Remove UPKEEP, but make carriers destructible

Also, danger is an entirely relative term: the combat optimised ship faces little from a trade or exploration optimised ship.

It's quite dangerous to take my combat optimized ship on the neutron highway, no afmu and such.


I'm all for it. 1bil for the thing with the standard 5% rebuy. Let's have some nice big explosions. The thing is no good for anything else anyways in it's current state.
 
Since its being end game content, and Frontier really wants it to mean something, let it really mean something then.

Remove upkeep, make them 1 billion a peace, keep the guns, but remove the not-destructible flag.
Let pilots clean up the 'sleeping' carriers.

Anyone game?

Wow. What a well thought out idea. It's not like anybody would ever then go to a PG or solo to destroy carriers without the owner being able to defend it.
It's amazing how much tought and consideration went into this suggestion.

Disclaimer: above posting may contain sarcasm.
 
Since its being end game content, and Frontier really wants it to mean something, let it really mean something then.

Remove upkeep, make them 1 billion a peace, keep the guns, but remove the not-destructible flag.
Let pilots clean up the 'sleeping' carriers.

Anyone game?

I... actually like this idea lol. These things should have some suitable defenses tho. Under no circumstances should I be able to load up a corvette and bring it down alone. This should take a group effort. And it should pack enough punch that trying to go pick a fight with one carries serious risk.
 
The more I read about these carriers, the more I too would like them to be destructible. These carriers are an ABOMINATION to science and common sense! They must burn! I will make it my life crusade to destroy any and all law(s of physics)-breaking fleet carriers, wherever they may be found. Anyone who buys a fleet carrier will also feel my wrath! DOWN WITH FLEET CARRIERS!

iu
 
It’s called Open
Carriers exist in all modes on all platforms. Even if one were to stay in Mobius, or solo, their carrier would still be in open, solo, all PG, and on the consoles.
Again, I am all for the FC owner being able to set a flag and let their FC be destructible. Obviously almost no one would do that unless there was some benefit to it. Not sure how you would be able to entice someone into doing that aside from making them cost 500M, and allowing rebuy, or barring them from certain systems if the flag is not set, or some other enticement. It could be done, I just don't think they will.
 
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Carriers have guns.

As if any NPC controlled weapons in the game ever have stopped a determined player yet.

My bet would be: give them "undefeatably powerful" guns during the beta. Till launch somebody already figured out a way to destroy a carrier. For three months only a few groups of people know how to do it and use it to blow up some carriers. Then the information slips, everybody finds out how to do it and carriers will blow up wherever they are spotted. (Queue popcorn sound. )

If you doubt this, just look at ATR. When they were introduced, FD declared that it would be basically undefeatable and people could merely hope to escape from it when they run away quickly. And indeed it took almost 48 hours till the first video was around , where somebody destroyed a whole ATR wing...
 
Then ask for a hardcore mode switch you can flip when you log in.
Don't try to actively ruin the game for everyone else just because you wanna "git guud".
every pg player have ruins our pve open gaming due to different ship efficience trough modality, whats the point? the game is broken in every aspect of it
 
Carriers have guns.
And FC kill squads would have heal beams, LR engineering keeping them for ever even getting fired on the the FC itself, and humans which have proven adept at easily dealing with the simplistic AI of this game.
Someone could also just go into Solo, use hacks, destroy your FC and be off. Like as not, no one would even know they cheated unless every single FC kill was gone over by Fdev.
It would not a problem solved by just mode switching or blocking. Again, allow for a flag to be set that makes your FC destructible.
 
"a peace"

peace
/piːs/
noun
1.
freedom from disturbance; tranquillity.
"he just wanted to drink a few beers in peace"

2.
a state or period in which there is no war or a war has ended.
"the Straits were to be open to warships in time of peace"
 
And FC kill squads would have heal beams, LR engineering keeping them for ever even getting fired on the the FC itself, and humans which have proven adept at easily dealing with the simplistic AI of this game.
Someone could also just go into Solo, use hacks, destroy your FC and be off. Like as not, no one would even know they cheated unless every single FC kill was gone over by Fdev.
It would not a problem solved by just mode switching or blocking. Again, allow for a flag to be set that makes your FC destructible.

Oh, the heal beam problem. Make them disappear with the release of the carriers. That abominations of weapons should have never been introduced in the first place.
One CMDR or even a single wing should not be able to destroy a carrier. If somebody manages it in Solo it should be flagged for review automatically and a ban to the shadow server should swiftly follow if it was cheating. If not the exploid should be fixed by the next tick.

At least make it possible to retreat the damn things from a system, I can't have them blocking my view. The system maps for more popular systems look horrible in the beta.
 
As if any NPC controlled weapons in the game ever have stopped a determined player yet.

My bet would be: give them "undefeatably powerful" guns during the beta. Till launch somebody already figured out a way to destroy a carrier. For three months only a few groups of people know how to do it and use it to blow up some carriers. Then the information slips, everybody finds out how to do it and carriers will blow up wherever they are spotted. (Queue popcorn sound. )

If you doubt this, just look at ATR. When they were introduced, FD declared that it would be basically undefeatable and people could merely hope to escape from it when they run away quickly. And indeed it took almost 48 hours till the first video was around , where somebody destroyed a whole ATR wing...
And FC kill squads would have heal beams, LR engineering keeping them for ever even getting fired on the the FC itself, and humans which have proven adept at easily dealing with the simplistic AI of this game.
Someone could also just go into Solo, use hacks, destroy your FC and be off. Like as not, no one would even know they cheated unless every single FC kill was gone over by Fdev.
It would not a problem solved by just mode switching or blocking. Again, allow for a flag to be set that makes your FC destructible.
So being able to blow up a carrier would be a problem, but the hydrogen bomb BGS attack isn't? Players will just as equally find an exploit as a result of carriers being indestructible.
 
