Rethink SLFs for New Era

I worked very hard to become this lazy! :sneaky:


Doesn't this risk making the SLF an OP "game changer" in PvP fights for those who have ships containing fighter bays?

Not if the damage was dropped to make them more of a sustained attack craft than a throwaway glass cannon.

It'd be hard to balance it I admit. I don't have the actual answers, I'm not a professional game designer. They made them as they are because they know how to make game mechanics fun and interesting. I'm sure if they really wanted to, they could figure out a good way to make them work using this concept too though.

Not gonna happen, it'd be a bit mental to change it now
 
To be honest, if SLF's had been what people expected (sidewinders and eagles) they would have been pretty cool as is I reckon.
 
However much I like the idea, I wouldn't like the end of SLF to be the end (rebuy) of me. Or being rescued etc.. It would simply be a waste of time.

In the heat of battle SLFs tend to pop like popcorn so it would be a constant rescue. Who would rescue me in the depths of space and how long would it take to be rescued even with a copilot?

The telepresence idea is a huge time save and I really wouldn't want to make the process any longer.
 
+1 to delete the ridiculous telepresence.

It would also be nice to expand on the SLF’s and have surface exploration variants that can carry a SRV and maybe a maximum of 4 cargo. It would be awesome to be able to leave my conda in orbit and check out high G worlds, or worlds with rough terrain where landing a large ship is a pain, in a smaller and more maneuverable craft
 
Again though, I still think it would have been amazing if Frontier didn't for whatever reason, decide they didn't want a "Russian doll" situation - Sandro Samarco said they didn't want you to get your anaconda, fly your sidewinder out of it, then drop an SRV down.

To me that sounds utterly amazing, and I suspect they "didn't want that" not for design reasons, but for technical reasons!
 
The first image I have here is what I first saw regarding SLFs. I thought that they were drones (mostly due to them red lights giving me killer robot vibes.

the Second one is something close to what I would like to see. Telepresence can be a thing from ship to fighter, but not across the galaxy

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Not if the damage was dropped to make them more of a sustained attack craft than a throwaway glass cannon.
The damage output on some SLFs is nutcakes. The fixed laser Typan (sorry spelling) is right up there with a huge beam! Nutcakes. An SLF should be like a stock Sidewinder or perhaps an Eagle when it comes to DPS and toughness.
 
The damage output on some SLFs is nutcakes. The fixed laser Typan (sorry spelling) is right up there with a huge beam! Nutcakes. An SLF should be like a stock Sidewinder or perhaps an Eagle when it comes to DPS and toughness.

Yes, maybe of they were a sidewinder/eagle... Well.
 
Thargon behavior is controlled by just a few lines of 2018 code.

Darpa is doing drone swarms now.

Seems like 3300 we might be able to have drone swarms...
 
Yes please.

Throw telepresence in the trash where it belongs. I think it was just a lazy "explanation" for why they didn't want to make npc character models.

Make npc character models for the new era, like you should have in the first place, and for the love of god give us the ability to actually edit their appearance like our Holo Me. Are you telling me cosmetic modification wouldn't be a thing a thousand plus years in the future? Would there even be one potato face walking around?

It will even go beyond a societal beauty standard by then... With genetic engineering and surgery going the way it is... we'll have real life catgirls walking around, and people with angel/devilwings, whatever gendered people who can "have fun" with anyone... etc.

I'll bet you all a billion space bucks this is what humanity will become.

Anyway... sorry for the rant. Get rid of telepresence.
 
Or get a "in space mission" with a corrupted Comms signal from your stranded SLF pilot, sometimes floating in space still in the fighter, sometimes in an escape pod, sometimes in a crashed fighter with an escape pod somewhere nearby (scan the fighter for the last logs with estimated pod landing co-ords) sometimes just in an escape pod on a planet surface, sometimes he gets a message through somehow from the slave ship he's being carried on and you have to liberate the escape pod.

Or you know, any other idea an actual game designer could come up with.
Why would they ask for help from someone that left them to die? More likely they'd escape themselves and try to kill you when you least except it.
 
Captain: Hey you, go in the back room to where the 3d printer is, strap into what comes out, launch into space and do battle with it.

Crew: Can I just fly it remotely? I mean the ink is still wet.

