Fighting Missions are absoult pointless

Only thing buggy here is the OP's Skill Level, which needs some serious rework.

edit> Put in perspective. I'm grinding out 5% gain per day working missions for kills to get to "Dangerous" level and making 40+ millions/day of Credits and he's squawking about a 400 Credit fine because either he or an NPC hired sidekick shot one of the local authorities. LOL

edit> On a more helpful note. Maybe the OP needs to toggle off "Report Crimes Against Me" to reduce the local authority appearances. I know I would if I was using an NPC sidekick.

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And again...
The bounty I get is 400 Credits.

When you get a fine about 40 € or $ you get in prison? Or you have to search for an Embassy in a other Country to pay the fine, else you get caught by the police and jailed?

That's ok for you?
Yes, that is okay for me. It teaches fire control. If you use Turreted weapons they can be a problem hitting friendly ships. I have a separate fire group to switch them off.


Yes, that's a game, but the content also should make sense.

400 Cr is a bit off. The punishment of being sent to jail in a ship with a low jump range and no fuel scoop is much worse than the credits. When you get a fine jump out as soon as you can. Don't hang around to get that extra bonus. If the ship you shot dies when you are there you will then get a bounty on your head.
If we want to play then we must play by FD's rules.
 

Deleted member 38366

D
I reckon the OP means Installation/MegaShip Scenarios.

In these Scenarios, it's still highly likely for any deployed SLF to rapidly attain Bounties due to an >1 year old bug that was introduced with V3.0.
While it's possible to minimize the issue by having the SLF in Defend Mode only and use one with Gimbaled Weapons, it'll still have a high chance of incurring a Bounty.

For such Scenario Combat, it's recommended not to use any SLF at all until that bug is fixed.
 
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How many of yours in a restaurant order for example ham & eggs. And when the eggs are rotten, then you only eat the ham and leave the eggs without reclaim?
I am sure this case is your fault. ;)
Except the eggs aren't rotten, you just clumsily dropped them on the floor, and then complained that the restaurant gave you eggs with floor on them.

No, I don't want an answer.
Then you shouldn't have posted in a forum.
 
I created this thread for one reason. The best way that a dev read it is in the official forum.
So they can think about this and eventually they rework this.
@FalconFly wrote, this is a known bug. And yes, it happens by megaships with an NPC Pilot.

So, and now read the other answers. Answers from trolls. And no, I don't wanted answers from trolls, especially not from Ezren. It seems he can only troll.
But yes, you are so good, you are the best. And when a part don't really work, you don't play it, because its not a bug, its a feature.....ouch
I am sure, you are also eat the rotten eggs. ;)

Most of you are unable to understand, that the NPC Pilot was the problem. I get verbally attacked from the most in this thread.

By the way, this say much about the community. But yes, I know trolls are unable for a rational discussion.

And thanks @FalconFly for the confirmation and sensible response.
Bye
 
I created this thread for one reason. The best way that a dev read it is in the official forum.
So they can think about this and eventually they rework this.
@FalconFly wrote, this is a known bug. And yes, it happens by megaships with an NPC Pilot.

So, and now read the other answers. Answers from trolls. And no, I don't wanted answers from trolls, especially not from Ezren. It seems he can only troll.
But yes, you are so good, you are the best. And when a part don't really work, you don't play it, because its not a bug, its a feature.....ouch
I am sure, you are also eat the rotten eggs. ;)

Most of you are unable to understand, that the NPC Pilot was the problem. I get verbally attacked from the most in this thread.

By the way, this say much about the community. But yes, I know trolls are unable for a rational discussion.

And thanks @FalconFly for the confirmation and sensible response.
Bye
I think everything you said was valid. Whenever anyone makes a post like that, all the trolls and guys that can never do anything wrong will be here to laugh at you and tell you how great they all are.

I don't think the devs will take any notice of what you said, so you have to remember that this is a game with its own rules, so you have to figure out how to use all the rules to your own advantage, which takes some time. You have to learn what works and what doesn't work. You will never be able to change the rules.

