So why do I want to use the FSS in tandem with the ADS? Is the FSS not the instrumental process you were referring to? Why do I find one of the most enjoyable tools in the game the SRV wave scanner? Is that not an instrument?
But don't forget, this was merely the motivator. I, and others who would like the ADS in some form in the game, am the reason we're at each other's throat. I feel that is rather harsh, and I'd like to get to the bottom of that
My only issue with the FSS is the frequency. The same issue I would have with any time sink between me and getting the system map.
And that's not because I am lazy, or don't want to spent time exploring. I have spent days on a single planet just to reach some mountain peak in the distance. And I enjoy going full lick over a planet's surface. When I find a system or planet I like the looks of, I become the procrastinator of worlds. Which is why I find it sad that not more tools were developed for the getting up close and personal stage. Probes? Please. I was hoping for trails towards interesting POIs. And if these had been abundant, it had meant the systems would have become more interesting by definition. Which in turn meant my objections to the frequency I have to use the FSS would have vanished.
Throw me a carrot, and I'll play your (Frontier's, not yours) FSS game
Because the FSS is not inherently the problem for me. It's making me jump through hoops every system, when the hit ratio per system is rather low. For my baseline information I do not want to spend much time, because that effort should be proportional to the reward. Flying around a system building the system map is also a time sink which has a low hit ratio. But here also the disclaimer, which I think you agreed with, in the systems themselves would have to be a lot more to investigate as there is now. I'll happily jump through hoops if it meant finding the occasional pot of gold.