Don't give up so easily. You can do itNo it doesn't.
Don't give up so easily. You can do itNo it doesn't.
So you have tune it in, therefore nullifying your assertions that it's a one hit wonder. Thanks for clearing that up.Well no its very easy. Its dumb af. But i've personally moved on. Theres zero gameplay there, but it does work as a blob filter. The arrows only show up for a smallish range around the tuning, so if you're hunting for a specific type the presence of arrows becomes the filter.
Oh, just like the FSS then, sure the FSS has a bit more information which gives you a more informed decision to make (I have always said the FSS gives too much information though).Yeah but its like just being a street sign. Looking at a street sign doesn't take you to the destination. You can look at it all day and you haven't gone anywhere, or done anything. Unlike the fss where you click and you're teleported to the land of free tags and credits and detail scan information.. all for the great activity of watching a zoom animation. Amazing gameplay there.
I'm not giving up anythingDon't give up so easily. You can do it![]()
Okay, I was so glad I didn't have food in my mouth when I read this.However the ADS was in the game for years and was almost universally popular while it was available
Okay, I was so glad I didn't have food in my mouth when I read this.
This is a plot of the first two columns of @marx's marvelous tracking of exploration activity taken from EDSM:
Despite the FSS:
Exploration activity is slightly higher than average: 976,728 per month before 3.3, vs 1,106,420 per month since Distant Worlds 2 ended.
- Taking longer to use
- Can't be used while the FSD is charging, increasing the amount of time spent in a system
- Along side the DSS, enables planetary exploration (its a pity ESDM doesn't track mapping activity, to the best of my knowledge)
And this shows the ADS wasn't popular ... how?Okay, I was so glad I didn't have food in my mouth when I read this.
This is a plot of the first two columns of @marx's marvelous tracking of exploration activity taken from EDSM:
Despite the FSS:
Exploration activity is slightly higher than average: 976,728 per month before 3.3, vs 1,106,420 per month since Distant Worlds 2 ended.
- Taking longer to use
- Can't be used while the FSD is charging, increasing the amount of time spent in a system
- Along side the DSS, enables planetary exploration (its a pity ESDM doesn't track mapping activity, to the best of my knowledge)
First, thanks for your kind words!This is a plot of the first two columns of @marx's marvelous tracking of exploration activity taken from EDSM:[...]
Exploration activity is slightly higher than average: 976,728 per month before 3.3, vs 1,106,420 per month since Distant Worlds 2 ended.
Only the official numbers of systems discovered at a few points during the game's life. For the entire Elite Dangerous lifetime, EDSM/EDDN weren't available. (The game logging data to journals was added well after launch, and although EDSM pre-dates that, it exploded in popularity once auto-uploads became possible.)edit: By the way, can you get the same data for the entire Elite Dangerous lifetime?
And this shows the ADS wasn't popular ... how?
edit: By the way, can you get the same data for the entire Elite Dangerous lifetime?
As I’ve said before, I don’t see the doom and gloom you’re seeing in the data. I see a change in how people are exploring. More focus on planetary exploration, less focus on system exploration. More time spent in a system in general, and more time spent in systems someone finds interesting in particular. If each system takes longer, and the overall activity level is hasn’t changed over all, then that means that more people are exploring.First, thanks for your kind words!
Second, you've left some things from that thread out here, none of which look good for the FSS.
But what it did introduce from the moment it was revealed were trolls coming to the exploration community. It was worse earlier, but as you can see, even in this very thread, some are still active. Stuff like "you ignorant FSS haters" is still thrown around, you get people trying to kill discussion, and so on.
Okay, I was so glad I didn't have food in my mouth when I read this.
That's a strawman.As I’ve said before, I don’t see the doom and gloom you’re seeing in the data.
You're referring to something we have zero data on, neither from Frontier nor others: planetary exploration. You say there's more focus on it, but you have no evidence. I'd say there's less time spent on it, but I've also no evidence of this. However, what's certainly clear is that with the DSS, the developers wanted people to spend less time on planetary exploration. Same content, but far less time required to find it.I see a change in how people are exploring. More focus on planetary exploration, less focus on system exploration.
Again, we're not talking about time spent, that's something you moved to.More time spent in a system in general, and more time spent in systems someone finds interesting in particular.
That's a good point, but you're missing something crucial: this is how Frontier does it. They've always posted the number of systems, not the number of visits. Since one of the aims of tracking exploration activity is to see how trends in third-party data go so that we may know how trends go (as you know, in our case the former is very much statistically representative of the latter), we have to remove revisited systems, as we have to compare the same things, not two different ones.I also don’t think it’s fair to discount revisited systems as not being exploration activity. It’s too close to saying people who visit popular nebula and other known phenomenon aren’t “real explorers.” I think we have enough of that as it is.
