Bounties/Interdictions in an Anarchy System

Interdicted a ship identified as from the system control faction I am trying to overthrow. Killed it. Now I can claim my reward, FROM THAT SAME FACTION. As I understand it, claiming bounties from the controlling faction strengthens it. I thought my action would weaken it.

So, surely that's wrong.
 
Interdicted a ship identified as from the system control faction I am trying to overthrow. Killed it. Now I can claim my reward, FROM THAT SAME FACTION. As I understand it, claiming bounties from the controlling faction strengthens it. I thought my action would weaken it.

So, surely that's wrong.
Nope. Short version is killing ships alone does nothing.

  • handing in bounties increases the influence/ security of the faction who issued the bounty
  • committing violent crimes decreases the security/influence of the faction who issues the penalty.

Given you're asking specifically about anarchy, this is so anarchy aren't further penalised by conditions which are meant to be beneficial towards them.

The same applies in lawful systems; killing a ship wanted by the same faction (which happens often) and handing in the bounty helps that faction.
 
It seems strange that anarchies are issuing bounties for NPCs at all since by definition everyone is lawless in an anarchy system and can't be wanted, but apparently they are. They didn't used to, and I reported it on the tracker a while back.
Last i checked, you can get bounties from an anarchy jurisdiction if you use a kws.

Also remember, an anarchy- controlled system can still have pockets where lawful jurisdiction exists around assets owned by other factions.
 
Last i checked, you can get bounties from an anarchy jurisdiction if you use a kws.

Also remember, an anarchy- controlled system can still have pockets where lawful jurisdiction exists around assets owned by other factions.
Yes, but the bounties are issued by lawful factions. That's intended. Just like in a lawful system, if you're wanted by faction A and I KWS you in an area controlled by faction B then kill you, I get a bounty voucher for faction A, wherever they happen to be, while possibly becoming wanted by faction B, if you're not wanted there also and B isn't an anarchy.
 
I'm just getting started in the BGS. So, Anarchy Systems are the underdogs? Why is that? Easiest to knock over?
It's more that they generate missions that drive a lot of passive traffic to spit on them from every single lawful faction in every nearby populated system.

They do have advantages in systems/stations they already control if people are specifically going out of their way to do crimes, but since unlawful gameplay often just plain isn't as lucrative as keeping your nose clean, not a lot of people do. That, and by default they tend to require above-neutral rep to offer you halfway decent missions, so it's a little awkward to get started helping them out if you're just moving to a new system. Long story short, working for legal factions is more convenient unless you're specifically pushing the anarchists up.
 
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Yes, but the bounties are issued by lawful factions. That's intended. Just like in a lawful system, if you're wanted by faction A and I KWS you in an area controlled by faction B then kill you, I get a bounty voucher for faction A, wherever they happen to be, while possibly becoming wanted by faction B, if you're not wanted there also and B isn't an anarchy.
Not sure i understand the problem you're mentioning then. It's possible to get wanted by an anarchy (albiet indirectly, though I'd have to confirm those methods are still available).

In an anarchy system, all ships come up as lawless, so you never receive a bounty reward for killing such a ship unless you KWS it. KWSing a ship doesn't preclude it having a bounty issued by an anarchy faction though (In fact, anarchy- issued bounties make more sense than lawful- issued bounties, but i digress). So, that seems fine to me.

But if you're talking about ships appearing as "Wanted", without using a kws, in a lawless jurisdiction, that does sound like a bug.
 
Not sure i understand the problem you're mentioning then. It's possible to get wanted by an anarchy (albiet indirectly, though I'd have to confirm those methods are still available).

In an anarchy system, all ships come up as lawless, so you never receive a bounty reward for killing such a ship unless you KWS it. KWSing a ship doesn't preclude it having a bounty issued by an anarchy faction though (In fact, anarchy- issued bounties make more sense than lawful- issued bounties, but i digress). So, that seems fine to me.

