The only problem with 5 billion credits is..

The game is literally called elite dangerous. That is literally the point.

Go pirate smuggling and get free diamonds and sell on the black market. It's faster than mining. You can still sell for 1 million. That is 800k on the black market. I have a ship with only 128 minerals. It could be upped to 320t easily. That is 100mill or 250 mill per run. These are not long runs. Depends how much you want to travel. Just gotta learn to stop the ships efficiently.
I'm talking about attititudes, not how to grind credits fast.
 
I'm talking about attititudes, not how to grind credits fast.
Most of that is just people who have tried more efficient paths telling people what those paths are. It's not like there is an ethical issue like in real life unless you abuse other players potentially. Never undrstood why emotionally extorting players and acting like you are RPing over just taking people stuff is prefered. Sound a bit disingenuous to me.
 
Most of that is just people who have tried more efficient paths telling people what those paths are. It's not like there is an ethical issue like in real life unless you abuse other players potentially. Never undrstood why emotionally extorting players and acting like you are RPing over just taking people stuff is prefered. Sound a bit disingenuous to me.
I don't mean good advice. I mean stuff like "This game is not for you."
 
Yeah at the moment im mucking around the bubble still checking all the old haunts to confirm they're dead. They pretty much are.

Likely what ill do is check out the thargoid content (collections and rescue if they're still enabled) to see if they're fun, and end up back at robgio as usual. Will mix it up with the alt accounts while grinding credits on the main account for the long grind.

They haven't said anything that would make me not want one, but i hope there's something in thursdays presentation that makes me actually look forward to one. Will be interesting how exploration is going to work because my other account is the one out of the bubble at the moment.. and no way that's going to get 5 billion. Could send both out and multibox my way to colonia finally.. lol.

Yeah maybe that's it. There arent any firm conclusions yet.. if fleet carriers turn out to be that good or bad, i guess the question is moot.
 
Learn how to play better.
Choose your character:
Bob: 5 Attack, 3 Defence, 3 Speed
Tim: 3 Attack, 5 Defence, 3 Speed
Harry: 3 Attack, 3 Defence, 5 Speed
OMEGACOMMANDER: 1000 Attack, 1000 Defence, 1000 Speed

Picking "OMEGACOMMANDER" is not "playing better". It's a broken game design.

People hand out to everyone in this game how to make money like it's candy.
And almost all those mechanisms except mining, exploit edge conditions and broken mechanics. But someone as learned of the game as you should know that.

I say except mining, because it's simply outlandishly unbalanced, not broken.

You can almost make as much with good passenger missions or a lot of other activity
In a very specific system, doing a very specific activity, over, and over, and over again.

You guys keep whining and people keep giving you explanation of how to gain money fast if you want.
Because it's more fun than just churning a broken mechanic.

Then you complain more. You complain about diversity but refuse to try something new. It's your fault.
See your own advice two quotes up and ask again who's refusing to do something new.

I've done mining, just the same as I've done guardians, thargoids, exploration, tissue-sample gathering, hauling, CGs, you name it. I've done it.

I had a peruse through my commander stats... 95% of my time spent is with other activities, 5% is with mining, but 33% of my net worth is from mining. Because it's an unbalanced sack of potatoes.
 
No, trading missions can be done anywhere now. I use that ship as a rep grinder as it's the most efficient way to get a whole system to allied as fast as possible. It also makes good money. You don't need specific systems to make good money. Passenger missions area a heavy variable because you can choose how long to take doing something until you have mapped the systems out you are sent too.

The only system specific thing I could think of is for a beluga with all luxury cabins. But I haven't found a magical system for that yet. Also haven't looked that much either.
 
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I guess FCs are not for those who think elite is an arcade game played for fun and not a second job.
Don't know enough about the games industry to understand why FD have spent resources making content for only a select portion of their player-base.
Guess we will have to see what the real purpose of carriers are when they finally emerge.

This is interesting - I’ve struggled to understand what that criticism of the Fleet Carrier price is until now, but this is a good illustration. (I’m not criticising you, operant, just interested).

Some people see ‘second job’, whereas I think of it as realism and immersion. It’s not about how many hours per week you play, it’s about the experience you have while you are playing.
 
This is interesting - I’ve struggled to understand what that criticism of the Fleet Carrier price is until now, but this is a good illustration. (I’m not criticising you, operant, just interested).

Some people see ‘second job’, whereas I think of it as realism and immersion. It’s not about how many hours per week you play, it’s about the experience you have while you are playing.
And when you start gating activities behind "amount of hours ground out", not experiences are had, that's bad juju for your game's principles.
 
I have a feeling it's inspired by or is this:


I'm hoping it has that much cargo! 🤪

15,000/16=937.5.

It would need that much for basic use. Or else trading could get used up fast. That or it has infinite cargo for trade goods. I have some ideas of what I could do with one and where. But I'm not sure yet if it will be possible with the trade mechanics. If they treat it as cargo and let you do what you want I can do some fun stuff with it. Stuff other people wouldn't think of at first.

And when did sim games stop being about gaining money as fast as possible. The problems is we need most stuff to do.
 
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The thing I'v found with ED, is to think ahead, speculate yourself what MAY happen & use what's in the game at any particular time, taking advantage of it.

Iv been playing since day 1, got 9800+ hours on my gameclock, done most, if not all, what Iv wanted to do - well apart from the pewpew.

