Request: Bring back CGs

The idea was to replace CGs with something better but so far all we have is week after week of nothing going on—no reason for players to congregate anywhere outside of Shin and newer players can’t even get in there. I mean recycle CGs if you have to. Anything is better than what the PvP community has now.
 
It looks like the problems with the code breaking at each update were bigger even than most of us in the forum thought. They are probably engaged in a lot of fixing .... testing ... refixing cycles and CGs may break that process.

There have been several CGs, not to say a recent II, that resulted in breakages that took dev time to fix. It's likely all hands to the grindstone at present. Let's give them some encouragement :)
 
Burn CG's

Re-write them so that you can have much more granular and intuitive things in them - like, if there is an exploration "CG" to search for someone who went missing in a certain region - - make it so only data from that region can be turned in!

Equally, if the CG is about getting "part of thargoids for research" make Thargoid hearts count for more than bits of scavenger - this is the most obvious thing that you would just normally expect to happen.

II's have attempted to do a little of this next one - but - ALWAYS, always have at least one unique "scenario" involved - even back during the Lugh war CG, before II's had even been conceived, they did this - you could drop into a specific USS, which had special ships doing special stuff AND you could either pirate ships, OR destroy ships (of both sides) and these things counted for different, opposing goals.

Speaking of which, always have an opposing goal - no CG should ever be a sure thing.

Always have a tangible reward.

Make things happen over time, in game, visually and mechanically.

If the CG is building a space station, make the station get built over time based on the amount of materials brought to the CG location(s) (and slow it's building if people destroy/pirate the other side)

Make all bounty hunting CG's only count if you pirate, well, you know, ships that are pirating the traders taking the goods there (which should include NPCs, which, should actually carry the right goods during the CG) not just "any bounty will do"

And finally (though there's a lot more that could be done) - Make some CG types that can naturally "spawn" based on things that happen through the BGS.
 
Do you know for a fact that updates are interfering with CGs or are you speculating?

It looks like the problems with the code breaking at each update were bigger even than most of us in the forum thought. They are probably engaged in a lot of fixing .... testing ... refixing cycles and CGs may break that process.

There have been several CGs, not to say a recent II, that resulted in breakages that took dev time to fix. It's likely all hands to the grindstone at present. Let's give them some encouragement :)
 
New ideas are great but for now I just want to go back to what we had (even if it wasn’t much) until something new is in place.

Burn CG's

Re-write them so that you can have much more granular and intuitive things in them - like, if there is an exploration "CG" to search for someone who went missing in a certain region - - make it so only data from that region can be turned in!

Equally, if the CG is about getting "part of thargoids for research" make Thargoid hearts count for more than bits of scavenger - this is the most obvious thing that you would just normally expect to happen.

II's have attempted to do a little of this next one - but - ALWAYS, always have at least one unique "scenario" involved - even back during the Lugh war CG, before II's had even been conceived, they did this - you could drop into a specific USS, which had special ships doing special stuff AND you could either pirate ships, OR destroy ships (of both sides) and these things counted for different, opposing goals.

Speaking of which, always have an opposing goal - no CG should ever be a sure thing.

Always have a tangible reward.

Make things happen over time, in game, visually and mechanically.

If the CG is building a space station, make the station get built over time based on the amount of materials brought to the CG location(s) (and slow it's building if people destroy/pirate the other side)

Make all bounty hunting CG's only count if you pirate, well, you know, ships that are pirating the traders taking the goods there (which should include NPCs, which, should actually carry the right goods during the CG) not just "any bounty will do"

And finally (though there's a lot more that could be done) - Make some CG types that can naturally "spawn" based on things that happen through the BGS.
 
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Do you know for a fact that updates are interfering with CGs or are you speculating?

As Factabulous pointed out, FDEV themselves are saying updates are the reason.

To be clear, this means that Interstellar Initiatives/Community Goals will be on hold while we focus on the subsequent series of updates and betas that will be coming over the following months.
 
what updates? Its been a month since the last one and that was only a bug fix (which broke nearly as much as it fixed). Give us one of the other, personally Id settle for a CG which lasted a month alternated with a bi monthly bug fix update.
 
I'm honestly surprised Frontier didn't find a way to have CGs generate automatically.
I mean ... they have regular missions generate automatically, why not CGs as well? They could still insert special CGs into the mix as and when required, maybe call them Interstellar Initiatives
 
The idea was to replace CGs with something better but so far all we have is week after week of nothing going on—no reason for players to congregate anywhere outside of Shin and newer players can’t even get in there. I mean recycle CGs if you have to. Anything is better than what the PvP community has now.

Oh, no! Won't someone think of the PvP community! Without regular CGs, how will they be supplied with reliable stocks of easy PvE targets?
 
what updates? Its been a month since the last one and that was only a bug fix (which broke nearly as much as it fixed).
If they are testing before they release the bugs fixes, which is what many of us wanted FD to do, then there will inevitably be gaps between releases, as they hunt down more inadvertent bugs first.
 
FDev must be super busy if they can't spare any Dev/Ops resources to create any CGs or to write a single Galnet article.

It seems strange to me that they have completely stopped all CGs and Galnet. I could understand a slow-down, due to needing to dedicate resources to the upcoming updates. But they've gone to the absolute extreme by fully shutting it down. Perhaps the upcoming updates are so big, they need all hands on deck, and that leaves zero resources available for the live game. But I find it hard to believe that there is literally NO capacity left. How much staff/time does it take to write an article, or organize a CG?
 
Community goals as was need to go back in the reject box, shredded, recycled and sold as solid fuel replacement. The idea is sound enough but the implementation was somewhere between weak and dreadful imho
 
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