First off, the smaller replies:
I appreciate there are those who enjoy fully scanning every system they are jumping in, including some who posted in this thread. Fair enough. But i have reasons to believe these are minority in the exploration community.
I don't know what the proportions of different playstyles are, but FDev will have access to those stats. What do you see when you enter systems that are far from populated systems? Do you see the system usually completely scanned & mapped, completely scanned but partially mapped, or only the shineys & nearby bodies scanned?
There's data to support this. Take a look at EDSM, which already selects for more engaged explorers. After the FSS, on average, people have been scanning 4-4.8 bodies per system, while depending on where in the galaxy you're looking, systems tend to have 10-12 bodies on average.
Unfortunately, we don't have data to draw a histogram of the percentage of bodies per system scanned, nor a breakdown of it over various total ranges. (For example, % of systems scanned in systems with 1-15 bodies, 16-30 bodies, and so on.) It's likely that the average is this way because most of the time, people only pick out valuable body types, and none if there aren't any, or sometimes they'll do full scans. For example, I'd expect that 1/56 and 56/56 would be more common than 20/56.
This is just scanning, mind you. No data about mapping.
Moving on to Darkfyre then, and I believe we're about to be wrapping up:
I never assumed that you're unfamiliar with what I posted above. I've always assumed you choose not to use them, because the things you're most interested in cannot be spotted in this way, so why bother wasting precious seconds on it?
I've written about my constructive criticism and opinions of the FSS extensively, and you've read those posts, or at the very least some of them. Now here you are, saying that instead of everything I talked about, my problem is that I'm so impatient that I'd consciously
choose not to employ basic observational skills? Please make an effort to keep an open mind, and listen to what people are saying before you start making assumptions about them -
especially when those assumptions are negative.
Speaking of basic skills, which you might have an issue with (you tend to use quotes to signify that you use terms derisively), let me go into a bit more detail there:
As long as they're not searching for the proverbial rare unicorns, these "basic" techniques, which I feel a lot of people ignore,
Ah, so you feel it, but you don't know it. I believe you're quite underestimating how players are, but then again, who knows? Maybe I'm overestimating them instead.
I don't think docking is difficult, for instance. It may be, until you figure out how to fly your ship; I'd say that docking is a basic flight skill. In comparison, an advanced flight skill would be shaking off a (non-beginner) player in CQC. Maybe telling apart a moon from a binary partner is difficult for someone who just fired up their FSS for the first time, but I'd say that within an hour, they'll likely figure it all out. But again, maybe it's me overestimating the average player. I'd still rather do that than to assume they can't figure such things out on their own.
But see, the thing is, I don't enjoy the FSS. I generally don't enjoy simple tasks that could easily be automated, unless they are relaxing - but the FSS isn't. (Again, hello, sudden blue grid overlay with cascading effects!) The FSS doesn't provide any sort of enjoyment for me, but it is a time sink I have to get through to find what I want, so that presents me a dilemma: I either repeatedly do a monotonous task, or give up on finding what I want. I don't want to do the latter, so that leaves me with the former.
It used to be better, and it could still be better, if only Frontier would make some small changes.
Now, I have been playing since the alpha and I've found at least one of pretty much everything that I wanted, with the only exception of GGGs. (At least with those, I don't have to scan entire systems, "just" gas giants. At least that provides a bit of interesting metallicity data too.) I'd like to find more, but not at any cost. I do mind thought that there are plenty of things that I'd no longer be able to find in a reasonable amount of time - not spending hundreds of hours scanning entire systems. (That's not hyperbole, mind you. Try calculating how much time it would take to find something that's 1 in 5,000 systems, if we go with a generous estimate of two minutes per system spent. Then consider that there are finds several times more rare than that.)
There were NSPs I could look into, and for finding those, not using the FSS is not just an option, but the better option too. I think I'm nearly done with them now though. So instead, these days when I find myself interested in playing some Elite and I'm out exploring (I don't think I've spent more than a couple of days in the bubble this past year), I find that I get bored with having to use the FSS and yet again find nothing of interest in 15-20 systems or so, at which point I either fire up CQC or close Elite entirely, my initial interest in playing this game having been spent. (Where does my assumed impatience enter here?)
Which is exactly what I warned about ever since the FSS was first revealed: that its gameplay is not going to be good for the longevity of exploration.
That's not just me though. Read through this thread, and focus on what the people who say they prefer the FSS enjoy about it. Most of them said that they enjoy that rewards are easier to get now: it's just that they care about the increased data more than they care about the increased credits and tags. Other than those, there's the reward of surface sites getting pinpointed now, although I'm doubtful whether that can be attributed to the FSS. How many people say that instead of the rewards, they enjoy the
gameplay of it, enough for the sake of the gameplay? Well, there's you, and... you. Although maybe Ozric does too, I'm not entirely sure from his posts. As a moderator though, he has to be more careful about what opinions he voices.
We also have two people who used to like the FSS and defend it in public now saying that over time, they've become fed up with it. See: not good for the longevity of exploration.
There was one thing that Romeo India Charlie said earlier on in this thread, and now that I look at it again, it also ties in to what you're advocating (not playing "whack-a-blob" to completion): "FSS is a convenient tool but it rewards me for ignoring parts and at times even full systems."
This is another area where we're going to have to agree to disagree. Claiming I play the "lockpicking mini-game" (as you called it) simply by firing up the FSS to use some of its functions is like saying that I play the system map mini-game every time I open it up looking for information or to plot a route. There is a mini-game to be played on the system map, a "pattern recognition" mini-game that absolutely ruined exploration for me pre-FSS, but that does not make the system map a mini-game in and of itself, nor does that make it the system map's sole function.
I'm not sure why you emphasized me calling the FSS a lockpicking mini-game, since my issue was with you saying that it's my mini-game. Those mean two different things.
No offense, but I'm getting confused about what your definition of a game and a mini-game might be, because it doesn't seem to fit the standard one(s). You say that if you launch a mini-game, then engage with it by using "some" of its functions, which also implies most of its controls, is not playing the mini-game? By the same token, launching Elite, engaging with it by loggin in and looking at some menus, maybe flying around a bit, would not be playing Elite.
I'm also unsure by what you're saying about the system map. Are you saying you believe that pattern recognition is a mini-game? And, just to be sure, you're not saying that the system map is a mini-game, are you?