But if you're talking about ships appearing as "Wanted", without using a kws, in a lawless jurisdiction, that does sound like a bug.
You can commit crimes in an anarchy system that has areas controlled by other factions - but the bounty that's issued against you is for the local controlling faction, not the anarchy faction.
So if, for instance, the Mafia of Wotsit are the controlling faction of the system and they control the main port, but there's an outpost that's controlled by the Wotsit Confederacy, and you go into the airspace of that outpost and start murdering, you'll gain assault and murder bounties, and notoriety, but you won't be wanted by the Mafia of Wotsit faction, you'll be wanted by the Wotsit Confederacy, and it'll be Wotsit Confederacy system authority ships that drop in to try and stop your horrible murderspree. It is possible to become wanted by a faction that doesn't control any systems this way.

Notably, no matter how notorious you are, ATR response seems to be based upon the system's security level and not the local security level, so if you're in an anarchy system and go shoot up a lawful faction's outpost and authority ships, ATR will never arrive even if the base security level for the system barring anarchy effects is High.
Not that I'd know this from personal experience like two weeks ago because I wanted to stop the number 3 faction in the system from gaining enough influence to go to war with the number 2 faction that had a planetary base I wanted to take for the controlling faction without having to fight a war for an outpost first. Ahem. Totally worked though.
 
You can commit crimes in an anarchy system that has areas controlled by other factions - but the bounty that's issued against you is for the local controlling faction, not the anarchy faction.
So if, for instance, the Mafia of Wotsit are the controlling faction of the system and they control the main port, but there's an outpost that's controlled by the Wotsit Confederacy, and you go into the airspace of that outpost and start murdering, you'll gain assault and murder bounties, and notoriety, but you won't be wanted by the Mafia of Wotsit faction, you'll be wanted by the Wotsit Confederacy, and it'll be Wotsit Confederacy system authority ships that drop in to try and stop your horrible murderspree. It is possible to become wanted by a faction that doesn't control any systems this way.
That's all correct.. the method I'm referring to to become wanted with an anarchy faction is entirely different.... but i need to validate it still works.

Still, regardless of whether that technique is still valid or not, i see no issue with NPCs being wanted by anarchy/having bounties issued by anarchy factions, even if there is no way for players to become similarly wanted.
 
It's more that they generate missions that drive a lot of passive traffic to spit on them from every single lawful faction in every nearby populated system.

I read somewhere that systems near Anarchy systems generate missions to take down controlling faction pirate lords in the Anarchy systems and that this was an effective method of reducing their influence or security. Is that the kind of thing you mean?
 
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That's all correct.. the method I'm referring to to become wanted with an anarchy faction is entirely different.... but i need to validate it still works.

I’m now wondering whether that claim was issued before I took out those ships. It was in Anarchy space and I didn’t have a KWS. I don’t want to necessarily put anyone on the wrong track.
 
I read somewhere that systems near Anarchy systems generate missions to take down controlling faction pirate lords in the Anarchy systems and that this was an effective method of reducing their influence or security. Is that the kind of thing you mean?
Systems that have an anarchy faction present in a system within 10ly will generate pirate lord assassinations and pirate massacre missions targeting that anarchy faction. This happens regardless of whether the anarchy faction in question controls the system, or indeed any assets at all.
Like any negative mission (assassination, surface scan, smuggling and so on) it harms the influence of the targeted faction. As you might imagine, this often results in anarchy minor factions ending up on the bottom of the pile if they have a lot of systems in range, since they're constantly being hit by missions from every faction telling cmdrs to ruin those guys in particular.
Oddly enough, anarchies that don't have any populated systems within 10ly tend to fare better, and their own nefarious missions often have a longer range. Surface scan missions, for instance, can send you to a much wider area and can target any faction in the system, so people that are just running them for cash/mats or trying to boost the mission-giver's influence without much care for their effects on others don't tend to have as large an impact on any given faction.
 
Some personal observed info on the bounties in Anarchy systems. Then I'm trucking in needed supplies and I get attacked by pirates they have a bounty from the controlling Anarchy faction on them and I can cash them in. Same for mission targets of cargo or fetch missions, if you kill them in an Anarchy system the bounty is issued from the controlling Anarchy faction. It's the only way to get the bounty part of the bgs work done. It's not comparable to a non-freedom loving system, but every little bit helps. Most targets are from other factions. The whole thing doesn't make sense with the lawless stuff and so, but I'm not complaining, so long the points go into my buckets.

