Star Citizen Discussion Thread v11

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If the generator is placing existing assets then it's not a generator at all and no generation, procedural or otherwise is happening.


Fitting tiles together following a rule set is not anything like procedural generation.
You can combine some algorithm for making heightmaps with the terrain tiling, but in the end of the day you put a texture on it. Unless there is some nifty way to generate textures on the fly, which I don't know of, but that doesn't mean there isn't.
 
Lol i have forgotten this 5$ thing. Someone should write a book about that “project“. The forgotten promises from CR? The never ending alpha? Tales from the past? History repeats? Maybe DS was right 😂 So many story’s to tell
Haha, now we know how they got to the ridiculous amount of money taken in. They just multiplied it by 5. And then re-lend it over the whole web of subsidiary companies. When banks can do it Star Citisn't should be able too.
 

That looks like something I'd expect to find in a backstreet genetics lab in Deus Ex. And then shoot in the face repeatedly whilst screaming.

What is it wearing? I like the way the guy standing by the handrail totally ignores it. :)

I also love his nonchalance as limb beast flails its way around the station behind him. He's just like 'hey when you're a Citizen, this is everyday shiz. Nothing to see here.'
 
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If someone isn't taking notes about the various eldritch horrors that have graced Star Citizen for their horror game, someone is failing at their job. Never have I gotten that sense of dread looking at the "scary" designs of horror titles than I have from looking at CIGs bugs.
 
The simplest solution would be allowing the hijacker to turn off the respawn bed, so the the ship owner is not forced in to the respawn/kill loop. The go back to whatever their regular spawn would be.

Alternatively, could have the respawning player have a choice to respawn on the ship or the closest normal spawn point.

The Hijacked rather than Hijacker presumably

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note: being PvE i didnt suffer from the desync that PvP players suffer... Given how we see other players warping around (and it's really intense), combined with the iffy hit registration i wouldnt try it.

Story twist: You warp around same as everybody else but in PvE nobody ̶h̶̶e̶̶a̶̶r̶̶s̶̶ ̶̶y̶̶o̶̶u̶̶ ̶̶s̶̶c̶̶r̶̶e̶̶a̶̶m̶ .....errrr....sees you jiggle around. Every NPC cringes when you walk by but they are just so damn polite to never say anything and rather ignore you then touch a sensitive topic. Thats how advanced AI in SC is you naysayer.
 
The Hijacked rather than Hijacker presumably

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Either actually.

If i board a ship as a highjacker, go to the bed and set it as my spawn point, but then the ship owner/friends kill me, i'll spawn in the bed and get stuck in the repawn/kill loop. Unless the owners of the ship want to let a highjacker get up and run around.

And technically, if a player lays down in the bed while someone is also spawning in at the same time, the spawning player will go back to their default spawn at a station. But I don't really want to lay down and be defenseless when a highjacking is taking place.
 
C'mon now, if ED is anything to go by, SC with its half of a solar system and no solo mode is going to be like shooting fish in a barrel for any vaguely organised group of role players playing as sociopaths. To think or suggest otherwise is puerile in extremis.
 
Sure the vision of playing along with Rexzilla-like bark-frenzies, griefers, crossbow rabbit guys and eyes wide shut dreamers pretending to live the immershun dream is engaging... :unsure:
 
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Either actually.

If i board a ship as a highjacker, go to the bed and set it as my spawn point, but then the ship owner/friends kill me, i'll spawn in the bed and get stuck in the repawn/kill loop. Unless the owners of the ship want to let a highjacker get up and run around.

And technically, if a player lays down in the bed while someone is also spawning in at the same time, the spawning player will go back to their default spawn at a station. But I don't really want to lay down and be defenseless when a highjacking is taking place.
So basically Carrack respawn point - the only "extra" advantage it has over other ships right now - is useless in PvP; that is, in the moment you need it the most.

How about simple: "Nobody can enter medbay without the owner authorizing them"?
 
So basically Carrack respawn point - the only "extra" advantage it has over other ships right now - is useless in PvP; that is, in the moment you need it the most.

How about simple: "Nobody can enter medbay without the owner authorizing them"?
Cutty red has med bays too...so does the yuppie yacht. Not every ship has a PvP or even PvE combat function either since there's plenty of ships that are suited just for that purpose, none of mine are combat focused ships since combat, especially PvP doesn't interest me in the slightest, I take it when it comes of course but I generally leave that kinda stuff up to folks who worry about their testosterone levels decreasing if they don't pew everything in sight...

The idea of being able to restrict access to the ship medbays across the board is a good idea.
 
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If someone isn't taking notes about the various eldritch horrors that have graced Star Citizen for their horror game, someone is failing at their job. Never have I gotten that sense of dread looking at the "scary" designs of horror titles than I have from looking at CIGs bugs.


DON'T OPEN THE BOX



The true horror is this though ;)

Source: https://www.youtube.com/watch?v=blPpnnSOiwk
 
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What i love about interviews with CR is you can tell he has given zero thought to how much dev effort some of his ideas will actually require.
He also waffles a lot about voxels while CE is clearly a classic polygonal engine. His answers about PG is a clear example of him knowing nothing about the subject, inserting one or two tech keywords that are actually totally unrelated (there are zero voxels in SC, if you wondered about that), a bit of hand waving and there you go...
 
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