I agree 100% with Drew here

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Other than the free FC expansion and the upcoming DLC obviously.

I'll believe it when I see it.
If Frontier does a similarly crappy job with the DLC as they ovviously did with FCs, then we're not going to see it for another 2 years at least.
 
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There's an old saying, in the movie-world, that says "show, don't tell".

So, hands up all those who remember games such as Star Glider, Alpha Centauri, The Sentinel, Driller or Star-Strike from the 1980s?

Honestly, a couple of them are vaguely memorable but it's worth considering why we're currently playing ED rather than a new Star Glider or Alpha Centauri game 30-odd years later.
The answer (IMO) has little to do with what appeared on your B&W screen all those years ago. The reason, in a nutshell, was/is "The Dark Wheel".

I don't know how much Robert Holdstock got paid, or if B&B realised (at the time) how significant "The Dark Wheel" was to Elite's success, but "The Dark Wheel" is probably one of the most successful marketing tools in the history of....erm, anything ever.

Now we live in an era where the world described in "The Dark Wheel" can be depicted in-game, it'd be foolish in the extreme for FDev to forget that it was largely the lore create by the book, rather than the in-game experience itself, that made Elite the success it became.
 
Oi, I tried to edit my post before derailing the thread, but people here are just too quick! Apologies, OP...

But to your point, I LOVE the supercruise assist. I'm not even opposed to supercruise (I like giving Stigbob a hard time),

You invariably make me laugh though. Remember when you announced putting me on ignore for the sixth or seventh time ?. That was my favourite bit.

but I do wish we could hyperspace jump to non-binary / trinary stars in a system. Making me supercruise 200,000 LS to what is basically an entirely separate solar system in many cases is a bit punishing, especially in VR where one cannot easily distract oneself during the long trip. I used to take that time to catch up on Galnet, which IS the topic of this thread.

Have a look with the FSS first, and then make the call.

I'll believe it when I see it.
If Frontier does a similarly crappy job with the DLC as they ovviously did with FCs, then we're not going to see it for another 2 years aat least.

🤷‍♂️ FC expansion is a gift horse, I'll not examine its teeth that closely. As for the new DLC delays happen, which is why they've sensibly not committed to a date as it would just upset the usual 'can't cope with change' types.
 
There's an old saying, in the movie-world, that says "show, don't tell".

So, hands up all those who remember games such as Star Glider, Alpha Centauri, The Sentinel, Driller or Star-Strike from the 1980s?

Honestly, a couple of them are vaguely memorable but it's worth considering why we're currently playing ED rather than a new Star Glider or Alpha Centauri game 30-odd years later.
The answer (IMO) has little to do with what appeared on your B&W screen all those years ago. The reason, in a nutshell, was/is "The Dark Wheel".

I don't know how much Robert Holdstock got paid, or if B&B realised (at the time) how significant "The Dark Wheel" was to Elite's success, but "The Dark Wheel" is probably one of the most successful marketing tools in the history of....erm, anything ever.

Now we live in an era where the world described in "The Dark Wheel" can be depicted in-game, it'd be foolish in the extreme for FDev to forget that it was largely the lore create by the book, rather than the in-game experience itself, that made Elite the success it became.

I don't know... I had Elite but didn't read the booklet. Not all that strange as I had bought the game to play it, not read it. Oddly enough I read Harry Potter and the Philosopher's Stone but I didn't get the game.

Aaaand, it turns out the booklet was wrong anyway - it turns out the main protagonist (me) went and became an extremely rich trader and has never had any interest in a raxxla.

Whatever that is.
 
I don't know... I had Elite but didn't read the booklet. Not all that strange as I had bought the game to play it, not read it. Oddly enough I read Harry Potter and the Philosopher's Stone but I didn't get the game.

Aaaand, it turns out the booklet was wrong anyway - it turns out the main protagonist (me) went and became an extremely rich trader and has never had any interest in a raxxla.

Whatever that is.

Video game lore is an entirely temporary and disposable thing, throw it together and don't worry about altering it for convenience or gameplay.

The game is the important bit, the fluff always alters to match it.
 
Video game lore is an entirely temporary and disposable thing, throw it together and don't worry about altering it for convenience or gameplay.

The game is the important bit, the fluff always alters to match it.
The lore is decades old. It has been compromised in the last few years. So, no. It's not a disposable thing. Maybe it's modern gaming doing that.
I don't know. Us lore people just don't like it.
 
