The only problem with 5 billion credits is..

There's only 2 rational ways to earn that total at present. Mining and robigo (robigo is the old new "painite" option).

I need to earn up 3 billion credits, fine challenge, but it seems like a waste of experience for the system builder / min max you think with for elite to basically shut down every other option.

Some suggestions i could see to help:

  • Restore the shorter range of destination targets to enable stacking again. The value would be what it was prior when stacking was permitted. This would open up transport and passenger missions all throughout the bubble like it was before (fixing the bubble....). Im guessing the bug fixes to mission mechanics that have happen since will prevent the server damage that may have prompted turning off stacking in the bubble in the past. The current homogenization of "same same at every station" template would also mute any issues. There probably would still be gems in all this which is 1/2 the point.. at least we would have to find them etc.
  • Buff sandbox trading to between 7-12 million a hop for cutter/type9 in the top extremes.
  • <Someone passionate about combat please insert the sweet spot for that>.

It would be nice to have a credit grind (ie, a basic progression target) but with many options. Being able to move around the bubble while doing this counts, for some anyway.

Thanks for considering.

EDIT: The brave thing they could do delete everyones credits for a free decal, rebalance credits to before right before passengers and set the price of carriers to 500 million. Restoring sanity to the galaxy. Dreaming sure ;)
 
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There's only 2 rational ways to earn that total at present. Mining and robigo (robigo is the old new "painite" option).

I need to earn up 3 billion credits, fine challenge, but it seems like a waste of experience for the system builder / min max you think with for elite to basically shut down every other option.

Some suggestions i could see to help:

  • Restore the shorter range of destination targets to enable stacking again. The value would be what it was prior when stacking was permitted. This would open up transport and passenger missions all throughout the bubble like it was before (fixing the bubble....). Im guessing the bug fixes to mission mechanics that have happen since will prevent the server damage that may have prompted turning off stacking in the bubble in the past. The current homogenization of "same same at every station" template would also mute any issues. There probably would still be gems in all this which is 1/2 the point.. at least we would have to find them etc.
  • Buff sandbox trading to between 7-12 million a hop for cutter/type9 in the top extremes.
  • <Someone passionate about combat please insert the sweet spot for that>.

It would be nice to have a credit grind (ie, a basic progression target) but with many options. Being able to move around the bubble while doing this counts, for some anyway.

Thanks for considering.
It sounds like you just want a get rich quick scheme.

There are already many options to make lots of money. Anyway, these fleet carriers I believe are meant to be long term goals now that you can get in an anaconda in a few days (the anaconda used to be the long term goal).

I see nothing wrong with the cost. As it goes I can't see myself getting one for a few years if I want one of course.
 
There's only 2 rational ways to earn that total at present. Mining and robigo (robigo is the old new "painite" option).
...
Not true. In 2.5 years' play I've bought loads of ships and saved up more than 5B. I did a lot of trading, bounty hunting, Ram Tah's mission, Palin's mission, passenger sightseeing, some mining, exploration, allied delivery missions, bounty hunting, eliminate pirate missions, CGs. Never been to Robigo and not done enough mining to get bored with it.

I always say that the way to get rich in ED isn't grinding credits, it's avoiding rebuys. Fly like a rational space pilot and not a stock-car racer and the money just piles up. OK, in that case the game might be stacked against people who only like combat, but that's the only valid complaint I can see.

(Edit) Having said that, I think the price for a carrier should be lower, nearer the Inara median.
 
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  • Buff sandbox trading to between 7-12 million a hop for cutter/type9 in the top extremes.
They already did.

Insulating Membrane, bought from a Refinery in state None or Boom, sold to an Industrial, Military or High-Tech in Infrastructure Failure, makes ~10,000 credits/tonne, or 7-8 million in a trip T-9/Cutter. Higher-population refineries are better as the stock will last longer.

CMM Composite, same route, makes ~15,000 credits/tonne, or about 12 million a hop, in the same ship. (Of course, CMM Composite stock levels are relatively low, so mainly you'll be hauling Insulating Membranes if you stick to the same pair of systems)

(There might be certain Powerplay control/exploit effects which add a bit more profit on to this, but I'm not sure)
 
There is another option.

