Do you not use the bar at the bottom of the screen? If we're talking exclusively about assessing celestial bodies in a system, that's what I do... if there's no blips corresponding to the type of body I'm after, I leave.
In part, I put this problem entirely down to the uselessness of the codex; the interface you were meant to be able to look at, assess and analyse and make sane decisions about where to have a very likely chance of finding things. But it's useless; you can find hundreds of systems matching requirements for a particular type of thing, and you might find it on your thousandth attempt
I'm confused by this... the majority of complaints I hear about reflect Ziggy's, that the FSS "makes things harder", but here you're saying the challenge of discovery is now "vastly reduced". Not that I understood what the "challenge" was pre-FSS anyway (enter, honk, leave if nothing of interest, or point at celestial objects of interest for a few seconds then leave)... but your opinion isn't unheard of either, and that's why I can't put any stock in complaints about the FSS; as a collective body there's a want for polar, mutually exclusive systems, which is unachievable.
You couldn't look with the old system anyway; remember... the game trains you to look for things where the blue-discs are on your scanners. If you strictly applied that logic we'd never have found:
- Barnacles
- Thargoid Sites
- Guardian Ruins
- Any Biological/Geological sites.
Quoting yourself before, there are billions of systems (400 billion, right?). Being generous, there's probably just millions of things to discover in the galaxy. which, a couple million against 400 billion systems, that's still a 1-in-a-million chance of finding something. I get chance in game mechanics, but with those odds to find something which gives me a complementary pat on the back for... I've got much better things to do with my time.
IMO, all this is no problem with the "pinpointing" system, and everything to do with the lack of any worthwhile, meaningful activities to
do on planets. I'm not going to try and change your views on "flying over beautiful terrain", personally if I want "beautiful terrain" I've got
plenty here on my doorstep, but even I go "Oh, that looks cool, let's check that out" a planet surface.
Noting that does happen, and I've been known to do some canyon-running, "SRV base-jumping" and the like
despite the ability to pin-point locations of interest; that's because I see these on my descent to those pinpoints. It's always started with me going "Let's try and find some bio sites", and as I descend closer I see landscape that "looks cool". The key part being; I knew something was there, so I went and took a closer look.
Under the old system, it was a non-starter for me; I tried finding things in areas like the Pleiades, which were filled with barnacles, Thargoid structures and the like. I used all the information available to me, and, nothing, and yet for all the hours I spent, I'd barely scratched the surface exploring a single planet... Then the FSS came out and i checked back to those planets and sure enough; nothing on them at all, despite "matching" all the right criteria people had highlighted for finding these things.
Another thing that gets me doing this? Missions. Since these dynamically generate points to go to on a planet, you're always going somewhere new, and here and there there's always some new terrain or a blip on scanner to go check out before or after you finish your mission. One of the coolest things in the game right now is when you're roaming past a planet, and there's actually a surface signal on your scanner, which turns out to be a comms beacon linking you to a mission in another system. And that's what's lacking in Exploration right now; any sort of dynamic reason to check out planet surfaces. That's not the FSS or probing system's fault, that's exploration as a whole.
tl;dr FSS and Probes didn't take the challenge out of exploration, it just highlighted how little there is to do in this part of the game.
Pretty scenery is nice, but scenery should stick to what it's good at; being the backdrop to which other activities are undertaken, not be the core content itself.