The only problem with 5 billion credits is..

Couldn't have illustrated the complete imbalance of mining income better myself.
True, but why have a snoozefest doing something I really don't enjoy, to get something I'm quite prepared to wait for? I'll enjoy the trip out and back, it'll take a couple of days, and I will have the opportunity to unlock 3 of the Colonia engineers and pin their blueprints. A total win in my books! (this CMDR doesn't have the combat rank to unlock #4 engineer)
 

Deleted member 182079

D
Some of you guys have weird views about playing the game. I just cruise round the galaxy looking for things that I enjoy. I prefer to have fun than money. Take last night for instance. I thought I'd have fun doing a bit of mining while I watched a couple of films. 6 hours of enjoyable relaxation and boom! I got 1.7 billion for my LTDs, which proves that the cash just comes if you do what you enjoy - no need to grind.

A couple of days ago, i decided to unlock the human tech-broker stuff. I never had such a frustrating time just running around looking for stuff that wasn't there. I finally achieved two modules after 12 hours of frustration, and to add insult to injury, I made zero cash, which just proves that activities that give you more cash are more enjoyable too.
Could easily say the same to you, sorry... playing the game while watching TV etc. is quite weird in itself, but also your comment on cruising around the galaxy doing things you enjoy which kind of suggests that credits come by easily without any effort - while it's certainly easier to make credits now than ever before, there's definitely some grinding involved and especially when one's credit balance is a whopping 260+ billion (taken from your screenshot in your mining thread earlier).

If grinding credits is the source of your fun though, then by all means play as you see fit, I'm not judging.

To put things into context though, I have just about 5bn in total assets now on my main account, on which I clocked about 2,000 hours (give/take) over almost 5 years. I did a few silly things to burn through some credits I previously earned due to a lack of a credit sink, so at best my total assets would've been about 10bn. Many of those were through early exploits (pre 3.3) and mining, plus a few high ticket single hop delivery missions.

For me, the more fun activities definitely pay less (messing about flying FA Off, some light combat, mining in a small ship for short bursts of time, etc.), so I guess it depends which of those are entertaining for the individual. But in order to make phat stacks grinding is certainly required if you want things quickly (and that I guess is the big caveat).

I'm catching myself mining my soul out in Borann over the weekend, but then I realise I still have 3-4 months until FCs go live, and can take my sweet time without having to go on marathon mining runs (which quite frankly a 6 hour trip mining 500t+ of the same commodity would be... I tend to get utterly bored after about an hour and a half with any one activity, mining or otherwise).

So what was my point again? Never mind:)
 
Funnily enough, I've come on tonight to grab a quick assassination or two... this is my board:

1585564722522.png


Of course, no miner would ever be seen dead working that much for such a pittance. Classic example of classic Elite Dangerous design; don't do what the game puts to you... just find the broken mechanics and exploit them.
 
I'm catching myself mining my soul out in Borann over the weekend, but then I realise I still have 3-4 months until FCs go live, and can take my sweet time without having to go on marathon mining runs (which quite frankly a 6 hour trip mining 500t+ of the same commodity would be... I tend to get utterly bored after about an hour and a half with any one activity, mining or otherwise).

So what was my point again? Never mind:)
^^^ This.... why 'grind' when there is still about 3 months to go?
 

Deleted member 182079

D
Funnily enough, I've come on tonight to grab a quick assassination or two... this is my board:

View attachment 167302

Of course, no miner would ever be seen dead working that much for such a pittance. Classic example of classic Elite Dangerous design; don't do what the game puts to you... just find the broken mechanics and exploit them.
I tried to play those missions by either stacking them (spawn rate of relevant commodities in ring suddenly decreases) or just go happy go lucky mining all asteroids and then hope I find enough matching missions (none to be found).

I often feel the game actively works against me if trying to play it conservatively.
 
You'd need time to mine for the all the Tritium, though. If you free some time by grinding creds for the upkeep now in advance you might be OK to mine it for a couple of weeks at the 1-2 spots we know and get going when it releases.

I'm wondering how many are going to get stuck 4000ly above or below the galactic plane, without a way to refuel. The upside is, they'll be able to sell their data for the discovery.
 
The only problem with five billion credits is that it doesn't fix underlying issues with the game's money supply.

A five billion initial layout, plus maintenance costs, is enough to introduce some scarcity with fleet carriers themselves, but this will still amount to just another transient money sink that does little more than encourage people to game a broken economic system more aggressively.
 
The only problem with five billion credits is that it doesn't fix underlying issues with the game's money supply.

A five billion initial layout, plus maintenance costs, is enough to introduce some scarcity with fleet carriers themselves, but this will still amount to just another transient money sink that does little more than encourage people to game a broken economic system more aggressively.

A money sink without a player driven economy is quite pointless. None of those credits are in circulation within the economy, nor do they have any effect on the economy of the game.

I find the BGS kind of humorous. People complain about EVE and don't seem to realize that's basically what the BGS is. Instead of actual people and tangible assets being used, it's all calculated behind the scenes on a scale without any real resource or economic impact. There are still peons running around doing similar tasks, but the economic scale is nonexistent. There's really no such thing as a war of attrition in Elite Dangerous because attrition isn't something modeled in the game. Why? Because credits and resources have no real value. Both have infinite re-spawn for the purpose of playing a different kind of spreadsheet online.

A player driven economy would actually give players the leverage necessary to get FDev to balance the economy, as well as the means to earn credits.
 
I don't watch movies when I play. Nor the other way round.

This (mostly).

If I need to watch a movie for entertainment while I play a game, chances are I could get just as much entertainment simply by watching a movie or playing a different game.

The only time I look for alternate entertainment while playing ED is when I'm doing stuff like travelling to Colonia, which sort of scratches my RPing itch by making me feel like I'm a deep-space transport pilot who's bored out of his skull because there's nothing to do... and I'm not sure if that's a good thing or not. :unsure:
 
Considering how long we have waited for new content, it's quite sad that a lot of people will be excluded from getting this content.

If they had an alternative option like the Panther then that may allow those lacking the funds a new path to getting the credits.
Frontier has a habit of not advertising their stuff in the best way. Sometimes what turns out to be the best update feature isn't even talked about. There may yet be something else with the carriers. No I have no insider information, just experience.

On the other hand, it can be just carriers and then you are correct.
 
Aw yiss, this I can get behind. I've already made a post "detailing" exploration data "rushes", so i'm not going to bother putting that here.
  • <Someone passionate about combat please insert the sweet spot for that>.
OK how 'bout this...
Certain bounty vouchers/combat bonds earned In a certain system for a certain amount of time would pay around 500-800% for a certain amount of time. (like a week, not several months.). And there would only be one rush every week or two. I.e., vouchers one week, explo. data the next, opals after that, so on and so-forth. Something to mix it up a little, and give everyone something to make money off of, instead of the same damn thing all year round. Just because starring at rocks 24/7 sounds fun to some people doesn't mean it's fun for the rest of us.
 
I agree with bringing the other career paths' earning potential closer to mining. With 100 - 200 million per hour being the norm for mining, combat and trade should be close to that. I personally think 80 - 100 million an hour is the sweet spot and I would be fine if mining was brought down to that level too. I don't think we can go back to anything less than that without turning players off.
 
Back
Top Bottom