Just accept that not everyone will be able to buy a Fleet Carrier.
Well, it's not that everyone won't be able to buy one. It's that not everyone will want to buy one enough to do what it takes.

I'm don't mind the initial buy price as much as the idea that the Carrier will be a money pit. I think frontier should make it so that Fleet Carrier can loose money of you coordinat the running of it poorly OR make money of you coordinate it well.

I use the term coordinate because I believe the player(s) should not have to do everything to keep the carrier operating. I believe that they should be able to coordinate the work of NPCs to keep the carrier running smoothly kind of like a CEO would do.

I hope that in the long term that is the way carriers will work.
 
It sounds like you just want a get rich quick scheme.

There are already many options to make lots of money. Anyway, these fleet carriers I believe are meant to be long term goals now that you can get in an anaconda in a few days (the anaconda used to be the long term goal).

I see nothing wrong with the cost. As it goes I can't see myself getting one for a few years if I want one of course.
I am playing the game since 5-6 years. Not continuously though (500-600 hours in-game). Currently I have ~ 250 million credits.aybe I'll own a FC in 100 years.

The other option is to stop blazing my own trail and grinding credits for a few months. Or play 8 hours daily without changing my playstyle.

Luckily I've not much interest in owning a FC, however it still shows that "balancing" never really worked in Elite.
 
I am playing the game since 5-6 years. Not continuously though (500-600 hours in-game). Currently I have ~ 250 million credits.aybe I'll own a FC in 100 years.

The other option is to stop blazing my own trail and grinding credits for a few months. Or play 8 hours daily without changing my playstyle.

Luckily I've not much interest in owning a FC, however it still shows that "balancing" never really worked in Elite.
I've been playing since original beta and only have 150 million cash. But there are ways to make money easily if you want to.
 
They already did.

Insulating Membrane, bought from a Refinery in state None or Boom, sold to an Industrial, Military or High-Tech in Infrastructure Failure, makes ~10,000 credits/tonne, or 7-8 million in a trip T-9/Cutter. Higher-population refineries are better as the stock will last longer.

CMM Composite, same route, makes ~15,000 credits/tonne, or about 12 million a hop, in the same ship. (Of course, CMM Composite stock levels are relatively low, so mainly you'll be hauling Insulating Membranes if you stick to the same pair of systems)

(There might be certain Powerplay control/exploit effects which add a bit more profit on to this, but I'm not sure)

You're extremely generous for sharing that, thank you.
 
Not true. In 2.5 years' play I've bought loads of ships and saved up more than 5B. I did a lot of trading, bounty hunting, Ram Tah's mission, Palin's mission, passenger sightseeing, some mining, exploration, allied delivery missions, bounty hunting, eliminate pirate missions, CGs. Never been to Robigo and not done enough mining to get bored with it.

I always say that the way to get rich in ED isn't grinding credits, it's avoiding rebuys. Fly like a rational space pilot and not a stock-car racer and the money just piles up. OK, in that case the game might be stacked against people who only like combat, but that's the only valid complaint I can see.

(Edit) Having said that, I think the price for a carrier should be lower, nearer the Inara median.

Yeah i got a couple of thousand hours too, but sadly most of time was spent finding stuff in the bubble. If only i logged on and only did something that paid credits, cant imagine how wealthy id be then.

Actually sticking to truck simulator is probably the wisest path of all, please don't think im knocking that.
 
I've been playing since original beta and only have 150 million cash. But there are ways to make money easily if you want to.

Yeah the problem is when your sandbox goals actually becomes a credit total. Its a minefield of crap then. You want to have options. Keep in mind that everything in the bubble still takes 40m-2 hours to complete.. unless you factor stacking most alternatives fall away.
 
There's only 2 rational ways to earn that total at present. Mining and robigo (robigo is the old new "painite" option).

I need to earn up 3 billion credits, fine challenge, but it seems like a waste of experience for the system builder / min max you think with for elite to basically shut down every other option.

