Mind going into more detail here? Interesting statement, especially since I can't see how that scenario will play out.if they become part of a movable carrier then it could ruin the dynamics of exploration.
Mind going into more detail here? Interesting statement, especially since I can't see how that scenario will play out.if they become part of a movable carrier then it could ruin the dynamics of exploration.
You'd think that a supposed "endgame" asset like this megaship would, in fact, allow "endgame" players to try a different and slightly novel playstyle, such as going out into the black and being self-sufficient. That would be a refreshing twist to said player's "mid-game" experience.
Mind going into more detail here? Interesting statement, especially since I can't see how that scenario will play out.
You, among select few. Out of curiosity, do you like exploration? Like, going away from the bubble for a few months, past SagA?Is it just me that agree with the Devs that a UC on a portable carrier is not a good thing for the game????![]()
Yes, it is just you, @Leif
Serious, nobody is forced to use/install a UC from a FC.
you want to do it oldschool?
I can kind of agree with that, but on the other hand: what else carrier can give explorers out there in the black except for that UC? What can it do, what I currently can't with modules on my Anaconda? Well, maybe replenish lost SRVs and restore paint. But 150 millions per week for that looks a bit too muchBeing able to go to far flung places, scanning and hoovering up systems then selling, getting creds and tags while moving along further to far flung paces will wreck the dynamics of exploration IMHO
Being able to go to far flung places, scanning and hoovering up systems then selling, getting creds and tags while moving along further to far flung paces will wreck the dynamics of exploration IMHO
Don't forget what will come at its end: the LYR grind. That's where I am right now, and ugh. What wonderful design from Frontier.On a related note, I've been trying out a thoroughly horrible style of exploration these last couple of weeks; I'm exploring purely for cash for one of these blasted carriers and as a consequence I'm leaving a trail of partially scanned systems in my wake, using the atrocious FSS only so long as to establish whether there's valuable planets to detail scan. From an exploration point of view it's pathetic, but I'm curious to see how it compares with the latest get-rich-quick mining fad.
Thank you very much for providing the clip.Here we go, an answer on why Frontier decided not to put UC on carriers:
Source: https://clips.twitch.tv/ResilientConfidentSageTebowing
They don't want to take away the experience of going out and coming back. That explorers could just stay out there and not return to the bubble.
Well, at least it's an answer.
Of course, one could do that right now, without carriers: there are a good number of remote bases out there. I wonder if the devs remember this.
Update: @Viajero wanted me to include the following quotes from FD from elsewhere:
"Just know that [Universal Cartographics] is one of the things the development team here have heard as really important feedback on and obviously moving forward we are going to see what that then entails into the future. It´s not something we have forgotten about..."
"We are reading all of [the feedback] and listening to you and hang tight for the feedback changes that will come in sort of waves I´d imagine..."
"We are looking at all the threads, we are listening to everybody and if we do not respond straight away please know that we will either directly or with a message..."
FORCING PEOPLE TO PLAY A SANDBOX GAME A PARTICULAR WAY
Not giving you what you want !== not knowing the community
Not giving you what you want !== bad design (as a rule of thumb)
Its politics. Some you like, some you dont. Freedom of speech says you can complaint to your hearts delight.
You're right; I don't have to buy one at all, do I. No one's forcing me to eat either. It's not like I'll die immediately; life will still be experienced, yes? Kinda like selling people the base game, telling them the expansion doesn't matter. Probably not until engineering starts to matter anyway. It's not like they need it in order to fly a spaceship, right?And now that I've listened to it... that's one of the worst answers I've ever heard. Let me put this in bold with italics and repeat it a few times in the hope that it sinks in somewhere in Cambridge:
FORCING PEOPLE TO PLAY A SANDBOX GAME A PARTICULAR WAY IS INCREDIBLY BAD FOR BUSINESS.
FORCING PEOPLE TO PLAY A SANDBOX GAME A PARTICULAR WAY IS INCREDIBLY BAD FOR BUSINESS.
FORCING PEOPLE TO PLAY A SANDBOX GAME A PARTICULAR WAY IS INCREDIBLY BAD FOR BUSINESS.
Glad these are free, because I wasn't gonna pay for them. As it stands (and speaking only for myself), I don't see a point in getting hyped for paid DLC. If I wanted to be told how to play a game beyond the TOS or EULA, I'd go back to formulaic MMOs with set storylines and leveling progression and all those silly little hoops and carrots.
What's the matter, FDev? Afraid we'll make something people like so much they stop using your offerings in the bubble? Afraid we can do this better than you?
The only other logical conclusion, if it isn't fear of being surpassed, is so monstrous I won't even suggest it. I'm just gonna go with this. Stop being afraid of the playerbase. Start working with us instead so that, together, we can realize a little more of the immense potential the galaxy holds -- for developer and player alike.
Stop treating grown adults that are paying customers as if they were children. It's incredibly disrespectful.
Alt accts are free on console. Just sayin....Another reason to not include UC: It forces players to buy alt accounts for Bubble play.