NPC fighter pilots are generally no problem except around megaships and capital ships where there's a big wall that will be hit by all the shots that miss their target ships. You should also avoid using beam lasers when there are police or other friendly ships involved in any battle because beam lasers give a large number of hits in a short time.
 
I created this thread for one reason. The best way that a dev read it is in the official forum.
So they can think about this and eventually they rework this.
@FalconFly wrote, this is a known bug. And yes, it happens by megaships with an NPC Pilot.

So, and now read the other answers. Answers from trolls. And no, I don't wanted answers from trolls, especially not from Ezren. It seems he can only troll.
But yes, you are so good, you are the best. And when a part don't really work, you don't play it, because its not a bug, its a feature.....ouch
I am sure, you are also eat the rotten eggs. ;)

Most of you are unable to understand, that the NPC Pilot was the problem. I get verbally attacked from the most in this thread.

By the way, this say much about the community. But yes, I know trolls are unable for a rational discussion.

And thanks @FalconFly for the confirmation and sensible response.
Bye
Maybe it shouldn't be an investigation to try and guess what the hell you're talking about if you want anyone to care about your thread, champ.

If you're on page 2 and that's when somebody finally guesses what you're talking about, after you replied six times on the first page, you're the problem. If the problem was specific and you posted several responses without ever clarifying, you're either rubbish at posting or just latching onto what you think is a good explanation to justify your nonsense.
 
I think everything you said was valid. Whenever anyone makes a post like that, all the trolls and guys that can never do anything wrong will be here to laugh at you and tell you how great they all are.
The one maintroll here (he knows when he read it) is now on my ignore list. Trolls are not worth to read there crap.
Trolls have a poor real life, because of that they compensate this in the Internet, so by the way.

I don't think the devs will take any notice of what you said, so you have to remember that this is a game with its own rules, so you have to figure out how to use all the rules to your own advantage, which takes some time. You have to learn what works and what doesn't work. You will never be able to change the rules.
But when there is an Bug, or an design fault in the game I (or we) have two possibilities.
Do nothing or write about it in the official forum (unfortunately where trolls live). And in the past, by an other games, it helped.... sometimes, sometimes not.
In many games the devs read the forum posts.

NPC fighter pilots are generally no problem except around megaships and capital ships where there's a big wall that will be hit by all the shots that miss their target ships. You should also avoid using beam lasers when there are police or other friendly ships involved in any battle because beam lasers give a large number of hits in a short time.
Yes, I tested it again, and as you said, the NPC in combination with megahhips is the problem. But than it is a design fault, bug, whatever, and it need to be fixed.
For that, see the point above.
 
Nearly each time I had a figthing Mission, where I have to decide for one side to fight, i get a bounty. :rolleyes:

You need only one shot on a friendly Ship, or your fighter hits a friendly ship and you get an bounty. I don't know exactly what happens, because in the fight I don't see each bullet.
But the joke is the amount of the bounty. I get an 400, yes "four hundred" Credits bounty, but the mission is over, I am attacked from my own ships, and at the Station of the Fraction there are two possibilities.
The blast me out of space when I want to dock, or I get in prison about 50 Ly (or more) away from my actual locations.

One time I got an Bounty by defending rescue ships against Thargoids. One bullet of my Multi Cannon hits an friendly ship. I don't know that exactly. Suddenly I get the message "bounty received" or similar.
Hey, I defended the rescue Ships against enemy Thargoids, and I get an 400 Credit Bounty and get attacked from my own ships because one bullet, which was resisted by the ships shield?

Sorry, but the fighting Missions absolute pointless and frustrating.

In my opinion this is an absolute Game fault. Sry, but fix this.
I don't know, but it seems like lazy programming to me!
I've had a few scraps in my younger days and one or two of my punches has hit a mate in the jostle... they didn't turn on me after the fighting.

In a game I think you should get a few Audible acknowledges/warnings about FF, perhaps at the end of combat a message that you have to reply to to return to base/station for a ripping off and a fine, if you make a friendly kill then a serious (rep affecting) talking too and a very heavy fine... not bounty! the Bounty would only be for incessant wrongdoing or your refusal to return to base/station when ordered to!
 
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