. It could be limited, for exemple a keeper could only become a Head Keeper after being fully formed and working in the zoo for X (let's say 10) ingame years. There could be only one new Head Keeper per ingame year, etc, so that it doesn't feel "too easy", but that we still can make bigger zoo and focus on real management
Maybe this Head Keeper thing I was proposed could simply be the level 5 ? I don't remember in which thread, but I had too an idea with the levels for keepers.
For example, level 3 : they automatically run to the dirtiest habitat as soon as cleanliness goes under 60% / run to the animal who is the most starving (the lower the number, the higher the priority). I'm tired of having to tell each ingame month to my keeper (whose only task is to clean the ONE habitat in his workzone) to go clean it because my animals are all getting sick, and this is a kind of micromanagement that should slowly disappear while having a better zoo with better formed people.
Level 5 : you can only form 1 level 5 keeper per ingame year, when a keeper reach level 5, you can, for each habitat in his workzone, set rules where the offspring are automatically sold (to the automatic price already proposed by the game, in CC or in money), or automatically released under some conditions. Someone proposed a bar where you set the minimum and maximum percentage for each caracteristic that make them sellable (for exemple : size 0 - 60, longevitiy 0 - 80 etc).
Maybe also add the possibility to automaticall send an offspring in the trade center ?
There we have two solution :
1 : As soon as an offspring becomes an adult, it triggers the condition and the level 5 keeper runs to sell the offspring if it meets the condition
2 : Every time the level 5 keeper goes into the habitat, it "checks" for sellable animale given the conditions. This implies at least a 1 month tolerance for offspring who fights their parents as soon as they turn adults, to avoid us being attacked by notifications.
Another solution, that could be a first solution to implement to test the popularity of this "auto sell per level 5 keeper", is to just select, for a specie in an habitat, to put the offspring in the Trade Center as soon as it becomes adult. This way people deal with it the way they want (keep it for breeding program, sell it for an higher price than the automatic one etc), and it maybe is simpler for Frontier to implement as there are no conditions on the caracteristics.