The lore is decades old. It has been compromised in the last few years. So, no. It's not a disposable thing. Maybe it's modern gaming doing that.
I don't know. Us lore people just don't like it.

Age counts for nothing with lore it has to be widely recognised to be important. Make a LOTR game and you need to pay attention as everyone is pretty familiar with it and it actually hampers what you can do. ED's not like that as most people never read the stuff it was effectively just fan-fic, so they can do whatever they like with it.

When the lore follows the game it has to be changeable because the game is.

Fun first, hence things like the FSD.
 
Age counts for nothing with lore it has to be widely recognised to be important. Make a LOTR game and you need to pay attention as everyone is pretty familiar with it and it actually hampers what you can do. ED's not like that as most people never read the stuff it was effectively just fan-fic, so they can do whatever they like with it.

When the lore follows the game it has to be changeable because the game is.

Fun first, hence things like the FSD.
Lore is not contradicting fun. You can stay within the confines of the lore without missing out on the fun.
 
Lore is not contradicting fun. You can stay within the confines of the lore without missing out on the fun.
The key thing about lore is that it enables the author/developer/filmmaker to ensure a consistency across their world and does not even have to visible to the end user. Two popular examples would be:
  • Star Wars - Lucas had a framework for the Annakin/Darth Vader timeline very early in to creating the Star Wars universe (we won't discuss the execution of the prequels though ;))
  • Lord of the Rings - Tolkien mapped out back stories for several thousands of years (IIRC) and some of them have been published in the Silmarrilion
By throwing away lore, you run the risk of inconsistencies that draw the reader/player/viewer out of their book/game/movie. For example, being able to 3D print SLFs but not SRVs.
 
Lore is not contradicting fun. You can stay within the confines of the lore without missing out on the fun.
No disrespect to those who are all about the lore, but staying within it's confines would be limiting. And catering only to a small subset of the fanbase. Pick and choose, slice and dice, add, subtract...whatever works and is FUN.
 
With Drew, we had the best time in the history of ED, period. And I'm sure he would have made the Thargoids an epic success instead of what we have today. Just by imagination.

Todays, we are assembled around the camp fire because we always were, staring at the glow slowly fading out and trying to force us to believe one day it may be lit again, only to recognize that hope is just too frail because Galnet died too and Paige and Adam were only the last who silently went off board. We may get FC and planetary stuff one day, but it will be bland in comparison to what could have been, grow old very soon and that will be it.

O7,
🙃
 
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With Drew, we had the best time in the history of ED, period. And I'm sure he would have made the Thargoids an epic success instead of what we have today. Just by imagination.

Todays, we are assembled around the camp fire because we always were, staring at the glow slowly fading out and trying to force us to believe one day it may be lit again, only to recognize that hope is just too frail because Galnet died too and Paige and Adam were the last who went aboard. We may get FC and planetary stuff one day, but it will be bland in comparison to what could have been, grow old very soon and that will be it.

O7,
🙃
Whoa man! Should I wheel out the violins?

It's a freakin' game not a funeral procession.
 
Lore is not contradicting fun. You can stay within the confines of the lore without missing out on the fun.

Sticking too closely to it never works. Movie tie ins where the IP is strictly controlled are usually absolute stinkers for example, except JWE obviously which is a brilliant game. The opposite is true as well movies based on games also tend to suck.

Different forms of media need a different approach.

With Drew, we had the best time in the history of ED, period. And I'm sure he would have made the Thargoids an epic success instead of what we have today. Just by imagination.

Todays, we are assembled around the camp fire because we always were, staring at the glow slowly fading out and trying to force us to believe one day it may be lit again, only to recognize that hope is just too frail because Galnet died too and Paige and Adam were only the last who silently went off board. We may get FC and planetary stuff one day, but it will be bland in comparison to what could have been, grow old very soon and that will be it.

O7,
🙃

Or, on a slightly more positive note. Weeeee Fleet Carriers and new DLC yaaay \o/.
 
Honestly, the story behind Elite was just that - a story. Nothing a single commander could take part in, or participate in anything. It was very boring, because we - as commanders- simply had nothing to do with it. They could also have posted waffle recipes in Galnet, and nothing would have changed for any commander as long as Frontier was/is not able to connect story and gameplay.

While there is still some hope for the future I still think that there´s too much left for FD to "correct" in Elites Core, and I am 2,3 % certain that the 2020 release will make the necessary changes to the game.

