Your least enjoyable Elite activity?

You are of course free to play however you wish, like I said it's a pointless exercise to argue the issue - I merely tried to explain to you why people would do tasks that they don't directly enjoy in a game designed for entertainment.

If they choose to do it, they are doing it by their own choice. In a game they presumably enjoy, so to say they don't enjoy doing it sounds very much like they either don't enjoy the game or their own approach to it.

Pebcak in other words. They are most definitely doing it wrong.

It doesnt require groups to dictate gameplay. It is sufficient when you like to stick around.

Blaze your own trail.
 
It would seem another thread has reached the grindy 'patiently explaining things to a troll who's pretending they don't understand' part.
 
If they choose to do it, they are doing it by their own choice. In a game they presumably enjoy, so to say they don't enjoy doing it sounds very much like they either don't enjoy the game or their own approach to it.

Pebcak in other words. They are most definitely doing it wrong.



Blaze your own trail.
We have dismissed these claims since FD started railroading gameplay on the power creep.
 
We have dismissed these claims since FD started railroading gameplay on the power creep.

Its all optional, I've never fully G5'd a ship I just don't bother with things like cells and reinforcements (don't engineer them at all straight off the shelf). Yet I'm still happily playing despite my substandard things.

You thought you had to max everything out back when you quit after engineers V1. In V1 I just went with best of three rolls.

You were not railroaded, you just made bad choices. That's why you burned yourself out.
 
If they choose to do it, they are doing it by their own choice. In a game they presumably enjoy, so to say they don't enjoy doing it sounds very much like they either don't enjoy the game or their own approach to it.

Pebcak in other words. They are most definitely doing it wrong.

It extremely simple:

For several of us "Doing a thing with a tool in the game" < "Doing a thing with a better tool in the game enabling you to do the part you like longer, better, etc" >>>>>>>>>>>>>>>>>>>>>> "Doing some of the unrelated thing to the part of the game that you enjoy in order to get that tool you enjoy."
 
I played in a time when normal gameplay yielded as good as no progress. 1 month of frequent mission running -> 1 digit increase in rank progress. For some rank that unlocks FGS, not really that high.
All the time spent planet side picking up rocks and maybe the odd data thing: enough to craft 3 items for engineers.

Literally every content is designed with a grind. Want to fly a ship? Grind this. Want to have a really fast Viper? Grind that. I swear the creative lead must've been acolyte of Asian MMO games and mobile phone designer in the past. They even announced the fleet carriers with credit gate. There is nothing you can play in ED without grinding it out anymore. I fully expect next release content will be grind masteries just as well. Beats me why people would pay for that but that's hungry for content I guess.

ED went wrong on multiple fronts but the grindgeddon was what finally tossed it over. It simply isn't worth the time spent in the game when all the game does is nickel and dime you for playtime for each little progress you might hope to achieve.

Have you ever actually tried some of this stuff or just read about it?

Assuming that you will collect materials whilst doing whatever you do in the game anyway (I've been balls deep in materials this last week just because I'm running missions for a BGS project and keep getting pinatas Anadondas sent after me which shower you with materials) this 'grind' that you keep talking about takes a fairly minimal amount of time.

Your posts read like you're talking about the original version of engineering. It's much less time-consuming these days.
 
Have you ever actually tried some of this stuff or just read about it?

Assuming that you will collect materials whilst doing whatever you do in the game anyway (I've been balls deep in materials this last week just because I'm running missions for a BGS project and keep getting pinatas Anadondas sent after me which shower you with materials) this 'grind' that you keep talking about takes a fairly minimal amount of time.

Your posts read like you're talking about the original version of engineering. It's much less time-consuming these days.

He quit after V1. Stuck in a loop ever since.
 
Have you ever actually tried some of this stuff or just read about it?

Assuming that you will collect materials whilst doing whatever you do in the game anyway (I've been balls deep in materials this last week just because I'm running missions for a BGS project and keep getting pinatas Anadondas sent after me which shower you with materials) this 'grind' that you keep talking about takes a fairly minimal amount of time.

Your posts read like you're talking about the original version of engineering. It's much less time-consuming these days.

I'm short on a bunch of planetary matts because those don't drop from popping pirates or CZ ships. A few I get from the missions that rarely pop up but I can't say the mission board really helps outside of when the occasional war hits nearby. Quit other missions for the most part after my rank/rep grinds were completed.
 
I'm short on a bunch of planetary matts because those don't drop from popping pirates or CZ ships. A few I get from the missions that rarely pop up but I can't say the mission board really helps outside of when the occasional war hits nearby. Quit other missions for the most part after my rank/rep grinds were completed.

I'm also known to do a spot of mining - I prefer it to regular trading if I'm just looking to build influence for a faction and as a side effect there are only ever a couple of raw materials I need to think about specifically collecting - I have most of them filled to 90% or so of capacity at the moment and I used some on some engineering a couple of weeks back.

They are probably the thing you're least likely to acquire without making a particular effort though.
 
Have you ever actually tried some of this stuff or just read about it?

Assuming that you will collect materials whilst doing whatever you do in the game anyway (I've been balls deep in materials this last week just because I'm running missions for a BGS project and keep getting pinatas Anadondas sent after me which shower you with materials) this 'grind' that you keep talking about takes a fairly minimal amount of time.

Your posts read like you're talking about the original version of engineering. It's much less time-consuming these days.
Yes, it's been impressions from 2.1.
 
Mission timers set to 21 hours, I want to kill 80 pirates but not in one setting. When I'm thinking of taking those missions I have to subtract 4 hours and think will I be home from work then and will one hour be enough time to finish the mission? The wing missions are a bit of a godsend in that some last a week, but I would be happier if mission time fell into 2 categories. Small ones that you complete in the next 4 or so hours, and bigger ones that last 30 hours so you get a solid 24 hour break to resume the next day.
 
Mission timers set to 21 hours, I want to kill 80 pirates but not in one setting. When I'm thinking of taking those missions I have to subtract 4 hours and think will I be home from work then and will one hour be enough time to finish the mission? The wing missions are a bit of a godsend in that some last a week, but I would be happier if mission time fell into 2 categories. Small ones that you complete in the next 4 or so hours, and bigger ones that last 30 hours so you get a solid 24 hour break to resume the next day.

I tend to only take the missions I know can finish in that session. I pay more attention to the timers than the payout half the time.

Although letting them run out is no big deal, it'll drop your popularity with the faction but if its one you regularly help out you'll be back at allied pretty much immediately and if it isn't one you help out you don't need to bother.
 
The least enjoyable thing I've done in Elite would have to be Fed Rank grinding, I did this directly after grinding a 99 in Runescape and it Killed me mentally, I had to stop playing games for a few days after that.
"Grinding" is not a game activity. it's something that you do (repeating some activities at nauseam) to achieve your goal ASAP.
 
Mining. It just doesn't interest me.

Of course, if it wasn't required for certain engineer unlocks, I would never have gone mining to begin with...

I find it really weird you need to go mining to get armour upgrades... If you needed to go mining to get mining kit upgrades, that'd make sense to me
 
For all of you where combat is the least fun activity, I would recommend you try another space game with the initials NMS for now, while we wait for future features on this game.

It's too bad that this game seems to have a stark division between the warriors and the explorers.
 
I find it really weird you need to go mining to get armour upgrades... If you needed to go mining to get mining kit upgrades, that'd make sense to me

That's one of the ones that makes more sense IMO, the idea being that ship armors cost material that has to come from somewhere. Why not you?

But needing to jump 5kly to qualify for sublight thrust upgrades? That I don't get.
 
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