Game Discussions Big Rimworld Update

Big post release Rimworld update is available in unstable beta on Steam, should be rolling out soon.

I just found out and installing now. One of my favorite games of all time, was sad Tynan had moved on and thought it was just going to be mods from here out.

The change list is extensive and paving the way for deeper easier more intensive mod work.

Very excited and blown away at the thought of Rimworld getting more development, depth, polish and mod support!
 
Yeah, I've been checking it out, I'm pretty happy so far... the "royalty" seems to put some much needed focus on the social skill, and the Empire provides some proper- tough late game activity, if you want to go down that path.

Overall the whole thing seems to want to throw up more late game curveballs, which is something i wanted... after the mid game it seemed to just become a bit SSDD so that's nice.

On the mod note... don't suppose you're aware of a mod which "flips" mountain content rarity? I want a mod which makes stone, steel and components really rare like gold and silver, while gold, silver and jade are as common as stone and wood. Just because i like the idea of being forced to build everything out of gold or silver, even clubs.
 
Yeah, I've been checking it out, I'm pretty happy so far... the "royalty" seems to put some much needed focus on the social skill, and the Empire provides some proper- tough late game activity, if you want to go down that path.

Overall the whole thing seems to want to throw up more late game curveballs, which is something i wanted... after the mid game it seemed to just become a bit SSDD so that's nice.

On the mod note... don't suppose you're aware of a mod which "flips" mountain content rarity? I want a mod which makes stone, steel and components really rare like gold and silver, while gold, silver and jade are as common as stone and wood. Just because i like the idea of being forced to build everything out of gold or silver, even clubs.

I've been playing some between ED sessions and I like the dlc. The psyonic powers are a great fit for the game play and trying to balance and maintain your rank requirements add another layer to the mid late game.

I have learned that ranking up right away is bad as you half asp a ghetto throne room and die to a few lizards.

I got my first good strong game going since dlc and will start going further into the Empire stuff than first two ranks.

The new quests are great and often hilarious.

I don't know of any mods I'n particular about resource rarity customization but ill keep an eye out.

I only play Randy Random (Medium) Iron Man (Commitment mode 😆) on medium maps (Largest medium size) with Lone Explorer scenario. Randy givith, Randy taketh away. My first 3-4 games were brutal. I can't get enough though.
..
 
I've been playing some between ED sessions and I like the dlc. The psyonic powers are a great fit for the game play and trying to balance and maintain your rank requirements add another layer to the mid late game.

I have learned that ranking up right away is bad as you half asp a ghetto throne room and die to a few lizards.

I got my first good strong game going since dlc and will start going further into the Empire stuff than first two ranks.

The new quests are great and often hilarious.

I don't know of any mods I'n particular about resource rarity customization but ill keep an eye out.

I only play Randy Random (Medium) Iron Man (Commitment mode 😆) on medium maps (Largest medium size) with Lone Explorer scenario. Randy givith, Randy taketh away. My first 3-4 games were brutal. I can't get enough though.
..
I'm a pedant, so I often find myself restarting dozens of times because there just. isn't. the. right. start.

So now I've taken to randomizing the site and accepting whatever comes, and only using the initial random characters. Medium, Randy, but Crashlanded, otherwise I might be screwed.

I just sent out two of my four characters to rescue one of their spouses, but before they arrived I decided to host a Praetor, 3 guests and 2 security in my broke-as colony. Thought it might go OK, except the two sent out to rescue the spouse... well.. neither had Doctoring (oops), and both got wounded rescuing the survivor. The survior had doctoring... but not before the other two collapsed, and the convoy ran out of food. So I sent the other colonist, leaving just a 15 year old child looking after the praetor and company. Unbelievably, the whole thing was successful...Praetor's party left happy and shortly after the rescue party returned safe.... thank god Praetor rank is happy eating foraged berries, coz nobody could cook Fine Meals XD
 
Worth it? I mean the DLC? I probably gonna buy regardless as reward for the countless hours of Rimworld and an early access phase well-executed. Is there more muzak tracks maybe?
Yup... more music, a "hostile" tribal faction (to pair with the pirate faction) and the Emperor faction, "Mech Clusters" which, from what I can tell, are basically like pirate sieges, but with robots... bigger variety of ruins. Just more stuff in general.

If you use mods, they might not be backwards compatible.
 
Yup... more music, a "hostile" tribal faction (to pair with the pirate faction) and the Emperor faction, "Mech Clusters" which, from what I can tell, are basically like pirate sieges, but with robots... bigger variety of ruins. Just more stuff in general.