Again, moving things. Nothing changed regarding visiting new systems. Perhaps the time players spend on average in new systems has changed, perhaps it hasn't: again, we have zero data on this. I'd speculate it barely has, since what data we do have is that players who upload to EDDN (which tends to select towards those who are more dedicated) don't scan every body in every system - again, as the developers expected.What would actually help resolve this issue would be the frequency of planetary mapping, since this is the equivalent of a level 2 scan during the ADS era, since both involve flying to a body to get more data. That way, we would be comparing apples to apples, as opposed to apples to kumquats.
How long can that sort of behaviour continue before everybody just has to infer that is the offical frontier response to the FSS complaints? Seems obvious to me by the fact that its been allowed to go on for so long that the reply is to troll you till you give up asking. There is more than a year of examples built up now, rather difficult to explain in any other way and i cant see how it has gone on so long without official sanction.
There was no need to remove the old modules, and removing the long standing existing functionality benefited no one. Leaving them in would have been worse for no one, it was the obvious solution at the time, it is still the obvious solution.
The one thing I still don't understand is why when the designers of the game gave an explanation for the decisions they made, the regret they couldn't please everyone, but made it clear that in their opinion reinstating the ADS would be detrimental to the current experience. You're still here acting as though somehow they've not clarified it, or that you know better than they do on the design of their own game.
The one thing I still don't understand is why when the designers of the game gave an explanation for the decisions they made, the regret they couldn't please everyone, but made it clear that in their opinion reinstating the ADS would be detrimental to the current experience. You're still here acting as though somehow they've not clarified it, or that you know better than they do on the design of their own game. Yeah I get the fact that you don't like it, but it's been 15 months! Just ask yourself whether going over and over the same points is actually good for your mental health?
Don't take that last comment in the wrong way, as someone who suffers from ADHD and has had quite a few ups and downs along my road, I'm being honest and serious.
And before you ask
Could Frontier please demonstrate how to use the FSS enjoyably?
Hello Commanders, I wanted to drop in and let you that we have been reading your comments and are aware how some of you feel about the FSS. When first designing the FSS, we wanted to ensure that it was engaging for as many different player types as possible, but also understood that it would...forums.frontier.co.uk
You're still here acting as though somehow they've not clarified it
Wow, okay, that was uncalled for. Especially the insinuation that he might also suffer from mental health issues. This would be bad on its own, but from a moderator, even more so.Just ask yourself whether going over and over the same points is actually good for your mental health?
Don't take that last comment in the wrong way, as someone who suffers from ADHD and has had quite a few ups and downs along my road, I'm being honest and serious.
Simple: because their explanation doesn't quite work, and sounds more like PR talk. Let me quote myself from earlier:The one thing I still don't understand is why when the designers of the game gave an explanation for the decisions they made, the regret they couldn't please everyone, but made it clear that in their opinion reinstating the ADS would be detrimental to the current experience.
Others also made some excellent suggestions that would have solved the matter "without severely altering the gameplay of the other types or changing the design direction of the FSS", even before the beta was out. But Frontier - or, to be more precise, Adam Bourke-Waite - said they weren't able to come up with any.The first reply was that we should just try it out in action in the beta (fair), but after the beta came around, here we had this gem (emphasis mine): "After the first presentation of Exploration, we received a vast amount of feedback and I personally took the time to read a large amount of this. [...] Unfortunately we weren’t able to come up with a solution that allowed players, like the OP, to maintain their current flow without severely altering the gameplay of the other types or changing the design direction of the FSS."
I for one fail to see how an optional toggle of revealing the system map without targeting function, etc, would have severely altered the gameplay of "the other types" or the design direction of the FSS. But Adam Bourke-Waite said that Frontier weren't able to come up with a solution.
But hey, way back in this thread, I listed some possible changes:
- Add crew rewards to exploration multicrew (some credit vouchers would do, similar to other activities)
- Add an option to toggle the cascading effects, so that could be turned off, and preferrably the blue grid overlay too
- Add an option to toggle showing bodies discovered by others (but unscanned by you), so that could be turned off
- In analysis mode, show the FSS barcode in the cockpit view, without having to switch to the FSS screen
- Modify the FSS barcode to at least include green gas giants there
- Add an optional module that would populate the system map with grey untargettable bodies (and their distances) after the honk, so we can see orbital hierarchies
- Allow us to use the FSS at speed, without having to throttle to zero
None of these would (or should) require much effort to implement (perhaps the GGGs would, I'm unsure how they are actually determined to be one), but they'd go a long way toward improving gameplay. These aren't redesigns, and none of them go against the design direction of the FSS, or the public ones anyway.
Actual rewards for multicrew FSS might also help. But as it is, pretty much everyone who would join quits when you tell them that the developers decided not to reward their contribution with anything.
Wow, okay, that was uncalled for. Especially the insinuation that he might also suffer from mental health issues. This would be bad on its own, but from a moderator, even more so.
Even worse, what you wrote could also apply to people who attack any negative criticism of the FSS in every single thread. No offense, but when you do it like this, that doesn't help convince me that there's no bias.