But I read in an other thread that Elite still has good player numbers, so they must have done something right - maybe for the gamers that don´t need storytelling or smart gameplay.
 
For example, being able to 3D print SLFs but not SRVs.
Is that actually all that inconsistent?

The smallest SRV bay fits in a class 2 bay and has a mass of 6t, while the smallest fighter bay requires a class 5 bay (probably about 8 times bigger) and has a mass of 20t for 6 fighters.
At the larger end, a class 6 SRV bay has a mass of 17t for four vehicles, while the class 6 fighter bay has a mass of 40t for 16 fighters.

SRVs and fighters are similar in size, so the idea that a fighter bay might have room for some spare parts while the SRV bay doesn't ... hardly seems that unrealistic.

Note also that "3D printing" doesn't actually appear in game at all - just as a forum comment by one dev, which may or may not be canonical. The manual just says
Should your fighter be destroyed, your fighter bay will fabricate a replacement, a procedure that will prevent fighter launch for a period of time
which could easily refer to bolting a few pre-fabricated components together, which are stored separately for ease of packing.


(There is a bit of weirdness with the SRV bay sizes in that the size 6 really should be heavier and carry more SRVs, given how large an internal compartment it takes, but of course the SRV bay sizes were set in the 2.0 release which was Before The Lore Started Being Ignored, so that must have a completely logical and lore-consistent explanation. This explanation will also of course explain why the mass of the SRV bay and therefore the performance of the ship doesn't change dependent on the number of SRVs actually being carried)
 
Is that actually all that inconsistent?

The smallest SRV bay fits in a class 2 bay and has a mass of 6t, while the smallest fighter bay requires a class 5 bay (probably about 8 times bigger) and has a mass of 20t for 6 fighters.
At the larger end, a class 6 SRV bay has a mass of 17t for four vehicles, while the class 6 fighter bay has a mass of 40t for 16 fighters.

SRVs and fighters are similar in size, so the idea that a fighter bay might have room for some spare parts while the SRV bay doesn't ... hardly seems that unrealistic.

Note also that "3D printing" doesn't actually appear in game at all - just as a forum comment by one dev, which may or may not be canonical. The manual just says

which could easily refer to bolting a few pre-fabricated components together, which are stored separately for ease of packing.


(There is a bit of weirdness with the SRV bay sizes in that the size 6 really should be heavier and carry more SRVs, given how large an internal compartment it takes, but of course the SRV bay sizes were set in the 2.0 release which was Before The Lore Started Being Ignored, so that must have a completely logical and lore-consistent explanation. This explanation will also of course explain why the mass of the SRV bay and therefore the performance of the ship doesn't change dependent on the number of SRVs actually being carried)

Yes this is how I imagine what is happening as well. That the fighters are stored broken up into chunks which are assembled. You could sell this, but I'm not exactly sure if it would all fit. I hate the 3d printing thing. 3d printing rocket engines! It's just seems stupid, and out of touch with technological limitations elsewhere. Not only that but the fighters should look different if you want to sell that. They should be designed with a more fab look to them.

So like Telepresence I just throw out what they've done and got my own better version I go by.
 
I find ED Lore to be very interesting, and looked forward to CGs, events and new discoveries woven into the game narrative with authentic interest.

It is tough to generate this sort of content regularly, have it be consistent with canon, and have a game relevant outcome without a fair investment of resources.

If I had any influence at all on how to keep a content narrative available to players, it would be automated and related to player actions.

An autogenerated publication with sections on PMFs, PP, Squads, Thargoids, Bounty hunting, Piracy, Trade, with a TTS robot rachel option, featuring player portraits. No need for artful creative expression just the local news. Set this as a tab in the com panel - sort of like a local radio station.

"Today in LTT 7488, the dominant faction is the Illawarra Freelancers and the system is under Empire control. The faction is enjoying a boom state. The top wanted commanders in LTT 7448 are Danicus, Easy Mode, and Rama001(show portraits in communications panel). There is a high demand for Narcotics and Low Temperature Diamonds. Imperial slaves are being sold far below the galactic average. 32 Independent commanders visited this system in the past week, with representatives from squads x, y and z (Show squad leader portraits). LTT 7488 is currently being exploited by Aisling Duval."

This kind of content is essentially drawn from the BGS data, the sentences could be fairly bland and form-filled in structure, but it would make the galaxy seem very much alive.

Without some mechanic of this design, and without a serious persistent financial and creative effort, I don't see how a living narrative can exist in this game.
 
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