If you use mods, they might not be backwards compatible.
A couple of QoL stuff, like forbid/allow ALL, item stack size tweak. There's a reactor mod I liked for gameplay - that is the most exotic. Then there is the organ harvester tweaking that some might find exotic, but it's really just rule tweaks - I like the idea about the Nemocnice na kraji města (Hospital at the End of the City) with a certain touch of horror in it.
 
Worth it? I mean the DLC? I probably gonna buy regardless as reward for the countless hours of Rimworld and an early access phase well-executed. Is there more muzak tracks maybe?

I can't say for sure as a normal purchase if its worth it. But I'm a Rimworld superfan and will buy anything regardless. I got a ridiculous amount of time out of it.

The music is great, same composer and it fits right in. The more I play of Royalty the more I see it as a medium / endgame focused layer so I haven't had time to get a full feel for it yet. Will give more impressions as I get further in.
 
RE: Mods again, seems that a common library known as "Harmony" but was transparent to mod-consumers has, as a result of 1.1, needed to be made into a dedicated mod, which loads even before the core game. It's a requisite for hugslib, which is obv requisite for a bunch of other mods. All the QoL ones I use (like Allow Tool) all seem to work just fine.

BTW, this DLC just gets this song stuck in my head...
 
I use quite a few mods myself mostly QOL but a couple that add some variety along vanilla lines.

Royalty is more than a mod that some people claim it is, it really is a whole new layer in there to balance with the typical survival shenanigans.
 
Got the Royalty DLC now and I must say it has indeed some earworm worthy tunes right there. Looks like content for a long run of colony. Already restarted 3 colonies (don't judge me). I think this one might be nice. I had a preview landing site mod once - not sure where it went. The number of restarts finding a spot is staggering for me (I like my turtling mountains).
So, 4 colonists (tweaked scenario, I have trouble finding new settlers now) with Randy (medium) - heaviest gameplay mod is Rimatomics, because I like a radiant future. There's a mud pond at my base entrance, a couple of walls with embrasures (cos I'm a scrub and love to turtle) but not very much rich soil so close. And Randy already sent a blight to my tater crops, thx Randy, the animals migrated and I had to reallow the survival meals again. Chose against the nutri dispenser - looks like the nobility doesn't like it much...
I got a couple of insect infestations in the caves which I included in my defence design.

Previous starts saw me unlocking ranks quite "quickly" and I chose to discontinue for the time being. The psychic abilities seem fairly powerful. Especially early. "Stun" saw me tackle rampant elephants with little trouble. Very nice. I need more raids for fresh meat to support me nobles. Never been a strong player on world map, so I don't know much about base assault and random encounters. I tend to avoid going out until I pack decent manpower and weapons.
 
Got the Royalty DLC now and I must say it has indeed some earworm worthy tunes right there. Looks like content for a long run of colony. Already restarted 3 colonies (don't judge me). I think this one might be nice. I had a preview landing site mod once - not sure where it went. The number of restarts finding a spot is staggering for me (I like my turtling mountains).
Only three? >.> :)

So, 4 colonists (tweaked scenario, I have trouble finding new settlers now) with Randy (medium) - heaviest gameplay mod is Rimatomics, because I like a radiant future. There's a mud pond at my base entrance, a couple of walls with embrasures (cos I'm a scrub and love to turtle) but not very much rich soil so close. And Randy already sent a blight to my tater crops, thx Randy, the animals migrated and I had to reallow the survival meals again. Chose against the nutri dispenser - looks like the nobility doesn't like it much...
I got a couple of insect infestations in the caves which I included in my defence design.

Previous starts saw me unlocking ranks quite "quickly" and I chose to discontinue for the time being. The psychic abilities seem fairly powerful. Especially early. "Stun" saw me tackle rampant elephants with little trouble. Very nice. I need more raids for fresh meat to support me nobles. Never been a strong player on world map, so I don't know much about base assault and random encounters. I tend to avoid going out until I pack decent manpower and weapons.
Stun's pretty powerful... I also like painblock. My titleholder I was outmatched both in terms of weapons (slate club vs unarmed) and melee skill, so just dumped painblock on them and despite copping hits, they didn't let up or succumb to pain meaning they stayed fight-ready while the opponent quickly decayed.

