This is how I fly 100% FA-off with KB+M and no relative mouse

Interesting, but what setting causes the ship to wobble during fa/off with kb+m? It is very annoying behaviour and that is why I only use fa/off in limited amount like quick combat turns and flips

What wobble are you referring to?

Any wobble will be pure down to pilot skills... sometime I'm rock steady others I tend to get a bit wobbly when doing some turns etc.
 
Ship is wobbling in all directions instead being steady during non assisted flight. It is controllable by counterin moves when fa off is used, but requires much attention. I believe it has something to to with mouse settings, anyway I'm using relative mouse.
 
Hmm do you have your relative mouse setting fast or slow?

if it's slow it may not be returning quick enough to centre and it means that your counter rotations may be 'working' longer than required to stop the initial rotation leading to wobbles?
got any vids of it happening with the mouse widget on?
 
Ship is wobbling in all directions instead being steady during non assisted flight. It is controllable by counterin moves when fa off is used, but requires much attention. I believe it has something to to with mouse settings, anyway I'm using relative mouse.

Gaming mouses with very high DPI settings will be very hard to use with FA off, as even the tiniest movements translate to huge movements in game. Extremely high DPIs are great for first person perspective games, but awful for precise, smooth flying.
 
Interesting, but what setting causes the ship to wobble during fa/off with kb+m? It is very annoying behaviour and that is why I only use fa/off in limited amount like quick combat turns and flips
i am in the same boat, wobbly to the point of making me slightly nauseaous..cant figure out why,all videos i see, ships are flying smooth ..wonder if its a software /sensitivity/dpi thing..
 
Gaming mouses with very high DPI settings will be very hard to use with FA off, as even the tiniest movements translate to huge movements in game. Extremely high DPIs are great for first person perspective games, but awful for precise, smooth flying.
what dpi do you use?
 
Played flight sims for decades on and off. In every single one, keyboard and mouse was at a disadvantage. Where as in Elite, keyboard and mouse has a MASSIVE advantage compared to everything else.

I cannot do the things I see people on YouTube doing with their keyboard and mouse insane FAOFF accuracy....and that vexes me. Curse you OP!

Any wobble will be pure down to pilot skills..

I very much don't agree this comes down to just "skill" but rather input device.
 

Deleted member 121570

D
Played flight sims for decades on and off. In every single one, keyboard and mouse was at a disadvantage. Where as in Elite, keyboard and mouse has a MASSIVE advantage compared to everything else.

I cannot do the things I see people on YouTube doing with their keyboard and mouse insane FAOFF accuracy....and that vexes me. Curse you OP!



I very much don't agree this comes down to just "skill" but rather input device.

Other than aiming for folks who haven't practiced a lot with stick yet, that's untrue.
Also, digital thrusters are pretty rough. Doesn't matter so much in combat tho.

:D
 
Other than aiming for folks who haven't practiced a lot with stick yet, that's untrue.
Also, digital thrusters are pretty rough. Doesn't matter so much in combat tho.

:D

Relative mouse is basically cheating. I mean you can disagree, but with a gamepad or stick you need to use precise adjustments to keep the crosshairs centered in FAOFF. Especially with G5 dirty drives which make ships quite "twitchy". Keyboard and mouse users can just point and click.

Now that's just how it is and I accept that and I don't begrudge K+M users. Just don't tell us it's all about your "skill" please.
 

Deleted member 121570

D
Relative mouse is basically cheating. I mean you can disagree, but with a gamepad or stick you need to use precise adjustments to keep the crosshairs centered in FAOFF. Especially with G5 dirty drives which make ships quite "twitchy". Keyboard and mouse users can just point and click.

Now that's just how it is and I accept that and I don't begrudge K+M users. Just don't tell us it's all about your "skill" please.

I fly dual stick. Much prefer it. No hassle aiming.

Edit: lol, twitchy, You mean...good , right? :p
 
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Relative mouse is basically cheating.

Sorry but this is not accurate at all. It is simply a mechanism to simulate the way a 'stick' (joystick or thumbstick) automatically re-centers when no input is given to it.

Relative mouse is basically cheating. I mean you can disagree, but with a gamepad or stick you need to use precise adjustments to keep the crosshairs centered in FAOFF. Especially with G5 dirty drives which make ships quite "twitchy". Keyboard and mouse users can just point and click.

Now that's just how it is and I accept that and I don't begrudge K+M users. Just don't tell us it's all about your "skill" please.

How 'accurate' you are is simply down to your skill with any control system not the control system at all.
I've trained myself to use all control systems throughout my career in ED and while some are easier for me to learn etc that is purely down to me not the control mechanism.

ED is a total player skill based game. How good you get is purely down to you and how much you want to practice etc NOT whcih control system you select and if you blame the control system for advantages/benefits etc then just remind yourself of the age old phrase 'a good craftsman never blames his tools'...
 
Interesting, but what setting causes the ship to wobble during fa/off with kb+m? It is very annoying behaviour and that is why I only use fa/off in limited amount like quick combat turns and flips

For years I never attempted fa off because my mouse sensitivity seemed to increase x1000 with Fa off. I learned about relative mouse from a post on the forum and it fixes it perfectly. The thing is different ships need different settings. I have to run in game mouse sensitivity at 0% (I run adjustments on mouse between 800-1200 via mouse software) with relative anywhere from 30% in most large to 50-60% in the more maneuverable ships.

The downside is this makes fa on a nightmare for me. Binding pitch up / down key (I went with space for up ctrl- space for down) made super cruise tolerable but its still like having a coat of cement around the ship.

Two things that would fix and make me happy would be custom mouse configs for each ship and a relative mouse toggle (Even an auto toggle relative mouse when fa off toggle key is pressed would be nice as well).

There is a thread on here with a third party programmed version but it looks like a pita and also doesn't seem to work for some people.

As a pilot who once had learning fa off on the bucket list and achieved it. The next level for me is learning all the time as opposed to just combat in open space. If I can master that which is a great end game skill goal for myself the relative mouse toggle can be damned.
 
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You can also 'fix' over sensitivity of your mouse if you aren't using relative mouse by dropping the game sensitivity right down and give it a power curve to help with 'full deflection' etc

After flying with RM off for some time I don't like it on at all now...
 
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