One thing that has been glossed over during all of this teeth gnashing and chest thumping either for or against GalNet and Lore is the little fact some members of our community have the inability to separate fluff articles from the real ones. According to them, everything is 'real' if it was mentioned on GalNet.
Case in point: remember a while ago there were a series of articles about two competing companies racing to release wearable computers. Mildly entertaining fluff for most, but for enough members of the community it was real. For them these wearable computers were sure signs that Elite Feet was just about to be released otherwise why even mention them. There were lengthy posts discussing the pros and cons of each device and how it would work in the game by the players. Notice the change, one moment harmless fluff, next moment it is a tool within the game that will foreshadow the imminent release of Space Legs. And then there was the wailing and crying when the stories wound down and nothing happened. They community was betrayed they cried, they told us these computers were coming, there were stories about it, it must be true. Oh the game is doomed ...
Maybe FD need to have some indicator on each article so everyone knows whether that specific story is part of game, i.e. can be visited or interacted with, or just harmless fluff to fill the page!
Or, they could just have writers who understand how thoroughly players investigate any sniff of a narrative development and then write "fluff" articles that avoid causing confusion.
Let's face it, when you write an article all about, say, how a giant cybernetic mining robot has just gone missing during a field-test on Blobbiwob 4, you shouldn't be surprised when people travel to the Blobbiwob system and then moan that Blobbiwob 4 isn't even a landable planet, and neither are any of the other planets in the Blobbiwob system.
If somebody at FDev wants to flex their creative-writing muscles (and all power to anybody who does), it seems like the safest way to do it would be to look at the stuff that IS happening - either changes driven by players or the BGS - and then just embelish those events rather than creating entirely intangible things.