This run I did a custom scenario start; 8 naked tribals, nothing else (no gear or anything), Randy Medium. Makes it a frantic start, but progress is fast... day 55 and I have power, but still no refrigeration... my best shooter got his right-arm ripped off by an Elephant too :/ A game changer was one of the quests I did rewarded me with two luciferium and a social skilltrainer, so I sold it to a colony two days away and came back with an Assault Rifle + SMG. So far my quests resolved quests are:
  • Attract a hive to your location (forces a hive event), reward 2 x animal pulser + 260 x silver
  • Build a monument to someone's craziness, just some glitterworld medicine as reward
  • Babysit 10 sick caribou for 22 days... this one got me a loooot... megascreen TV, three psytrainers, neurocalculator and a reprocessor stomach ($6000 worth)
  • Have foggy rain forced on your colony for 21 days, get a psyshirt as reward (this really wasn't worth it... it made everything muggy and people kept getting heatstroke)
  • Deal with a manhunting goat for the lols (this one gave me the luciferium + neurotrainer, unbelievably)

And currently hosting four travellers for 22 days, up to day 6, 2x Archotech Legs and 13 glitterworld medicines as reward!

Some of these more extreme rewards might be Randy's doing, but having that sort of thing come down on slow-teching tribals is a gamechanger, but deciding who gets them is also not really taken lightly, because it's not easy to rebalance. And well, these quests just make everything more frantic.

PS. The rewards may also be a byproduct of declining royal titles... my broke tribe can't accomodate someone with royal titles right now XD

Edit: oh, and base assaults, you're not alone... i usually only do them if i have multiple orbital bombardments XD
 

Attachments

  • 1583844630462.png
    1583844630462.png
    6.4 KB · Views: 291
Last edited:
Got the Royalty DLC now and I must say it has indeed some earworm worthy tunes right there. Looks like content for a long run of colony. Already restarted 3 colonies (don't judge me). I think this one might be nice. I had a preview landing site mod once - not sure where it went. The number of restarts finding a spot is staggering for me (I like my turtling mountains).
So, 4 colonists (tweaked scenario, I have trouble finding new settlers now) with Randy (medium) - heaviest gameplay mod is Rimatomics, because I like a radiant future. There's a mud pond at my base entrance, a couple of walls with embrasures (cos I'm a scrub and love to turtle) but not very much rich soil so close. And Randy already sent a blight to my tater crops, thx Randy, the animals migrated and I had to reallow the survival meals again. Chose against the nutri dispenser - looks like the nobility doesn't like it much...
I got a couple of insect infestations in the caves which I included in my defence design.

Previous starts saw me unlocking ranks quite "quickly" and I chose to discontinue for the time being. The psychic abilities seem fairly powerful. Especially early. "Stun" saw me tackle rampant elephants with little trouble. Very nice. I need more raids for fresh meat to support me nobles. Never been a strong player on world map, so I don't know much about base assault and random encounters. I tend to avoid going out until I pack decent manpower and weapons.

Since starting back up with Randy he seems more brutal than he use to be. I went through 4 games myself that didn't make the first year and I consider myself to be pretty good. Constant plagues malaria and muscle parasites...

I know that mod your talking about I think it was called map reroll. It was great.

My latest game I made my immediate family (Five of us with our dog Jazzy (Black Lab, got the mod)). Its so erie when you see people in the game acting the same way they do in real life. Its going good though three years in no deaths sweet base and I started in on the royal titles. Just built up a nice throne room, the stun and assistance request functions are so helpful. I was able to call the empire squad for help when I got a poison ship. While they got shredded I moved in my pwns very aggressively and was able to handle the situation comfortably without moarters or sniper rifles. Its going good.

I am using Chicken Pluckers Rimmunation modern weapons mod. I love the variety, good sounds also. He does great work. It did give some over powered turrets making the game rather easy though. I have two .50 cal sniper turrets which seem to completely annihilate body parts when they hit. And two what are I think miniguns that shred to pieces anything that makes it through the snipers. My base wealth is already high so I'm getting 12 man raids already and they are coming with better and better armament. Its going to get brutal...
 
Only three? >.> :)


Stun's pretty powerful... I also like painblock. My titleholder I was outmatched both in terms of weapons (slate club vs unarmed) and melee skill, so just dumped painblock on them and despite copping hits, they didn't let up or succumb to pain meaning they stayed fight-ready while the opponent quickly decayed.

