I’d like more commanders in the Open

ROFL. Casuals have been gettin ganked for years and nothing has changed. Open is still the most popular mode and will always be

different casuals. so it's not a big deal. Getting killed sometimes is par for the course. You get killed once, you learn from your mistake and do something different (sometimes it's changing destinations ..sometimes it's changing ships ...sometimes it's changing modes...). If it's the same person getting ganked for years, then they deserve it.

do we really consider casual lives the same as real people?
 
People roaming in packs looking to kill new commanders is a MONUMENT to frontier’s failure to create a living universe. The failure is so collossal, one can’t help but stop by and chuckle. The bigger the undertaking, the bigger the potential fall.

After six years, I wonder what it's waiting for?

How many from your friend list still playing after 5-6 years. It’s a game with dwindling budgets, goals, population. It’s headed you know were.
 
Just because people are able to enjoy the game as it sits right now doesn't mean they don't want it to get better. It also doesn't mean that they are happy with the way things are right now. Because being able to enjoy a game and being happy with the way it sits in its current state are two completely separate things.


I can enjoy a good steak dinner even if I think the steak is a bit overcooked. That doesn't mean I wouldn't have liked it to be a bit better. It just means I was able to still enjoy my meal.


I play Elite as it sits right now and I have fun. That doesn't mean I would say no to Frontier implementing new endgame activities for the players. It also doesn't mean I think the game is perfect. There are SEVERAL things that I wish to god Frontier would do to make the game better for me personally, but that isn't gonna stop me from having a good time when I do play the game.


You seem to live in this world where you either are miserable and you hate the game or you are happy and think the game is absolutely perfect and that's not how it works. It's not black and white.

I'm obviously playing the game and enjoy it. You want to have an endgame in a game like this? Scroll up and read my recommendations.

There is a very clear reason for the lackluster, mundane end game content weve been provided thus far. Fleet Carriers are an attempt to push things in the right direction. But, based on the current mechanics of the game and the coddled player base (a fact if you take off your victim glasses an look at it objectively) wont see them utilized as anything other than safe havens.

How do you fix that? Once again, scroll up. Very few have actually addressed the concerns with actual suggestions.
 
I'm obviously playing the game and enjoy it. You want to have an endgame in a game like this? Scroll up and read my recommendations.

There is a very clear reason for the lackluster, mundane end game content weve been provided thus far. Fleet Carriers are an attempt to push things in the right direction. But, based on the current mechanics of the game and the coddled player base (a fact if you take off your victim glasses an look at it objectively) wont see them utilized as anything other than safe havens.

How do you fix that? Once again, scroll up. Very few have actually addressed the concerns with actual suggestions.
It's disingenuous at best to blame the audience for not appreciating given content. Ganking in particular is very niche content. There just aren't a lot of people who like to play the rabbit, and trying to make someone play the rabbit historically gets less-than-glowing reviews. Carrots (enticement via quality emergent PvP that offers more than just a macroed line of text and shots fired seconds later), in these cases, work way better than sticks (attempting to force and/or shame people into the role).
 
People roaming in packs looking to kill new commanders is a MONUMENT to frontier’s failure to create a living universe. The failure is so collossal, one can’t help but stop by and chuckle. The bigger the undertaking, the bigger the potential fall.



How many from your friend list still playing after 5-6 years. It’s a game with dwindling budgets, goals, population. It’s headed you know were.

DOOOOOOOM
 
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different casuals. so it's not a big deal. Getting killed sometimes is par for the course. You get killed once, you learn from your mistake and do something different (sometimes it's changing destinations ..sometimes it's changing ships ...sometimes it's changing modes...). If it's the same person getting ganked for years, then they deserve it.

do we really consider casual lives the same as real people?

No. When you get ganked you should come on the forums and whine. Then when a new game is announced go on their forums and wax poetic about how they should over regulate their game to reduce player interaction and hyper officiate uncouth behavior!

That seems to be the way.
 
I have. Got a response from people currently successfully using that suggestion.

Why don't you give it a try?

It needs a PvP element. Not some botched up PvE mechanic shoehorned into Open.

I've only seen my suggestions and this cheese guys power play idea. The white knights just cling to their usual: your mean and personal attacking me!
 
I've only seen my suggestions and this cheese guys power play idea. The white knights just cling to their usual: your mean and personal attacking me!
Can I have my victim glasses back please?

 
... But, based on the current mechanics of the game and the coddled player base (a fact if you take off your victim glasses an look at it objectively) wont see them utilized as anything other than safe havens.
Believe it or not, I actually agree with this comment :)

The game, despite its "MMO" claims, is still essentially a single-player game with bolt-on multiplayer aspects. Had it been designed as a "Cut-Throat Galaxy" from inception there would have been a single mode of play. Having PG & Solo incorporated is acknowledgement that a part of the playerbase is already accounted for as not being 'sociable' or only wishing to play in small groups (ignore Mobius for now).

