Not a good move Frontier - Fleet Carrier upkeep

Edge cases make poor gameplay designers.

It's hardly an edge case. It's something for long-term players to work towards, and keep us going for a while. Content that, hopefully, we won't gobble up within the first few days.
I have personally never had a billion credits. Most I've had at any one time is 800 million. It'll take me a long while to build up the 5 billion.
But I've never really chased excessive credits.
Late-game content, I would argue, requires late-game levels of income.
 

Ozric

Volunteer Moderator
Maybe I missed the Memo? I foolishly thought a fleet carrier would be used to carry a fleet. Not a trading post, as, well that would be a trading post right?
No I think we all thought that's what they would be, but apparently Frontier had other ideas. You can see what the delay was for at least.

Changing the style and flow of play to fit what plans they have for the new era :unsure:
 
If you don't like the way they work then don't buy one. Personally I don't want to be encumbered by one. Hell, I can afford 2. But I won't be getting one. Complete waste of time in my view. Like holo-me. Doesn't bring any new game play to my game at all. After all, what are they, really? Just a big ship that holds other ships. But - it's a movable base - I hear you say. Well, so what? I can get my ships anywhere I want them to be pretty quickly with just a little management and gameplay (isn't that the point of the game? Gameplay?). So what does a FC add - really? Not much in my view. I wish the dev time had been spent on better stuff.
 

Robert Maynard

Volunteer Moderator
Nothing has been released by Frontier yet apart from the dates
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Not linking directly as there was some choice language in the tweet to which this reply was made.
 
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mmmmm I haven't read everything about carriers yet, but it would be good if we could sell exploration data via a carrier to generate income, that would allow explorers to maintain a fleet carrier and make it reasier to map the other side of the galaxy?....then again getting this "tritium" out to the other side of the galaxy could be an issue!!
 
I have read all of the C**p that you have spouted about. Nothing has been released by Frontier yet apart from the dates

If you are not happy with the way carriers are going to be implemented then don't get one

That's right in line with "If you don't like Elite, Don't play it!."

Constructive feedback on what the community wants is part of this process. Do you want to keep playing elite? Well you're welcome, so far I managed to convince at least ten other people to play. All of them paid for the game. (except the two I bought copies.) And that's assuming none of them told others to play the game. Bringing people into the game is part of what will keep it successful and allow it to grow.

You want it to grow right? Then maybe don't tell me to skip content just because I don't like it. We all have a voice here. You're welcome to talk about how you're fine with it.
 
Everybody keeps talking about credit sinks and needing something to do with credits. I'm fine with credit sinks. It costs a resource to move the carrier. I'm fine with that. If I can't grind up jump resource for three months, I just won't jump for a while. There's a huge difference between having to spend credits-resources-effort to achieve an effect, and having an obligation that consumes money-resources-effort simply by passively existing.
 
Can't I just hire some NPCs to run it while I'm busy IRL?
If they do well they'll get fat bonuses.

Whatever you're doing FD, just don't try to force players to stay longer with your game.
 
Depending on the numbers of the upkeep I more tend to think they learned from the PMF implementation and put it in to
get rid of ones not in use / kept up instead of cluttering systems with lots and lots of FCs.


There are better ways to do this that don't involve punishing players, and all of the systems are more or less in game. Such as: No one in the squadron has touched the carrier for a month? It get's "mothballed" Read: vanishes temporarily from the game world) Till the owner or a squadron member reactivates it by logging in again.

Boom. No penalty to players. No pain. No real complex programming, same effect of not having orphaned carriers floating around the world.
 
here is my suspicion.

if npcs will use the carrier, then when it is parked in a spot of the bubble in a trade configuration, fleet carriers will automatically generate credits until they disturb the economy enough to no longer be profitable. at this point, you'll need to move them somewhere else. so they will require babysitting, but not as much as people think are thinking right now. the fuel will only need heavy farming before you make the next jump.
 
There are better ways to do this that don't involve punishing players, and all of the systems are more or less in game. Such as: No one in the squadron has touched the carrier for a month? It get's "mothballed" Read: vanishes temporarily from the game world) Till the owner or a squadron member reactivates it by logging in again.

Boom. No penalty to players. No pain. No real complex programming, same effect of not having orphaned carriers floating around the world.
There is no 'punishment' , just a small upkeep cost for a super-usefull mobile dock and market that lets u make cash afk.
 
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