a gas giant the longest way to do so is to fly directly from one to the other because you are flying into the gravity well of the gas giant and then out again, you loop around keeping distance and you will be there in a 10th of the time. There is virtually no decel/acel in SC, it's almost instant, the moment you hit max throttle you are at the max allowed speed for the local conditions, that's basically as fast as you can go. Consider it like a car speed limiter tuned to GPS that governs your speed according to local speed limit laws, except in this case it's governed by the laws of imagined physics and not legislation. if you put your foot down in a powerful car you can get to say 60kph in seconds, but it doesn't matter how hard you press, you won't go any faster until you leave the 60 kph speed zone.

If you are taking a long time to get to 1c it is because you are flying through a slowly decreasing gravity field at an angle, fly directly away from the source of gravity to get to 1c faster. The rules of SC are consistent across our imagined galaxy and universe, messing with them would be a bad idea, for instance if you just changed the way SC worked so you got to 1c much faster every time you entered a new system you would face plant into the star, making zero throttle mandatory for system entry and slowing everyone down, and that wouldn't go down well.
I am talking about 0-1c and believe it or not :) I can understand the whole gravity explanation. Just unhappy with how long it takes and my only point was: I can do with watching the lines scroll for 20seconds instead of 30 let's say. Would that break your immersion?
 
I am talking about 0-1c and believe it or not :) I can understand the whole gravity explanation. Just unhappy with how long it takes and my only point was: I can do with watching the lines scroll for 20seconds instead of 30 let's say. Would that break your immersion?

Really? Then you don't understand anything that was just posted at all, you can't change that without changing it everywhere because it's a function of the local gravitational field. Making it go faster from 0c to 1c means changing the way SC behaves in a strong grav field, and that means the moment you appear in a system after a jump you are going to face plant the star unless you have 0 throttle. It's not about immersions, this is the way it works, you can't just change it so you go quicker from from 0c to 1c, it will affect all speed universally because you are changing the equation that's used to calculate the interaction between gravity and SC. It will basically make SC unmanageable in certain situations such as mentioned entering star system, also trying to manouver around ringed bodies without accidently crashing into the rings, stuff like that. They have in the past made adjustments because people complained about how long it took get away from stations that were to deep in the planet grav well, but they didn't change the way SC worked, they moved the stations further away from the planets.

It's nice that you want the basic mechanics of the game changed just to suit you, but it isn't going to happen.
 
Really? Then you don't understand anything that was just posted at all, you can't change that without changing it everywhere because it's a function of the local gravitational field. Making it go faster from 0c to 1c means changing the way SC behaves in a strong grav field, and that means the moment you appear in a system after a jump you are going to face plant the star unless you have 0 throttle. It's not about immersions, this is the way it works, you can't just change it so you go quicker from from 0c to 1c, it will affect all speed universally because you are changing the equation that's used to calculate the interaction between gravity and SC. It will basically make SC unmanageable in certain situations such as mentioned entering star system, also trying to manouver around ringed bodies without accidently crashing into the rings, stuff like that. They have in the past made adjustments because people complained about how long it took get away from stations that were to deep in the planet grav well, but they didn't change the way SC worked, they moved the stations further away from the planets.

It's nice that you want the basic mechanics of the game changed just to suit you, but it isn't going to happen.
You had to say I want them change just to suit me didn't you? Because you know for sure that no one else feels like I do? Ohh wait, you just admitted that there are people out there that feel exactly like that..
It's OK, I hope you have no issues with anything in this game because otherwise you would be exactly in the situation where I can say the same to you.
Just say you know, in the future stick with the explanation without the throwing arrows. It really would have been more than enough in this case.
 
I don’t think they take too long. Sometimes it’s horrific yes; but some places are horrifically far away.

If I could change one thing with supercruise it would be the ETA calculation. My flight computer should beable to account for the effect of gravity on my current path an give an accurate ETA along with time at current speed.

Hell, should beable to “plot” an optimal route that avoids gravity wells (like a big parabolic curve) and have the HUD display this. That would be awesome; and look cool as hell too. Stella navigation would get more interesting.

Edit: priority is better ETA - the optimal route planner would kill trade routes and all sorts. That being said; id love to see that shown in a 3D system view. 😂

I just want it all... 😉
I have thought about HUD mode showing gravity fields around objects. Like representing those with different sliding colours emanating from object. Deep red in strong fields fading to faint blue and normal space black when field is weak.
 
Back
Top Bottom