🦙 Developer Journal: South America Pack🦙

Chante Goodman

Community Manager
Frontier
Hello lovely zookeepers!

Welcome to another Planet Zoo Developer Journal! This brings us up to 18 since we first announced Planet Zoo. Time flies! In this Developer Journal, we will be talking about the South America Pack.
Please welcome Designer Emma Rydstrom and Programmer Peter Munn.

(Please excuse the fact there's no photo for this Developer Journal, it is because the team are working from home due to the COVID-19 pandemic.)

Hayo all! We're excited to talk about all the great things coming to Planet Zoo with the South America Pack!

Emma:
The community have so much to be excited about, from the five amazing new animals, to the vibrant new scenery pieces, to new features that will be really useful and valuable when managing your zoos! As a Game Designer, I primarily focused on the new features and mechanics in the free Update 1.2, such as developing the new Education Management Screen alongside the UI team and designing how decreasing the negative influence radius of Staff Facilities would work. In the South America Pack, I worked on the new animals alongside fellow Designer Dave Bamber, balancing their behaviours and needs to make them as realistic as possible.

When it came to creating the pack, we knew we wanted to venture into South America and meet some of the animals there! We also thought about how the new building pieces go with the new and existing animals to make interesting habitats and environments. Creativity and flexibility is really important too, so we considered how players may want to use scenery pieces to build. We also created lush plants and vines to allow players to make beautiful, natural environments.


Peter:
Yes, with Update 1.2, which is going out alongside the South America Pack, we made a lot of changes thanks to feedback from our community. We’ve made some big changes to the Guest Information Panel, which will now better reflect the way the underlying guest simulation works, particularly with the balancing changes that have been made to the guests. There is now a “Guest History” tab which will give you a rundown on how a guest felt about their zoo stay, giving an idea of where the zoo can be improved or why a guest is unhappy. We’ve also added a visit progress bar that estimates when a guest is likely to leave the zoo! Not only that, but we've introduced the ability to use scenery to help reduce the impact staff facilities have on guest happiness, making it possible to place these closer to where guests wander than previously possible.

Going back to the South America Pack, we've added over 250 new scenery pieces including temple architecture and jungle foliage. The goal was to allow the players to create lost civilisations in the depths of an overgrown jungle, or expand their existing zoos with new themed areas. The new scenery reminds me of something out of an adventure film, and we've even got some treasures like the golden Llama statue, that was teased on social, among other golden decorations. I really like the new stone temple building pieces. I've always really liked that style of architecture, so it's going to be great seeing our community use them to create amazing blueprints! It's going to be really cool to see what the players are able to do with them, especially once they mix them with the existing scenery and building pieces.


Emma:
We're really looking forward to you all getting your hands on the animals included. They're amazing new additions to Planet Zoo. The Llamas are so cool and sassy, and the Capuchin Monkeys are really funny! All the new animals had different challenges and requirements. For the Jaguars, the biggest challenge was getting them to swim and climb the right amount, whereas for the Llamas, I spent a lot of time making sure they herd and graze enough. For me, the Giant Anteater was the hardest to add in! They're the animal I knew the least about before working on this Pack, whereas with all the other animals I already had a fairly good idea of how they behave. However, with the Giant Anteater, I had to do more research to figure out how to make them feel like real, living animals. The Giant Anteater has to be my favourite animal in the Pack now! They're so cute, and I really like their weird and funny tongues. They were also one of my favourite animals when I played Zoo Tycoon as a child, so it's great to see them in a game I'm working on!

Peter:
That's awesome; my favourite is the Capuchin Monkey! They're also cute, and a lot of fun to watch. Certainly, the trickiest thing to do was getting the Giant Anteater's tail right! The Character Artists and Animators worked really hard to make sure the tail looked fluffy enough, and moved convincingly. They've done a fantastic job!

Emma:
I love the new bin and bench too! They're so colourful and bright, and I love all the detail that has gone into making them. Another new addition I really like, which is actually free so will be included in Update 1.2, is the new golden path. It's so nice and reflective, which I think is really cool! I'm so excited about everyone seeing all the hard work that has gone into developing the South America Pack, and Update 1.2. I think the team have done an amazing job bringing everything to life.

Peter:
Same here, I really love all the amazing buildings that the community make, so I’m looking forward to seeing what you do with the new scenery pieces. Also, since I had a particular focus on it, I’m also hoping you find the changes we’ve made to guests in Update 1.2 convenient and much more enjoyable.
 
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Interesting read :) As excited as I am for the animals, I'm also really looking forward to the new guest information and especially the education management.
 
Reflecting golden path???? Uuuuhhh. I'm still team free update. The DLC disapoints me a bit, but the free update? Can't wait to get my hands on it and check all the genetics and the path and ... everything!
 
Some really great stuff in there and a lot to look forward to! Amazing animals in the pack and great features in the free update, but I gotta say I don't know how I should feel about this...

[...]
Going back to the South America Pack, we've added over 250 new scenery pieces including temple architecture and jungle foliage. The goal was to allow the players to create lost civilisations in the depths of an overgrown jungle, or expand their existing zoos with new themed areas. The new scenery reminds me of something out of an adventure film, and we've even got some treasures like the golden Llama statue, that was teased on social, among other golden decorations. I really like the new stone temple building pieces. [...]

