I kinda wanted to explore, not shoot rocksWould that be a problem? If you can work with the FSS, mining would be tons of fun!
I kinda wanted to explore, not shoot rocksWould that be a problem? If you can work with the FSS, mining would be tons of fun!
Opinions vary on the necessity to make the game more dangerous for all players.Irrelevant to my point. In fact just reinforcing that the sandbox needs more danger.
can’t let the horse stop being beat though can you?
Quantify "danger"...because what you find acceptable danger others would not.Irrelevant to my point. In fact just reinforcing that the sandbox needs more danger.
can’t let the horse stop being beat though can you?
No, its either all the way in 24/7, or nothing at all.By the way, is it possible to mothball your carrier?
If for instance you know you won't be able to play for a while.
Then that's bananpeanutbutterfruitloopy insane.No, its either all the way, or nothing at all.
Which is what I think is the main issue for most, not upkeep per se.No, its either all the way in 24/7, or nothing at all.
Also, danger is an entirely relative term: the combat optimised ship faces little from a trade or exploration optimised ship.Quantify "danger"...because what you find acceptable danger others would not.
I was no longer discussing the damaging of carriers specifically but the necessity of more risk in the game, that the OP is trying to address. Once again you’re injecting your toxicity where it wasn’t needed.Opinions vary on the necessity to make the game more dangerous for all players.
The horse entered the discussion when the proposal to allow players to damage pan-modal Carriers was made.
The FSS was worse. Damn dude, why did you have to bring that upThen that's bananpeanutbutterfruitloopy insane.
Exactly my point.Also, danger is an entirely relative term: the combat optimised ship faces little from a trade or exploration optimised ship.
It's in my contract.The FSS was worse. Damn dude, why did you have to bring that up![]()
Yeah, superbad idea. Will cause more babysitting than upkeep doesSo yeah, pewing carriers anyone?
Merely offering a different opinion as to what the game "needs" - as different players rather obviously want different things from the game.I was no longer discussing the damaging of carriers specifically but the necessity of more risk in the game, that the OP is trying to address. Once again you’re injecting your toxicity where it wasn’t needed.
Yes, but the station guns are a little more effective since then. So long as the carrier has lots of hit points so it would take a dedicated group at least several hours to do it (and a lot of rebuys in the process). Thargoids couldn't destroy the Gnosis and that was sat still for a good while.
Are you offering an opinion as to what it needs or are you just being pedantic and instigating. Because your original reply to me definitely did not offer an opinion, but most definitely did try to instigate the dead horse.Merely offering a different opinion as to what the game "needs" - as different players rather obviously want different things from the game.
Exactly!!!Will cause more babysitting than upkeep does
The original reply added another thing that the game "is" to the quoted list.Are you offering an opinion as to what it needs or are you just being pedantic and instigating. Because your original reply to me definitely did not offer an opinion, but most definitely did try to instigate the dead horse.
Could’ve just said that originally and saved me, and you, your stupid song and dance you like to pull. Being more forthright is a good thing, and brevity is the soul of wit.The opinion offered is that not all players will benefit from arbitrarily increasing the global risk posed by the game. Especially when some of those players who complain of a lack of risk have gone out of their way to mitigate it by engineering their ship to be resilient.