Telepresence makes sense to me as far as the ship launched fighters go. Pilots remote fly drones now. It doesn't make as much sense as far as multi crew but this is a game so, concessions to immersion.
 
Why would they ask for help from someone that left them to die? More likely they'd escape themselves and try to kill you when you least except it.

Depends, maybe you are good buddies who trust each other, and you had to flee to survive yourself - and they KNOW you'll always try to save them!

I remember some episodes of various sci-fi where the captain had to leave a crew member behind, but came back to save them later, it's a thing.
 
Depends, maybe you are good buddies who trust each other, and you had to flee to survive yourself - and they KNOW you'll always try to save them!

I remember some episodes of various sci-fi where the captain had to leave a crew member behind, but came back to save them later, it's a thing.
Star Trek III - The Search For Spock
 
Depends, maybe you are good buddies who trust each other, and you had to flee to survive yourself - and they KNOW you'll always try to save them!

I remember some episodes of various sci-fi where the captain had to leave a crew member behind, but came back to save them later, it's a thing.
Or how about your old crew member survives, and then tries to hunt you down for leaving then stranded??
 
Rather than making the SLFs physically piloted, I'd much rather they just retconned telepresence into simply "remote control while wearing a VR headset". Remove all signs of the pilot from the SLF while in use (or possibly an obvious hologram for the sake of the operator, complete with transparency and glowiness, like many VR games have), but keep the physical cockpit the same (sometimes people might want a human to operate one) and make whatever crew member who is using an SLF pull a VR headset out from under their chair to operate it. It would also remove the need for the fade-to-black transition, as we would be physically putting a headset on in order to operate the fighter.

The same visualisation could be used for the galactic map and for operating the turrets, as both of those views take you out of your cockpit seat.

It would also look pretty cool to see a load of people on the bridge all wearing VR headsets. It could even be a cash-earner for FD, as people might want to spend ARX to customise their headset with googly eyes or red trim.

Of course, multicrew telepresence is bad and whoever thought that infinite projection range, readily accessible, ultra-high bandwidth, high stability hard-light holograms is a good idea clearly needs to review their design choices. Telepresence requiring a large, specialised module and having limited range, like the fighter bay? That's workable without making the entire setting become nonsense. But not everyone being able to operate something across the entire galaxy from the comfort of the sidewinder in their garage, that's kind of dumb. They should have just had multicrew being that a guest simply possesses an existing crew member, which would also have the advantage of the ship's owner not having to see the abominations other people create with the holo-me.
 
Rather than making the SLFs physically piloted, I'd much rather they just retconned telepresence into simply "remote control while wearing a VR headset". Remove all signs of the pilot from the SLF while in use (or possibly an obvious hologram for the sake of the operator, complete with transparency and glowiness, like many VR games have), but keep the physical cockpit the same (sometimes people might want a human to operate one) and make whatever crew member who is using an SLF pull a VR headset out from under their chair to operate it. It would also remove the need for the fade-to-black transition, as we would be physically putting a headset on in order to operate the fighter.

The same visualisation could be used for the galactic map and for operating the turrets, as both of those views take you out of your cockpit seat.

It would also look pretty cool to see a load of people on the bridge all wearing VR headsets. It could even be a cash-earner for FD, as people might want to spend ARX to customise their headset with googly eyes or red trim.

Of course, multicrew telepresence is bad and whoever thought that infinite projection range, readily accessible, ultra-high bandwidth, high stability hard-light holograms is a good idea clearly needs to review their design choices. Telepresence requiring a large, specialised module and having limited range, like the fighter bay? That's workable without making the entire setting become nonsense. But not everyone being able to operate something across the entire galaxy from the comfort of the sidewinder in their garage, that's kind of dumb. They should have just had multicrew being that a guest simply possesses an existing crew member, which would also have the advantage of the ship's owner not having to see the abominations other people create with the holo-me.
Agree about the pretend pilot removal and go for pure telepresence. I'd remove the cockpit altogether as a human presence demands so many additional tech I find it unlikely it would be there unless always piloted by a human.

I would like the telepresence distance to be higher though.

On player across-the-galaxy telepresence; FD never tried to find scientific explanation as it is clear there can't be any. It was added for fun gameplay reasons and I have no problems with it, it is a game afterall. But the differences it brings (additional pip, SLF...) should definitely be removed.
 
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