Believe it or not, I actually agree with this comment
The game, despite its "MMO" claims, is still essentially a single-player game with bolt-on multiplayer aspects. Had it been designed as a "Cut-Throat Galaxy" from inception there would have been a single mode of play. Having PG & Solo incorporated is acknowledgement that a part of the playerbase is already accounted for as not being 'sociable' or only wishing to play in small groups (ignore Mobius for now).
I have no idea of the actual percentage of the curent playerbase who 'prefer' PvP, but the last comment from Frontier indicated it wasn't 'significant' (If i can find that comment I'll link it later) - that, combined with no in-game mechanic to make PvP Combat a 'career' does 'force' those players to play outside of their preference to finance the thing they enjoy, not the best outcome.
From that comment, it can only be assumed that the majority of players are centred on PvE, so the bias in content is going to be where? The majority, of course
So, of course the player base is going to be 'coddled', frontier wants to sell more copies of the game, have players buy cosmetics for Arx... If they were to shift the balance away from PvE they may be losing sufficient income to notice!
So, with the current bias in the game it is no surprise that hotspots like Deciat & SD have a population of "content starved" PvP players (or ganker, or whatever one wishes to call them), because a busy destination that is attractive to the majority of players will present an opportunity for PvP.