I got my 'Conda when I returned from DW1 selling data, year's back, when making credits was p...poor across the board.
For years my credit balance was only in the 100thousands. Then out of the blue came Ram Tah & guardian sites, a good opportunity to make millions of credits while locating & discovering new content in the game.
I did that mission 15-20 times, not just for the credit, but also the enjoyment in working/helping other cmdr's complete this mission.

Then during last year, when FC's were due to arrive, I had a figure in my mind as to how much a FC would cost me to buy & deck it it out.
I only had around 2.5-3 bil credits, but expected the FC to be between 10-15 bil to buy & kit out.
So I spent 3-4 weeks Painite Mining 'til I finally stopped with 18 bil waiting to be spent - though my thought was still, if a FC was 20 bil then I'd only need to make up a couple of bil.

So 5 bil to purchase, for me, is far cheaper than I was expecting.

For other's though the price may be un-achievable, as all the new content has dried up & the nerf hammer has been bashing anything that will make other player's jealous with the credits they can make easily, something that I've always said in this Forum - I'm not interested in what other's have got in their account & they shouldn't be with me.
 
And when you start gating activities behind "amount of hours ground out", not experiences are had, that's bad juju for your game's principles.

Fleet Carriers aren’t activities though, are they?

If it was something like the SRV or ship launched fighters - a new feature enabling new avenues of play - then I agree absolutely. FCs aren’t that - they’re more comparable to the Cutter or Corvette. The end of the ship progression.
 
There are already many options to make lots of money. Anyway, these fleet carriers I believe are meant to be long term goals now that you can get in an anaconda in a few days (the anaconda used to be the long term goal).
A few days? If you got someone giving you a hand, you can get in an Ani in an hour.
 
Fleet Carriers aren’t activities though, are they?

If it was something like the SRV or ship launched fighters - a new feature enabling new avenues of play - then I agree absolutely. FCs aren’t that - they’re more comparable to the Cutter or Corvette. The end of the ship progression.
They're certainly not going to function like other ships.
 
I took on 20 courier missions, they spawned 18 Deadly Anaconda and 4 Dangerous Python 'paid killer' NPC's, the 'bonus' for the hunters will be around 6 million, the 'pay' for the missions around 70 million... It is likely that on completing the missions I'll have 'earned' in the region of 120-150 million... So the boards can be very profitable, if one chooses carefully :)


Granted the courier missions are to Colonia, but it is a nice few hours fun!
 
Some of you guys have weird views about playing the game. I just cruise round the galaxy looking for things that I enjoy. I prefer to have fun than money. Take last night for instance. I thought I'd have fun doing a bit of mining while I watched a couple of films. 6 hours of enjoyable relaxation and boom! I got 1.7 billion for my LTDs, which proves that the cash just comes if you do what you enjoy - no need to grind.

A couple of days ago, i decided to unlock the human tech-broker stuff. I never had such a frustrating time just running around looking for stuff that wasn't there. I finally achieved two modules after 12 hours of frustration, and to add insult to injury, I made zero cash, which just proves that activities that give you more cash are more enjoyable too.
 
Some of you guys have weird views about playing the game. I just cruise round the galaxy looking for things that I enjoy. I prefer to have fun than money. Take last night for instance. I thought I'd have fun doing a bit of mining while I watched a couple of films. 6 hours of enjoyable relaxation and boom! I got 1.7 billion for my LTDs, which proves that the cash just comes if you do what you enjoy - no need to grind.

A couple of days ago, i decided to unlock the human tech-broker stuff. I never had such a frustrating time just running around looking for stuff that wasn't there. I finally achieved two modules after 12 hours of frustration, and to add insult to injury, I made zero cash, which just proves that activities that give you more cash are more enjoyable too.
I don't watch movies when I play. Nor the other way round.
 
I took on 20 courier missions, they spawned 18 Deadly Anaconda and 4 Dangerous Python 'paid killer' NPC's, the 'bonus' for the hunters will be around 6 million, the 'pay' for the missions around 70 million... It is likely that on completing the missions I'll have 'earned' in the region of 120-150 million... So the boards can be very profitable, if one chooses carefully :)


Granted the courier missions are to Colonia, but it is a nice few hours fun!
Some of you guys have weird views about playing the game. I just cruise round the galaxy looking for things that I enjoy. I prefer to have fun than money. Take last night for instance. I thought I'd have fun doing a bit of mining while I watched a couple of films. 6 hours of enjoyable relaxation and boom! I got 1.7 billion for my LTDs, which proves that the cash just comes if you do what you enjoy - no need to grind.

A couple of days ago, i decided to unlock the human tech-broker stuff. I never had such a frustrating time just running around looking for stuff that wasn't there. I finally achieved two modules after 12 hours of frustration, and to add insult to injury, I made zero cash, which just proves that activities that give you more cash are more enjoyable too.

Couldn't have illustrated the complete imbalance of mining income better myself.
 
Some of you guys have weird views about playing the game. I just cruise round the galaxy looking for things that I enjoy. I prefer to have fun than money. Take last night for instance. I thought I'd have fun doing a bit of mining while I watched a couple of films. 6 hours of enjoyable relaxation and boom! I got 1.7 billion for my LTDs, which proves that the cash just comes if you do what you enjoy - no need to grind.

A couple of days ago, i decided to unlock the human tech-broker stuff. I never had such a frustrating time just running around looking for stuff that wasn't there. I finally achieved two modules after 12 hours of frustration, and to add insult to injury, I made zero cash, which just proves that activities that give you more cash are more enjoyable too.

Doing that means you don't enjoy the movie, elite, or both. While its each to their own and you can do anything how you please, your mind is going to be so blown when you find a movie or game you actually enjoy :)
 
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