Some suggestions i could see to help:

  • Restore the shorter range of destination targets to enable stacking again. The value would be what it was prior when stacking was permitted. This would open up transport and passenger missions all throughout the bubble like it was before (fixing the bubble....). Im guessing the bug fixes to mission mechanics that have happen since will prevent the server damage that may have prompted turning off stacking in the bubble in the past. The current homogenization of "same same at every station" template would also mute any issues. There probably would still be gems in all this which is 1/2 the point.. at least we would have to find them etc.
  • Buff sandbox trading to between 7-12 million a hop for cutter/type9 in the top extremes.
  • <Someone passionate about combat please insert the sweet spot for that>.

It would be nice to have a credit grind (ie, a basic progression target) but with many options. Being able to move around the bubble while doing this counts, for some anyway.

Thanks for considering.

EDIT: The brave thing they could do delete everyones credits for a free decal, rebalance credits to before right before passengers and set the price of carriers to 500 million. Restoring sanity to the galaxy. Dreaming sure ;)
The funny thing is, I've never void opal mined (I don't like mining in ED for some reason), never did Robigo, never chased the credit exploit get rich quick scheme flavor of the month, and I've still got over a billion in assets, and an estimated two billion credits in exploration data on board. And I did this being lucky to get three hours a week in this game, and spending much of that time enjoying myself at the expense of grinding credits.

I think the price is just right for a fleet carrier, it's about the cost of five A-rated iCutters, and if it were up to me, Frontier would take your advice further and reset everyone back to the sidewinder with 1000 credits, after restoring the economic sim to its Alpha 1 Alpha four state, and restoring ship operating costs as well.

edited to correct which alpha introduced the economic sim
 
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There is a third way with sweet payouts: wing massacre missions. Get a wing together, everyone with shared wing massacres, that is equal to Robigo or mining.
But: Now or never would be the ideal time to bring smuggling back. Long range, low quantity, high risk, high pay.
 
We already have it. More varied and fun schemes is the request.
Yeah, well I'm not happy with the ones we have already. I would like to see something else, but not something that can get you millions when you first start. Something can be done, but it needs to be done well. Just throwing cash at people which seems to be the Fdev way these days I don't think is the answer.
 
Last time when I were in Sothis, delivery mission still paid 7-9 million to deliver 180t Palladium. Also, you can stock 4-6 million credits missions until they have another 180t to deliver. Plus they paid 100-200K bonuses for data delivery.
 
The funny thing is, I've never void opal mined (I don't like mining in ED for some reason), never did Robigo, never chased the credit exploit get rich quick scheme flavor of the month, and I've still got over a billion in assets, and an estimated two billion credits in exploration data on board. And I did this being lucky to get three hours a week in this game, and spending much of that time enjoying myself at the expense of grinding credits.

I think the price is just right for a fleet carrier, it's about the cost of five A-rated iCutters, and if it were up to me, Frontier would take your advice further and reset everyone back to the sidewinder with 1000 credits, after restoring the economic sim to its Alpha 1 Alpha four state, and restoring ship operating costs as well.

edited to correct which alpha introduced the economic sim

Well the novelty of a changing gold rush works fine, the problem is whatever design allowed them to do it by inflating the new one instead of nerfing the prior one. They have to take responsibility for their own game at some point, it makes no sense to white knight the blame on players.

I miss bubble exploration the most though. Look at what everyone is doing. Read the system map. Find similar examples in the galaxy map not the same as everyone else. Repeat. Was just the right balance of work for reward.. or more like high work for high reward.
 
It sounds like you just want a get rich quick scheme.

There are already many options to make lots of money. Anyway, these fleet carriers I believe are meant to be long term goals now that you can get in an anaconda in a few days (the anaconda used to be the long term goal).

I see nothing wrong with the cost. As it goes I can't see myself getting one for a few years if I want one of course.
I'm from the group who worked their way up to an Anaconda using all the ships in between and experiencing different types of game play and exploration. It took me a year to obtain a Conda. At the same time, I didn't have the time to play for hours everyday either due to RL. Plus, ED isn't the only game I play. Waiting to see their explanation on how the upkeep on carriers will work. Can't grind for a carrier only to lose it because I'm on vacation from the game.
 
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