So being able to blow up a carrier would be a problem, but the hydrogen bomb BGS attack isn't? Players will just as equally find an exploit as a result of carriers being indestructible.
The cargo bomb that FC represent to BGS efforts is certainly a problem, one I don't know how to solve without removing cargo and ship storage and the commodity market from FC. However, it is a bomb you can use as well.
Making it so every gank group can spend a week or two figuring out the META to FC killing b4 removing pretty much every FC from the game is not really an answer to that issue though.

Edit: Buy FC, load it up with all the cargo and ships you need to fight off a FC BGS bomb and just park it in system waiting. Make them move 2 FC into the system to fight you, then bring your other FC that have been hiding. You can bet the larger groups are already trying to figure out a way to fight back against that. The cargo manifest scanner needs to work on FC as well. So BGS groups can scan every FC that comes into their system. What it is hauling would be their clue to intentions. This actually might bring me into trying to play the BGS. Which is something I never really cared about except when people hassled me in open over who I sold to or ran missions for.
 
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The cargo bomb that FC represent to BGS efforts is certainly a problem, one I don't know how to solve without removing cargo and ship storage and the commodity market from FC. However, it is a bomb you can use as well.
Making it so every gank group can spend a week or two figuring out the META to FC killing b4 removing pretty much every FC from the game is not really an answer to that issue though.
How many gankers operate right next to stations? A few I'm sure but I bet they make absolutely sure they don't hit it.
 
How many gankers operate right next to stations? A few I'm sure but I bet they make absolutely sure they don't hit it.
If stations were destructible, they would. Make FC destructible, and there will not be any FC b4 too long. At least not in the bubble. Even with the current ship rebuy mechanic, the cargo lost would likely bankrupt a player fairly quickly.
I get how this effects BGS groups. The people looking to flip a system will be able to up the ante, so if you want to keep your system, you will have to buy a FC to combat that. Not sure Fdev gave much thought to the BGS when they decided to add a market and that much storage. Even without it, just filling it with type9's full of cargo would still be a brutally efficient cargo delivery weapon.
 
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Edit: Buy FC, load it up with all the cargo and ships you need to fight off a FC BGS bomb. Make them move 2 FC into the system to fight you, then bring your other FC that have been hiding. You can bet the larger groups are already trying to figure out a way to fight back against that. The cargo manifest scanner needs to work on FC as well. So BGS groups can scan every FC that comes into their system. What it is hauling would be their clue to intentions. This actually might bring me into trying to play the BGS. Which is something I never really cared about except when people hassled me in open over who I sold to or ran missions for.

The problem with this is that big groups can now overrun smaller groups easily. Scanning does nothing unless you could prevent the carrier to offload it's cargo. What it's hauling doesn't really matter for selling at a loss. I can bet smaller groups are already thinking on ways how to counter multiple carriers dumping cargo in their system. That mechanic needs a good overhaul to not leave a big mess.

If the carriers are not destructible make them at least retreatable.
 
If stations were destructible, they would. Make FC destructible, and there will not be any FC b4 too long. At least not in the bubble. Even with the current ship rebuy mechanic, the cargo lost would likely bankrupt a player fairly quickly.
I get how this effects BGS groups. The people looking to flip a system will be able to up the ante, so if you want to keep your system, you will have to buy a FC to combat that. Not sure Fdev gave much thought to the BGS when they decided to add a market and that much storage. Even without it, just filling it with type9's full of cargo would still be a brutally efficient cargo delivery weapon.
I'm not sure, but I think if a carrier was full of T9s filled with cargo, they would all have to belong to different players. (In a normal Shipyard you can only get one shipload of cargo in, no matter how many ships you have there). Will it be much quicker for the carrier to jump to a system and all those T9s to unload, than it would have been for all the T9s to fly there straight?

Alternatively, if the carrier is full of cargo itself, will loading it, jumping it and unloading it be much quicker than the same number of T9s just trucking?

I think the carrier ways might actually take just as long, in which case there's no net effect on the BGS.
 
If stations were destructible, they would. Make FC destructible, and there will not be any FC b4 too long. At least not in the bubble. Even with the current ship rebuy mechanic, the cargo lost would likely bankrupt a player fairly quickly.
I get how this effects BGS groups. The people looking to flip a system will be able to up the ante, so if you want to keep your system, you will have to buy a FC to combat that. Not sure Fdev gave much thought to the BGS when they decided to add a market and that much storage. Even without it, just filling it with type9's full of cargo would still be a brutally efficient cargo delivery weapon.
Give carriers weapons with 10km range, a big pool of hit points and with a 60 million rebuy, yes it's a sting for the owner, but whoever attacks it is going on to see far bigger losses. Put it far enough from a prison ship system and attacking one will be an absolute pain. Nobody is saying it should be easy.
 
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