I’d like more commanders in the Open

Given that CGs and Powerplay are pan-modal features, it's not so much that those who prefer to play in Open have been "abandoned" - more that the game was not designed to revolve around them in the first place.

Now, this is the kind for person Fdev allows to call themselves a "volunteer moderator".

You see guys. The game was not designed for open play. This is a solo game. Those are the facts.

There is no better structure ever created for a game to a player market. To allow players to control space and build stations and modules.

This will just never be the case. There will never be meaningful pvp. Hell, there isn't even real piracy (just some rennassaince festival leftovers who like to pick pocket while rattling their wooden sword).

Fdev has made it clear. Just fly you amazingly designed ship. Around their absolutely remarkable universe. Forget the fact that you are doing nothing for no reason.
 
I think this may be my biggest gripe with engineering, besides the grind. Fighting an unengineered ship feels like cheating, while fighting another fully engineered ship takes forever and kinda takes any joy out of it. I always imagined dogfights in space as a much more fast paced and frantic affair.

It's awful dude. Awful. I engineer my ships because... well... I should? PvP is not fun. I just keep burning out of interdictions of epeeners in their google fits. Enjoy!
 

Robert Maynard

Volunteer Moderator
Now, this is the kind for person Fdev allows to call themselves a "volunteer moderator".
Indeed - moderators are volunteers drawn from the forum user-base - so firstly forum users. Like other forum users moderators enjoy the privilege of expressing their opinions on topics and participating in forum discussions (in threads that they do not moderate, of course).
You see guys. The game was not designed for open play. This is a solo game. Those are the facts.
Nope. The game is designed to be affected by all players, regardless of game mode - it's PvP that's the optional extra (and therefore not a determining factor in any game feature apart from CQC).
There is no better structure ever created for a game to a player market. To allow players to control space and build stations and modules.

This will just never be the case. There will never be meaningful pvp. Hell, there isn't even real piracy (just some rennassaince festival leftovers who like to pick pocket while rattling their wooden sword).

Fdev has made it clear. Just fly you amazingly designed ship. Around their absolutely remarkable universe. Forget the fact that you are doing nothing for no reason.
Frontier chose not to try to go down the EVE-like route with their game.
 
Nope. The game is designed to be affected by all players, regardless of game mode - it's PvP that's the optional extra (and therefore not a determining factor in any game feature apart from CQC).

Frontier chose not to try to go down the EVE-like route with their game.

And that's exactly why they game the most amazing hollow shell of game that was ever constructed. And that's exactly why they can never release meaningful content in an environment that demands it. Sad really.
 

Robert Maynard

Volunteer Moderator
And that's exactly why they game the most amazing hollow shell of game that was ever constructed. And that's exactly why they can never release meaningful content in an environment that demands it. Sad really.
Sad for those wanting "EVE-with-cockpits" maybe.

Did CCP not try that at one point?
 
It is grossly exaggerated, agreed, but I do take issue with the part of your statement that I bolded. Decreasing player base hurts all of us and no player deserves to be the object some people vent their frustration on. Besides, I call bull on the argument that people are only doing this because they are bored due to a lack of CGs. As far as I can tell, this has been happening for about as long as Felicity has been in Deciat.

If we, as a community, want to keep pointing the finger at FD for all of the game's misfortunes, we must be better than them.
Yeah but maybe once they see their player base dwindling it'll light a fire in them to finally do something about it. People have been making posts on this forum complaining about gankers for years and not only have they done absolutely nothing about it, they've taken away the only things that kept the gankers busy.

You can call bull all you want but I was there and I did it. When I used to gank I spent most of my time at the CG and same with all my ganking buddies. We would try to gank players while the player police force would try to stop us and it was a great time.
After CG's in the bubble started to dwindle we had to get more creative and go to high traffic systems like Deciat.

I'm telling you right now, if Frontier took a few systems and called them the battlegrounds or something and came up with some kind of PvP reward system the you could only get there, you would see ganking in the bubble get cut in half overnight.
Given that CGs and Powerplay are pan-modal features, it's not so much that those who prefer to play in Open have been "abandoned" - more that the game was not designed to revolve around them in the first place.
Honestly, do you just read the first sentence of someones comment before replying? I think I've made that pretty clear and where did I say "those who prefer open" have been abandoned? I specifically said pvpers have been completely abandoned due to the removal of CG's and the direct result of that is more players ganking in high traffic areas.
 
