Aliens in Elite: Dangerous

I hope we do come across alien life forms of different variety. But, I don't necessarily want to kill the life I come across. It wold be cool to have first contact type scenarios where you could learn things from them and visa versa.

Some of us don't play Elite to kill everything that moves. So I hope that we can make friends with/establish trade routes with alien life.

Perhaps (when we can crew our ships) take on alien life as crew members! The possibilities are endless!
 
I agree with you, Nuarda. I would love to have a alien cook in my crew. Imagine the extremely disgusting (but tasty! :eek: :S) alien dishes that s/he (it?) would cook...
 
I'm interested in finding out how they plan to model lifeforms on planets with different environments, with different gravitational and/or magnetic field strength, with different numbers of satellites and suns, and even different biochemistry (e.g. based on silicon, or even metal-oxides for high-temperature environments). There's been a lot of speculation on the last bit in particular, and I would hope that FD have some biochemistry nerds that they can get on board or at the very least consult with, so that procedurally generating such lifeforms can be based upon science, however simplified and abstracted it has to be in order to work in a real-time, just-in-time model.

For civilisations, we've got a lot of research and we have entire fields of study devoted to finding the abstractions and laws of such multi-entity organisms - it would be nice if people that have real knowledge of that subject can also be made part of the process of working such stuff out in the game - as long as they remember it's meant to be fun!

A simple thing as an extra digit on the end of each of our limbs would probably have had a profound effect upon our science, our technology, and our culture. Working out how form and function interact would be a major challenge, especially in the context of lifeforms with different shapes, behaviour, lifespans, forms of communication and organisational structures. I doubt anyone will bother with that level of complexity, but it would be amazing if they did and an endless source of discovery for the explorers amongst us.

PG languages based upon the cultures and behaviours of alternative lifeforms, PG cultural artefacts, modelling likely forms of sustenance and danger based upon body chemistry...there's infinite possibilities and only so much CPU time to go around. Still, I'm willing to be in for the long haul to see what the Braben Bunch can come up with.
 
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I hope we do come across alien life forms of different variety. But, I don't necessarily want to kill the life I come across. It wold be cool to have first contact type scenarios where you could learn things from them and visa versa.

Some of us don't play Elite to kill everything that moves. So I hope that we can make friends with/establish trade routes with alien life.

The interaction with NPCs should have more depth. Now when you encounter them it's either attack, get attacked or leave it alone. The Comms messages are simplistic. Players should interact with NPCs in a variety of ways.

I hope they add more sentient aliens that look very different. They must not be humans with some alien makeup. :p

There's been a lot of speculation on the last bit in particular, and I would hope that FD have some biochemistry nerds that they can get on board or at the very least consult with, so that procedurally generating such lifeforms can be based upon science, however simplified and abstracted it has to be in order to work in a real-time, just-in-time model.

I think the aliens will be handcrafted. Procedurally generating them would be difficult.
 
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I've seen them... more and more reports are coming in. Data cllected. Sightings recorded. Strange goings on! Aliens I tell ya!
 
I'm interested in finding out how they plan to model lifeforms on planets with different environments, with different gravitational and/or magnetic field strength, with different numbers of satellites and suns, and even different biochemistry (e.g. based on silicon, or even metal-oxides for high-temperature environments). There's been a lot of speculation on the last bit in particular, and I would hope that FD have some biochemistry nerds that they can get on board or at the very least consult with, so that procedurally generating such lifeforms can be based upon science, however simplified and abstracted it has to be in order to work in a real-time, just-in-time model.

For civilisations, we've got a lot of research and we have entire fields of study devoted to finding the abstractions and laws of such multi-entity organisms - it would be nice if people that have real knowledge of that subject can also be made part of the process of working such stuff out in the game - as long as they remember it's meant to be fun!

A simple thing as an extra digit on the end of each of our limbs would probably have had a profound effect upon our science, our technology, and our culture. Working out how form and function interact would be a major challenge, especially in the context of lifeforms with different shapes, behaviour, lifespans, forms of communication and organisational structures. I doubt anyone will bother with that level of complexity, but it would be amazing if they did and an endless source of discovery for the explorers amongst us.

PG languages based upon the cultures and behaviours of alternative lifeforms, PG cultural artefacts, modelling likely forms of sustenance and danger based upon body chemistry...there's infinite possibilities and only so much CPU time to go around. Still, I'm willing to be in for the long haul to see what the Braben Bunch can come up with.


Since all these aliens don't end coming from Earth-like enviroments (yes, Star Trek and Stargate! I am looking to you!:mad:) I'll accept any alien in my crew.:D
 
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The interaction with NPCs should have more depth. Now when you encounter them it's either attack, get attacked or leave it alone. The Comms messages are simplistic. Players should interact with NPCs in a variety of ways.

I hope they add more sentient aliens that look very different. They must not be humans with some alien makeup. :p



I think the aliens will be handcrafted. Procedurally generating them would be difficult.