When looking at new pieces that are added to this game they should remind you of modern zoos and their architecture, not an adventure movie set or what a jungle ride in a theme park would look like. I just don't know what to make of it and can't help but feel disappointed when I read and see stuff like this in regard to what is supposed to be a ZOO game. It kinda makes me worried again that this game is looked at and approached way more from the theme park perspective than that of what an actual zoo looks and operates like :/
 

Chante Goodman

Community Manager
Frontier
Hey @Nioell! The devs finding inspiration for building pieces in interesting places and the fact this is a zoo game aren't mutually exclusive. Out of the 250 new pieces, many of them are versatile for a variety of different themed zoos, and it makes sense for the new pieces to be inspired by architecture from the namesakes of the pack. If you were to use all the themed pieces together, you'd be able to create some grandiose and beautiful buildings, but that doesn't mean that these items cannot be used for those interested in creating the most realistic zoos possible. We look at creating pieces that all of community would benefit from, which spans from those who want to make the zoo they've seen down the road in their hometown, to people who want to make zoos straight out of fantasy. Additionally, the Planet games are known for their piece-by-piece building options, so we are constantly looking to add more variety for our players! The team have done a great job of catering to the wide range of players we have.
 
I already love this anteater! And the other animals from this DLC!

And I also like to build thematically, it sets the mood and the variety (and the textures in this game are incredible, animals, plants or objects), while enjoying more classic and basic pieces, necessary for realism and other atmospheres. I would like more panels, statues, means of writing on the walls, special effects with fish, butterflies, etc., like others.

I hope we will continue to see this happen, with even more animals!

Thank you for your work, I am in love with this game and its possibilities! <3
 
I totally agree with @Nioell.

The goal was to allow the players to create lost civilisations in the depths of an overgrown jungle, or expand their existing zoos with new themed areas.

The thing is this game is called Planet Zoo. So for me it's a zoo game. However the first goal of the pack seems to create a lost civilization in the depths of an overgrown jungle, after that comes the zoo notion that you could expand your zoo with new themed areas. What I think should be core of Planet Zoo is how zoo's function. So there are a lot of zoo's who have a temple themed greenhouse, you could focus on that with this pack. However it now seems that Frontier wants us to build enormous (remember the Polar Bear conditions) themed wildlife parks. While most zoos in real life have to balance between a little bit of theming/landscaping/enrichment/behind the scenes.

The argument that pieces are versatile and could be used by all kinds of builders is a bit of an open door to me. All creative builders have used objects in ways frontier could never think of, so I'm not afraid that this won't be the case with this DLC. However there could be some focus on real life zoo's in this DLC. For example South America in zoo's have aviaries with ibisses and such, or jaguars have netted exhibits. So this pack could also have some aviary objects instead of only themed pieces.

On a side note, some months ago "the modern zoo" was praised a lot in Planet Zoo. In real life zoo's can't clip flamingo's anymore because of animal welfare reasons and laws. So they've to switch their open air exhibits for flamingo's to netted ones. I would like to see that in Planet Zoo, because that's what a real "modern zoo" would do.
 
I still dont 100 percent believe frontier is getting these dlc packs perfect. I still find myself making an african zoo with a big cat section and primate area. Why cause it is easy to group them together with variety. I still think these packs should have 250 new pieces. 6 habitat species and 2 exhibit animals. Like for this one would it have been that hard to reskin the bairds tapir and gift us a malayan tapir? I suppose the danger is they get lazy and reskin all the animals. At the very least it should be 4 and 2 exhibit animals. Like a for this one a additional glass frog or Micrurus corallinus or anaconda would have made it perfect
 
I still dont 100 percent believe frontier is getting these dlc packs perfect. I still find myself making an african zoo with a big cat section and primate area. Why cause it is easy to group them together with variety. I still think these packs should have 250 new pieces. 6 habitat species and 2 exhibit animals. Like for this one would it have been that hard to reskin the bairds tapir and gift us a malayan tapir? I suppose the danger is they get lazy and reskin all the animals. At the very least it should be 4 and 2 exhibit animals. Like a for this one a additional glass frog or Micrurus corallinus or anaconda would have made it perfect

Giving us a pack with 6 animals instead of four would extend the release date by months. I'm not sure how long it takes to do exhibit animals, but I'm sure it's not as easy as you believe it is. Also, none of the animals are just simple reskins. Even the Arctic wolf behaves differently and has a slightly different model to the timber wolf. By saying "would it have been that hard to reskin the Baird's tapir and gift us a Malayan tapir", you are showing that you have no understanding of how much work goes into each animal (and also that you've never seen one or the other to compare them - a reskin would not even come close to giving us an accurate Malayan tapir).

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As to the thread itself, these journals are interesting. I don't think it's fair to read too much into what the devs are saying. Feedback on what kind of building pieces people would like in the future has been given already, and either Bo or Chante (I can't remember who) has said that the feedback has been passed on (this was in the DLC announcement thread). So in a future DLC we might see more basic 'zoo' pieces and less extravagent theming.
 
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