Eh, I usually stay away from threads like these, because they go in circles and nothing will change anyway, but what the hell… here we go.

Reasons why I gave up on Open:

1. Rubber banding, occasional increased arrival times in systems, blocked docking pads and other network related issues I’m mostly not experiencing in Solo.
2. Engineers
3. Shield Cell banks
4. Hull Reinforcement Packages

So I’m doing all of the 3 professions in Elite (Combat, Trading, Exploring) that is why I fly multi-role ships. Now let’s assume I’m in a Python doing some trade runs and I get interdicted by another Python. Now I’ve got guns, my opponent got guns. I decide I could handle the guy and we duke it out. Even if my opponent is better and I lose, at least I had the feeling I could do something about it, maybe give my opponent a bloody nose even. Hopefully both of us had a great time.

That is not how it currently works however. Right now if I get interdicted I can assume I’m fighting against a souped up murder-boat thanks to points 2-4. Unless my opponent totally sucks, my chances of surviving the battle of attrition are very low (which is combat in Elite basically). So the only option is to roll with my eyes (annoyance) and high wake out as fast as possible. Every. Single. Time. Annoying and boring. The thrill of Open is just not worth it to me with the state the game is currently in.

Yes I could buy a better hull, reinforcement packages and shield cell banks myself and I do, but there is a fine line between taking measures that ensure your survival and gimping your ship for the sake of survival up to a point where anything but combat would be pointless.

I’m not expecting to win against a Corvette while flying a Type-9 or with a small ship against a big one, but all the stuff Frontier added just increased the gap between having a fighting chance and total obliteration.

(You don’t need to show me videos of Sidewinders destroying Anacondas. I’m aware that there are exceptionally good pilots)


I was going to write something about why I enjoy ganking and being ganked in Dark Souls (2,3), but it can be condensed to the following points:

  • Never assume you are attacking or defending yourself against a total pushover
  • Gear has very little to do with your performance as an invader/defender

Edit: Formatting
 
You can call bull all you want but I was there and I did it. When I used to gank I spent most of my time at the CG and same with all my ganking buddies. We would try to gank players while the player police force would try to stop us and it was a great time.
After CG's in the bubble started to dwindle we had to get more creative and go to high traffic systems like Deciat.
It does sound like good fun, though. But why not hang out in Shinrarta, though? A lot less likely to find new players visiting their first engineer there.
 

Robert Maynard

Volunteer Moderator
Honestly, do you just read the first sentence of someones comment before replying?
No.
I think I've made that pretty clear and where did I say "those who prefer open" have been abandoned?
No more so than players in other modes who enjoy CGs. They are, I think, expected to make a return at some point.
I specifically said pvpers have been completely abandoned due to the removal of CG's and the direct result of that is more players ganking in high traffic areas.
I'm not sure that the aim of Community Goals was to provide a "fish in the barrel" experience for PvPers.

That some express their dissatisfaction by resorting to ganking is obvious - however I doubt that it does any favours to the rest of those who enjoy PvP.
 
Sad for those wanting "EVE-with-cockpits" maybe.

Did CCP not try that at one point?

That game has a rich player base for a very long time and never stressed the dev team with a constant and insatiable appetite for more endgame. Say what you want... your game is struggling for the exact reasons I'm pointing out. Their game had its problems but is one of the longest running mmos of all time... legendary ad a matter of fact.

Borrowing concepts from Eve seems like a good thing. But you probably had a ship blown up and nearly slit your wrists over it. Elite is your safe haven. Enjoy your indestructible FC.
 
Did they? EvE with cockpits sounds amazing to me xD. I would still play EvE frankly (and ED) if I still had a working PC. It runs horribly on my work laptop xD.

It's the only thing eve lacked. EVE is a shining example , and the only.example of what a sandbox actually is. It's the last sandbox.

And funny, their number didnt start to dwindle until CCP started protecting noobs, making it possible to run a solo POS and changing the way null sec worked. Imagine that.
 
It does sound like good fun, though. But why not hang out in Shinrarta, though? A lot less likely to find new players visiting their first engineer there.
We did. We would just go to any high traffic system but when Shinrarta was dead we'd have to find somewhere else.

If you ever pay attention to the player threat chart on inara you'll see that Shinrarta is always the highest and has the most player murders. Deciat is actually pretty low threat most of the time.
 
