the question is what has frontier been designing for.
Apparently they said in the Lave Radio interview that they didn't considered Exploration as an typical Carrier usage pattern.
the question is what has frontier been designing for.
A D20 is indeed smarter than an FC...But a market is such an anticipated usage pattern that it comes stock with the Fleet Carrier instead of a Shipyard? To enable carrying the fleet? As the name expressly implies?
It's almost as if the lead of game design is a Magic 8-Ball.
Being able to go to far flung places, scanning and hoovering up systems...
But a market is such an anticipated usage pattern that it comes stock with the Fleet Carrier instead of a Shipyard? To enable carrying the fleet? As the name expressly implies?
It's almost as if the lead of game design is a Magic 8-Ball.
Apparently they said in the Lave Radio interview that they didn't considered Exploration as an typical Carrier usage pattern.
Apparently they said in the Lave Radio interview that they didn't considered Exploration as an typical Carrier usage pattern.
I don't see why that would "wreck" any dynamics.Being able to go to far flung places, scanning and hoovering up systems then selling, getting creds and tags while moving along further to far flung paces will wreck the dynamics of exploration IMHO
Is it just me that agree with the Devs that a UC on a portable carrier is not a good thing for the game????
You're right; I don't have to buy one at all, do I. No one's forcing me to eat either. It's not like I'll die immediately; life will still be experienced, yes? Kinda like selling people the base game, telling them the expansion doesn't matter. Probably not until engineering starts to matter anyway. It's not like they need it in order to fly a spaceship, right?
I took the liberty of re-establishing context in the quote. I'd appreciate it in the future if quotes aren't taken out of context, but if that's not feasible don't worry; I'll happily restore it as needed. But I do sincerely appreciate it every time common courtesy is extended.
Interesting, considering that their marketing seemed to indicate that it would be viable. So there's not just a disconnect between the devs and the players, but also between the devs and their marketing department.
I believe them, but the fact that they DIDN'T consider exploration is what's so incredibly sad about this whole issue. Particularly seeing how the original proposal two years ago had an exploration variant of fleet carriers as a thing.
FDev's lack of vision is terrifyingly troubling.
It's almost as if the lead of game design is a Magic 8-Ball.
What did you expected them to do?
Just Say: we're not able to make carriers useful for exploration within the game context, so we are canceling the entire carrier project. Sorry folks.
they are CHOOSING not to
+Tritium is twice as effectiveWell, not anymore
They are choosing to listen to the player base: 21 millions max upkeep, 20 minutes between jumps and UC
+Tritium is twice as effective
This are actually good news!
You, among select few. Out of curiosity, do you like exploration? Like, going away from the bubble for a few months, past SagA?