I have no idea of the actual percentage of the curent playerbase who 'prefer' PvP, but the last comment from Frontier indicated it wasn't 'significant' (If i can find that comment I'll link it later) - that, combined with no in-game mechanic to make PvP Combat a 'career' does 'force' those players to play outside of their preference to finance the thing they enjoy, not the best outcome.

From that comment, it can only be assumed that the majority of players are centred on PvE, so the bias in content is going to be where? The majority, of course :)

So, of course the player base is going to be 'coddled', frontier wants to sell more copies of the game, have players buy cosmetics for Arx... If they were to shift the balance away from PvE they may be losing sufficient income to notice!

So, with the current bias in the game it is no surprise that hotspots like Deciat & SD have a population of "content starved" PvP players (or ganker, or whatever one wishes to call them), because a busy destination that is attractive to the majority of players will present an opportunity for PvP.
 
I've only seen my suggestions and this cheese guys power play idea. The white knights just cling to their usual: your mean and personal attacking me!
Wings and multi crew need to be functional together. As well as multi crew and srvs.
Believe it or not, I actually agree with this comment :)

The game, despite its "MMO" claims, is still essentially a single-player game with bolt-on multiplayer aspects. Had it been designed as a "Cut-Throat Galaxy" from inception there would have been a single mode of play. Having PG & Solo incorporated is acknowledgement that a part of the playerbase is already accounted for as not being 'sociable' or only wishing to play in small groups (ignore Mobius for now).

I have no idea of the actual percentage of the curent playerbase who 'prefer' PvP, but the last comment from Frontier indicated it wasn't 'significant' (If i can find that comment I'll link it later) - that, combined with no in-game mechanic to make PvP Combat a 'career' does 'force' those players to play outside of their preference to finance the thing they enjoy, not the best outcome.

From that comment, it can only be assumed that the majority of players are centred on PvE, so the bias in content is going to be where? The majority, of course :)

So, of course the player base is going to be 'coddled', frontier wants to sell more copies of the game, have players buy cosmetics for Arx... If they were to shift the balance away from PvE they may be losing sufficient income to notice!

So, with the current bias in the game it is no surprise that hotspots like Deciat & SD have a population of "content starved" PvP players (or ganker, or whatever one wishes to call them), because a busy destination that is attractive to the majority of players will present an opportunity for PvP.
but content doesn’t need to be developed specifically for pvp. I just needs to allow for it. Or in other words create the scenarios in which pvp may occur. Powerplay being a good example. It’s not specifically designed for pvp, but it absolutely allows for it and even has some incentive to partake in it. That’s the issue. We don’t want frontier to hand curate every experience. We want them to give us systems which allow these experience to be created by ourselves freely. But even with the example of powerplay that does not happen because of the number of people who will see something like a blockade in open and just.... switch to solo. It removes the possibility for players to create meaningful in game interactions and experiences.
 
Wings and multi crew need to be functional together. As well as multi crew and srvs.

but content doesn’t need to be developed specifically for pvp. I just needs to allow for it. Or in other words create the scenarios in which pvp may occur. Powerplay being a good example. It’s not specifically designed for pvp, but it absolutely allows for it and even has some incentive to partake in it. That’s the issue. We don’t want frontier to hand curate every experience. We want them to give us systems which allow these experience to be created by ourselves freely. But even with the example of powerplay that does not happen because of the number of people who will see something like a blockade in open and just.... switch to solo. It removes the possibility for players to create meaningful in game interactions and experiences.
To the contrary; it filters out the people who don't want to participate, with the remainder being HIGHLY likely to be retained as participants in the future. That's actually a good thing for you guys!
 
Wings and multi crew need to be functional together. As well as multi crew and srvs.

but content doesn’t need to be developed specifically for pvp. I just needs to allow for it. Or in other words create the scenarios in which pvp may occur. Powerplay being a good example. It’s not specifically designed for pvp, but it absolutely allows for it and even has some incentive to partake in it. That’s the issue. We don’t want frontier to hand curate every experience. We want them to give us systems which allow these experience to be created by ourselves freely. But even with the example of powerplay that does not happen because of the number of people who will see something like a blockade in open and just.... switch to solo. It removes the possibility for players to create meaningful in game interactions and experiences.
I'm not arguing :)
Powerplay is an excellent opportunity - but the outrage in just 'suggesting' making it 'open only' - you've probably read the forum as much as I...
There should be a 'career path' for PvP combat, but I believe Frontier have already 'tied their own hands' in that... I don't have any solution to offer up that wouldn't be treading on ground already covered, many times, in the past - but I do agree in spirit that a solution that didn't further 'split' opinions of the community would be most welcome for everyone.

(apologies to anyone who thought me a total carebear - I can see both sides of the coin)
 
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