KWS is kill on sight in all respectable Anarchy systems.

Edit for JManis: So killing my own brothers and sisters and cashing in the bounties for the Anarchy faction gives only positive bgs points? It feels wrong, so wrong.
 
Edit for JManis: So killing my own brothers and sisters and cashing in the bounties for the Anarchy faction gives only positive bgs points? It feels wrong, so wrong.
Why? All factions do it. The target could be:
  • A traitor
  • A criminal (You can definitely steal from and be fined by Anarchy factions... not a bounty but nonetheless)
  • A rival [1]

An explicit note though; they must be bounties issued by the Anarchy faction. These are, generally, very hard to come by. Anarchies are, as screemonster points out, already the softest targets in the game. Making just killing the ship "Count" would make anarchies even softer.

[1] thus my comment before; I actually expect bounties to be more commonplace from Anarchy factions, in particular used in internal power disputes. Where a lawful faction would, generally, have to obey the law while toppling an internal opponent, Anarchy factions owe no respect to such laws, except in very strict respect adherence to the romantic ideal of "honour among thieves", which I find to be incredibly unlikely to be universal for every single anarchy in the game.
 
We don't run KWS in our systems as you get shot even by your own guys, at least that's the fear :). We control all assets in the systems, so no lawful bubbles here.

All the missions and random pirates interdicting me had a bounty from our Anarchy faction. It dried up in the last days, don't really know why, but the days before I could get 2-3mil bounties by just running around trading. Maybe the system states have something to do with it?
For missions it was usually pirates from our faction, so I didn't overdue the killing to not cause negative effects on us. The random pirates were from out of system MFs, similar to any other system. Does it make a difference to security inf if the bounties are issued to lawless instead of wanted ships?
 
We don't run KWS in our systems as you get shot even by your own guys, at least that's the fear :). We control all assets in the systems, so no lawful bubbles here.

All the missions and random pirates interdicting me had a bounty from our Anarchy faction. It dried up in the last days, don't really know why, but the days before I could get 2-3mil bounties by just running around trading. Maybe the system states have something to do with it?
For missions it was usually pirates from our faction, so I didn't overdue the killing to not cause negative effects on us. The random pirates were from out of system MFs, similar to any other system. Does it make a difference to security inf if the bounties are issued to lawless instead of wanted ships?

That all sounds a bit weird. Outside of a lawful jurisdiction (i.e in lawless areas), with no KWS, you shouldn't be getting any bounties.
 
Edit for JManis: So killing my own brothers and sisters and cashing in the bounties for the Anarchy faction gives only positive bgs points? It feels wrong, so wrong.
Why not? You hear about folks having a price on their head from the mob all the time, at least in the Hollywood version of organized crime.

That's all correct.. the method I'm referring to to become wanted with an anarchy faction is entirely different.... but i need to validate it still works.
Now I'm really curious. Even if it no longer works, tell us what is was?

We don't run KWS in our systems as you get shot even by your own guys, at least that's the fear :). We control all assets in the systems, so no lawful bubbles here.
Yeah, I've never understood that "don't mount a KWS in Colonia" thing. What's up with that?
 
We are special as the faction was put in the game by FDev to stir the pot, if I understood it's history right. Maybe that's why some things work differently. I was surprised at the bounties, but will take them happily as they are to good to pass for bgs work.
I'm still trying to figure out all the politics and things what happened before I got into the game and into the region. We are no mafia or gang, actually we are Nameless.;)

Yeah, I've never understood that "don't mount a KWS in Colonia" thing. What's up with that?

It's only for the Anarchy systems up here and then became a type of running joke. The other day we had somebody who we knew had a bounty on his head in our system, but nobody from us wanted to put a KWS on their ship out of "fear" to get blown up. Usually we warn new arrivals about the KWS and let them jump out, only the next time caught we shoot first and talk after.
As everybody is lawless in an Anarchy system only a KWS scan could show if somebody has a bounty or not. It's a lawless place and it should stay that way. I might still shoot if I see a KWS somewhere else, but you more likely to get shot by me if you have AX weapons on your ship up here.

Short answer: Roleplay:cool:
 
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