Yeah but maybe once they see their player base dwindling it'll light a fire in them to finally do something about it. People have been making posts on this forum complaining about gankers for years and not only have they done absolutely nothing about it, they've taken away the only things that kept the gankers busy.

You can call bull all you want but I was there and I did it. When I used to gank I spent most of my time at the CG and same with all my ganking buddies. We would try to gank players while the player police force would try to stop us and it was a great time.
After CG's in the bubble started to dwindle we had to get more creative and go to high traffic systems like Deciat.

I'm telling you right now, if Frontier took a few systems and called them the battlegrounds or something and came up with some kind of PvP reward system the you could only get there, you would see ganking in the bubble get cut in half overnight.

Honestly, do you just read the first sentence of someones comment before replying? I think I've made that pretty clear and where did I say "those who prefer open" have been abandoned? I specifically said pvpers have been completely abandoned due to the removal of CG's and the direct result of that is more players ganking in high traffic areas.

I dont think pvp need designated areas at all. Just communicate with people and set things up. Hell, go to borann and sit on the sun with all the other google fit epeeners. Not hard.

The only problem with PvP is a major one indeed. That's lack of damage due to all these desperate grinds Fdev keep throwing at us under the guise of "new content".
 

Robert Maynard

Volunteer Moderator
That game has a rich player base for a very long time and never stressed the dev team with a constant and insatiable appetite for more endgame. Say what you want... your game is struggling for the exact reasons I'm pointing out. Their game had its problems but is one of the longest running mmos of all time... legendary ad a matter of fact.
How's it doing now that it's gone free-to-play?

.... and I think I read something about a mobile version?
Borrowing concepts from Eve seems like a good thing. But you probably had a ship blown up and nearly slit your wrists over it. Elite is your safe haven. Enjoy your indestructible FC.
Depends on the concept and the implementation.

Nothing so dramatic - I don't find silent gankers much "fun" to play with though - so I don't waste my time with them.

That some bought the game wanting it to be something else is obvious - however Frontier haven't changed their stance in over seven years of the PvP/PvE debate.
 
Eh, I usually stay away from threads like these, because they go in circles and nothing will change anyway, but what the hell… here we go.

Reasons why I gave up on Open:

1. Rubber banding, occasional increased arrival times in systems, blocked docking pads and other network related issues I’m mostly not experiencing in Solo.
2. Engineers
3. Shield Cell banks
4. Hull Reinforcement Packages

So I’m doing all of the 3 professions in Elite (Combat, Trading, Exploring) that is why I fly multi-role ships. Now let’s assume I’m in a Python doing some trade runs and I get interdicted by another Python. Now I’ve got guns, my opponent got guns. I decide I could handle the guy and we duke it out. Even if my opponent is better and I lose, at least I had the feeling I could do something about it, maybe give my opponent a bloody nose even. Hopefully both of us had a great time.

That is not how it currently works however. Right now if I get interdicted I can assume I’m fighting against a souped up murder-boat thanks to points 2-4. Unless my opponent totally sucks, my chances of surviving the battle of attrition are very low (which is combat in Elite basically). So the only option is to roll with my eyes (annoyance) and high wake out as fast as possible. Every. Single. Time. Annoying and boring. The thrill of Open is just not worth it to me with the state the game is currently in.

Yes I could buy a better hull, reinforcement packages and shield cell banks myself and I do, but there is a fine line between taking measures that ensure your survival and gimping your ship for the sake of survival up to a point where anything but combat would be pointless.

I’m not expecting to win against a Corvette while flying a Type-9 or with a small ship against a big one, but all the stuff Frontier added just increased the gap between having a fighting chance and total obliteration.

(You don’t need to show me videos of Sidewinders destroying Anacondas. I’m aware that there are exceptionally good pilots)


I was going to write something about why I enjoy ganking and being ganked in Dark Souls (2,3), but it can be condensed to the following points:

  • Never assume you are attacking or defending yourself against a total pushover
  • Gear has very little to do with your performance as an invader/defender

Edit: Formatting

This is a great post. And I am a pirate. I completely agree.

But dont you think Fdev put al that defense buff in to protect carebears? Backfired huh. Kind of like an over abundance of NPC interdictjons or them dropping in in my instance. So great.
 
Back
Top Bottom