This run I did a custom scenario start; 8 naked tribals, nothing else (no gear or anything), Randy Medium. Makes it a frantic start, but progress is fast... day 55 and I have power, but still no refrigeration... my best shooter got his right-arm ripped off by an Elephant too :/ A game changer was one of the quests I did rewarded me with two luciferium and a social skilltrainer, so I sold it to a colony two days away and came back with an Assault Rifle + SMG. So far my quests resolved quests are:
  • Attract a hive to your location (forces a hive event), reward 2 x animal pulser + 260 x silver
  • Build a monument to someone's craziness, just some glitterworld medicine as reward
  • Babysit 10 sick caribou for 22 days... this one got me a loooot... megascreen TV, three psytrainers, neurocalculator and a reprocessor stomach ($6000 worth)
  • Have foggy rain forced on your colony for 21 days, get a psyshirt as reward (this really wasn't worth it... it made everything muggy and people kept getting heatstroke)
  • Deal with a manhunting goat for the lols (this one gave me the luciferium + neurotrainer, unbelievably)

And currently hosting four travellers for 22 days, up to day 6, 2x Archotech Legs and 13 glitterworld medicines as reward!

Some of these more extreme rewards might be Randy's doing, but having that sort of thing come down on slow-teching tribals is a gamechanger, but deciding who gets them is also not really taken lightly, because it's not easy to rebalance. And well, these quests just make everything more frantic.

PS. The rewards may also be a byproduct of declining royal titles... my broke tribe can't accomodate someone with royal titles right now XD

Edit: oh, and base assaults, you're not alone... i usually only do them if i have multiple orbital bombardments XD

Wow those rewards are insane. I've been getting like 130 gold 200 silver type rewards. I definatly decided to build an Inn and a larger prison to accomdiste these housing quests.
 
Randy gave me the monster manhunt event. The dreadful, menacing man-hunting duck. It went straight for my eyes. Luckily the wooden trap got it before it could rip and tear through my innocent colonists.
Currently got my doc on alcohol withdrawal entering catatonic stupor, but we'll master it and then the clinic will go online. I think I also have a mod with bionic implant stuff I have yet to discover fully. The Black Clinic I'm gonna run will know mostly just customers and spare parts as visitors. Probably will need to get the drug production up to keep the staff happy with all the bloody carnage planned.
 
I remember times in pre-release games where I'd get barely done with clearing up after a raid until the next was up. I don't remember what story teller that was, but I think I settled with Randy for the variety. I enjoy using the flame caster, The nearby insects seem nice for melee training, too at some point. Or - gasp prisoner release! Ye, I think I could maybe setup a thunderdome arena and upload the footage to the galcast net.
 
Cassandra Classic raises the challenge constantly at a linear rate I believe to the point where it eventually ramps up non stop. Phoebe does also but at a much slower rate with more time between to rest. If I remember correctly.
 
And the slaver caravan triggered and eradicated an insect nest. So much for Thunderdome. This game could use a bit automation. Project Wall is complete - in time for winter is coming and requires some hauljobs and duster fabrication. Somehow I ended up with crappy researchers, I call sabotage. I set Ravioli, the guy who refuses dumb labour on the path of snotty nobility. Dr. Brinkmann has weathered 65% of alcohol withdrawal after numerous breakdowns - it's a real drama. She knocked herself out a couple of time with some home-made "cigars" - which is still better than nervous breakdowns. Really limits the haul jobs tho.
Randy sent only 1 more raid. Instead he hurled an amount of fire onto the settlement "Half.Life".
 
And the slaver caravan triggered and eradicated an insect nest. So much for Thunderdome. This game could use a bit automation.
Have you tried Oxygen Not Included? I call it a hybrid of rimworld and factorio... by the makers of Don't Starve. Basic mechanics are much like rimworld, but less focus on combat/ social relations and more on complex automation.

E.g common problems in ONI are "How do i set up a balanced oxygen generation and deal with the excess heat generated" or "How do i create a self sustaining toilet" rather than.... well... whatever rimworld problems you have.
 
Have you tried Oxygen Not Included? I call it a hybrid of rimworld and factorio... by the makers of Don't Starve. Basic mechanics are much like rimworld, but less focus on combat/ social relations and more on complex automation.

E.g common problems in ONI are "How do i set up a balanced oxygen generation and deal with the excess heat generated" or "How do i create a self sustaining toilet" rather than.... well... whatever rimworld problems you have.
Yep, I had just started an ONI run when the Rimworld DLC lured me to try out. Remarkable insights this time were: Wow, Hatch farming really yields a lot of eggs - Hey, wait a moment - where is all the dirt gone!? I was aiming for some volcano shenanigans. Thing is I play mostly to mid/ early late game and then start a new map. Often it's the layout bothering me, heat problems (tho with hatch farming that shouldn't be a thing ever again, or just interest trying new map). I never got to the space stage, but that's fine - I enjoy ONI as it is.
I had often considered it, read some reviews on Steam and held off always. Then I played Rimworld and was "More like this please" and got ONI and it blew me away how good it was.
 
Back
Top Bottom