I agree with you, Cosmo. Procedurally generated aliens would probably be impossible.
 
Procedural Generation of Sentient Species IS Possible

I realize that this thread is pretty much dead, but reading through the posts I felt compelled to refute the notion that procedurally generating races on a very detailed level is impossible. Yes, it won't be possible in ED, but in a 'spiritual successor' another 20 years from now? Relative proverbial child's play. Like vr in the 90s vs. vr today.
 
I could imagine something like the Iconians from STO. An ancient alien race that started near the start of the universe. Leaders of a vast empire back then stretching across the galaxy. Everyone in the galaxy forces them out blah blah. They will have really creepy looking ships that you see 1 in a billion chance after your FSD mysteriously getting disrupted. And Frontiers way of developing the story of the game is every one person has an impact on the galaxy sort of thing means they could say for example this many people attempted to attack them out of the amount of people that encounted these aliens so that will influence the future. One person shoots some alien and they start to massacre everything in the galaxy. My ideas on the alien thing. It would work well in a game like this where yo are restricted to your mk.1 eyeball looking out of a restricted cockpit (depending on the ship you fly) and your sensors.
 
I realize that this thread is pretty much dead, but reading through the posts I felt compelled to refute the notion that procedurally generating races on a very detailed level is impossible. Yes, it won't be possible in ED, but in a 'spiritual successor' another 20 years from now? Relative proverbial child's play. Like vr in the 90s vs. vr today.

Yeah, but we wanted to see procedural generated aliens now! :(

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I could imagine something like the Iconians from STO. An ancient alien race that started near the start of the universe. Leaders of a vast empire back then stretching across the galaxy. Everyone in the galaxy forces them out blah blah. They will have really creepy looking ships that you see 1 in a billion chance after your FSD mysteriously getting disrupted. And Frontiers way of developing the story of the game is every one person has an impact on the galaxy sort of thing means they could say for example this many people attempted to attack them out of the amount of people that encounted these aliens so that will influence the future. One person shoots some alien and they start to massacre everything in the galaxy. My ideas on the alien thing. It would work well in a game like this where yo are restricted to your mk.1 eyeball looking out of a restricted cockpit (depending on the ship you fly) and your sensors.


Eeerrr... someone in there can translate this? I think this is English, but the almost absence of punctuations is confusing. :S
 
I for one, like that at present, Humanity is the only Space faring race.
Procedurally generating the carbon and ammonia based animal life on the worlds we discover would be awesome, but I dislike, to a great degree, how Sci Fi games use the "planet of hats" approach to alien civilizations.
Not only do Alien civilizations come across as monolithic stereotypes, except for a few story line characters maybe, but they are always human stereo-types.
It is the staple of the 4X games; the noble warrior race, the plutocrates, the theocrats, the Hippies, The communists.
Which makes a odd comparison to the Humans in Elite, where we have 3 Major Factions, Thousands of minor Independents, and within the Major Factions dozens minor interests within each.

If we want Aliens, they need to be firstly; truly alien and secondly; not Planet of the Hats

Hence I am happy any Thargoids, or anything else that might be out beyond, is not being rushed
 
101 108 105 116 101 032 100 097 110 103 101 114 111 117 115 013 010

101 = e
115 013 010 = s
097 110 103 = n

Figure it out.
 
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I would like to see battles raging in certain territories that put humans against aliens.

I would like to massive battles between groups of aliens that would just annihilate any human ships in fractions of a second! I'd like to see the sort of space battles that destroy moons and planets! Or at least evidence of battles like that, but thousands of years old.

In fact I'd like to see anything out of the ordinary other than big balls of rock and gas! I want to see massive space grave yards full of dead scraps of alien ships that would have been over 100KM long! I want to see remains of planetary rings, and space elevators, solar reflectors, massive planetary engineering, and huge orbital defence networks - like we could only dream of - and all smashed up by someone or something so powerful that it threatens the very Galaxy!! Or ships just floating in space dead and lifeless, that (when we have the FPS thingy) we can dock with - and find out why they are dead!

I also have other ideas for FPS type scenarios...

Brian :)
 
Much too simple, really...

101 108 105 116 101 032 100 097 110 103 101 114 111 117 115 013 010

101 = e
115 013 010 = s
097 110 103 = n

Figure it out.

I don't know why the community is having such a hard time figuring this out. They're all looking too hard, and missing the obvious. All you need to do (knock on wood), assuming this secret/message/easter egg is somehow encoded as the sound-bytes (a rather big assumption I might add), is just inject the bit sequences (or parts of them rather) into certain registers/memory addresses (break out the old memory address monitor utilities (monitoring the stack, etc)/hex editors (specifically for client-side save files)/packet sniffers (for server side communications; *not endorsing, approving, or recommending this in any way, shape, or form*)), and eventually you'll find (at least) two "things" that are linked to the sequences: one that generates them; another that somehow verifies them against some criteria.
 
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