Not a good move Frontier - Fleet Carrier upkeep

Kind of a waste, but I'm fine not bothering with content I don't care for or that isn't worth my time. I probably have an unfair advantage that I mostly like just mucking around in the small ships anyway.

My only interests in fleet carriers was in having a mobile base for my ships and seeing what new parts of the galaxy I might be able to reach. It's not a big deal for me if that's not really on the table though.

Looks up from playing Animal Crossing.

Chuckles.

Goes back to being indebted to a capitalist raccoon.
I've considered picking up the new one for the Switch. I must admit that the notion of being born into bondage certainly isn't sweetening the deal at all though.

I assume your progress and stuff doesn't go poof if you don't run the game once a day or whatever?
 
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So you can possibly bankrupt a fleet carrier when doing some terribly bad sales on them.
What could go wrong 😂

Like if you sell stuff really cheap to your mates for credit transfers.
Then your FC makes a loss and you have have to pay interest on the covering loan.
 
Hmmm... So I buy a Carrier for 5 Billion, load it with my fleet, [...]

Hold on, now you're just wildly speculating. :D

We're approaching three years since the initial announcement was made and still we don't now whether your fleet carrier will actually be able to carry your fleet. Even now all the post said was that other players will be able to dock.

Only one more week to find out.
 
Not to be a jakarse. But isn't a carrier, kind of a squadron thing? You're supposed to be a bunch of commanders working to maintain this thing.

A single commander flying a huge fleet carrier around the galaxy alone seems quite unrealistic.
 

Robert Maynard

Volunteer Moderator
Not to be a jakarse. But isn't a carrier, kind of a squadron thing? You're supposed to be a bunch of commanders working to maintain this thing.

A single commander flying a huge fleet carrier around the galaxy alone seems quite unrealistic.
01-jpg.141074
 
I don't need to get a loan, also why on earth would you need a 'market' I intend to be as far away from humans as possible! And another thing... whats this >
" ...with the ability to jump whenever the owner wants, however, they will have a build up and cool down period between jumps. " Um? So you can't jump whenever you want then?
Well every ship needs FSD charging and cool down. Why would these be any different?
 
Oh another whine thread about how we have to put some effort in.... guess that's the next FTOM whine thread trend....

Bring back the old 'unlock the cobra IV' threads please :p
 
I've considered picking up the new one for the Switch. I must admit that the notion of being born into bondage certainly isn't sweetening the deal at all though.

I assume your progress and stuff doesn't go poof if you don't run the game once a day or whatever?

No no, it's quite chill. I've put tens of hours into it already, and so has my wife.
 
From this article: https://www.pcgamer.com/elite-dange...-carriers-in-june-with-beta-tests-next-month/

Confirmed here:

www.twitter.com/EliteDangerous/status/1243267247453417475


The tweet is the wrong idea. "You'd need a huge debt for that to happen!" I SHOULD NOT INCUR DEBT IN A VIDEO GAME I HAVE TO WORK OFF. That's the literal definition of WORK as opposed to FUN.

Like, no. NO. Just....No.

I find this especially frustrating because the devs have been against passive income in the game. But they're okay with passive debt!! Come on FDEV, you are better than this!
I prefer to see how it works before passing judgement.
 
Well, we don't know the full details yet (hopefully it won't be as bad as it sounds 🤞), but the idea of paying upkeep on an FC even when not in-game really puts me off the idea of owning one. I don't exclusively play ED and I go through phases of playing it quite intensely and then not at all for weeks or sometimes even months at a time.

This makes it seem like FDev are keen to add some form of money-sink into the game.
 
At this point how do we know that FDev's comment about accepting players go on holiday doesn't mean that the system of mounting debts works similar to notoriety decay?

It could be that costs (and potential income) only accrue when we're logged in.
 
We literally don't know anything about how this is going to work. Let's wait and see.

For all we know, the upkeep costs are minimal/nonexistent unless you're running a public Fleet Carrier with outfitting and commodities market (i.e. you have to try and make your player-owned station profitable).

An FC you use to park your own ships and jump 500ly, without major profit-making bells and whistles, might require next to no upkeep
 
We also don't know if "sold for scrap" was just a journalist's interpretation of "decommissioned", when what FDev actually intended was "mothballed".

And even if the Carrier is actually sold, presumably the owner would get the usual 80% of its value back, as with a normal ship. So perhaps the "debt" is capped at 1bn: pay 5bn for the Carrier, do nothing for a year, lose 1bn in costs, and log on to find no Carrier but 4bn in credits.

We shall find out soon enough, hopefully.
 
I knew there was a catch. Frontier design at its finest. Probably maintaining the carrier will cost an arm and a leg. Crew members take billions for sitting, for example lol.

...looks up from reorganising the interior of my (free) freighter to add quarters fit for a commodore... smiles wryly, shakes head, mutters 'tritium', giggles, that's a nice nod from FDev.... heads back to NMS.....
 
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