Seeing as the (presumably) vast majority of ED players are of the flatscreen persuasion I can only imagine that the VR experience will remain as it is currently going forward into the “New Era”.From what I've seen, doesn't have much to do. If there was motion controller support, that'd be a nice start.
I get the feeling the ship might be a better place to start with those mechanics.I'm okay with the VR support Elite currently has. I don't think motion controllers would add much to what we already have
My big concern is for when we get space legs. Motion controllers will become more important when our hands are doing stuff like wielding guns and using grab rails to propel us through a weightless environment
If you go with using the motion control position for your joystick then you've got the whole the-stick-isn't-really-there-and-can't-return-to-zero problem
I actually think the VR support is surprisingly good. It seems clear that our avatar (holome) is using the controls on his cockpit HOTAS, since he doesn't move his arms around like Minority Report. Having my hands on a real flight stick positioned where the virtual flight stick is would feel way more real than some air-guitar make-believe flight stick.I'm okay with the VR support Elite currently has. I don't think motion controllers would add much to what we already have
I guess you were never very good at Air-guitar then.I actually think the VR support is surprisingly good. It seems clear that our avatar (holome) is using the controls on his cockpit HOTAS, since he doesn't move his arms around like Minority Report. Having my hands on a real flight stick positioned where the virtual flight stick is would feel way more real than some air-guitar make-believe flight stick.
Having my hands on a real flight stick positioned where the virtual flight stick is would feel way more real than some air-guitar make-believe flight stick.
I guess you were never very good at Air-guitar then.
Have you tried VR games that incorporate that? I personally find it very immersive and easy to use.
Here's a free example, I've never had a funner time flying digital planes than these in VR. https://store.steampowered.com/app/651090/Aces_High_III/
A virtual flight stick or wheel? No, I admit I haven't. The only flying games I have are IL-2 and Elite, and I use a stick / controller for both. I use "air weapons" in Skyrim, and I have mixed feelings about it. A sword with no weight or inertia feels all wrong, but the bow and arrow are immensely fun. I've been tempted to velcro my Oculus to a wooden Aikido sword I own, but I know that would end up resulted in a destroyed house, LOL.Have you tried VR games that incorporate that? I personally find it very immersive and easy to use.
Well I built a prototype to figure out whether that is an actual problem. In my opinion it's not, even with a FAOff type flight model where each motion needs to be very carefully countered with an opposite equal motion.
In my prototype, pressing the grip button on a Touch controller would instantiate the virtual joystick at the controller's position and set that position as the virtual joystick's new origo. While holding the grip button down, any motion of the controller would apply to the 6DOF virtual joystick. I added adjustable deadzones and curves and set up a simplistic 'flight model' to try it out.
Source: https://vimeo.com/393250431
This is just a raw capture from the game engine editor, never intended for wider distribution, so apologies if it's not very informative. I was just sharing a video of the prototype with my colleagues. The blue cube is the right controller, the orange cube is the left controller. The red sphere is centered around the zero of the virtual joystick that's being grabbed. I tried different configurations, e.g. one vs two virtual joysticks and splitting the 6DOF in different ways, but in the end I figured one 6DOF joystick is just fine and it would nicely free the other hand to manipulate virtual GUIs for other ship functions.
I would actually donate to this as a live stream duckA virtual flight stick or wheel? No, I admit I haven't. The only flying games I have are IL-2 and Elite, and I use a stick / controller for both. I use "air weapons" in Skyrim, and I have mixed feelings about it. A sword with no weight or inertia feels all wrong, but the bow and arrow are immensely fun. I've been tempted to velcro my Oculus to a wooden Aikido sword I own, but I know that would end up resulted in a destroyed house, LOL.
For me personally, I much prefer a physical stick over an air stick for flight, and it makes sense for Frontier to support this since it covers both VR and regular 2D gamers.
Can we get VR equality on console before you PC guys start asking for more and better? Its not all just about you rich folk![]()
Your solution to the problem is very impressive, but I can't help think you're solving a problem which doesn't exist.
the-stick-isn't-really-there-and-can't-return-to-zero problem
Are you thinking of using your method to write some sort of controller software that can be used within Elite?
A low sensitivity mouse is currently the most accurate controller.
You need to get shadow equality first. I logged into PS4 ED yesterday for the first time in months (needed a screenshot of something), and man oh man are the shadows rubbish!Can we get VR equality on console before you PC guys start asking for more and better? Its not all just about you rich folk![]()
I never said PS4 I said console. there's a new generation of console right around the corner that claims to be equal to or greater than current generation PC capability. What I did say was PC shouldn't get any better VR until we get support for console. What I know is I paid the same price for my game as you probably did for yours but I don't get the same value of gameplay