Remove UPKEEP, but make carriers destructible

Robert Maynard

Volunteer Moderator
Irrelevant to my point. In fact just reinforcing that the sandbox needs more danger.

can’t let the horse stop being beat though can you?
Opinions vary on the necessity to make the game more dangerous for all players.

The horse entered the discussion when the proposal to allow players to damage pan-modal Carriers was made.
 
By the way, is it possible to mothball your carrier?

If for instance you know you won't be able to play for a while.

or: got bored and want to not play for a while.
 
Opinions vary on the necessity to make the game more dangerous for all players.

The horse entered the discussion when the proposal to allow players to damage pan-modal Carriers was made.
I was no longer discussing the damaging of carriers specifically but the necessity of more risk in the game, that the OP is trying to address. Once again you’re injecting your toxicity where it wasn’t needed.
 
Also, danger is an entirely relative term: the combat optimised ship faces little from a trade or exploration optimised ship.
Exactly my point.

I'm reminded of the kids in the Bugatti's bouncing off the fences of the Nurnurgring and doing fast times, whereas I'd be in an Elise on road tyres having a LOT more fun. (Bugatti=Engineered combat ship)
 

Robert Maynard

Volunteer Moderator
I was no longer discussing the damaging of carriers specifically but the necessity of more risk in the game, that the OP is trying to address. Once again you’re injecting your toxicity where it wasn’t needed.
Merely offering a different opinion as to what the game "needs" - as different players rather obviously want different things from the game.
 
Yes, but the station guns are a little more effective since then. So long as the carrier has lots of hit points so it would take a dedicated group at least several hours to do it (and a lot of rebuys in the process). Thargoids couldn't destroy the Gnosis and that was sat still for a good while.

Basically, everyone goes boom at some point (attackers much more than the carrier).
 
Merely offering a different opinion as to what the game "needs" - as different players rather obviously want different things from the game.
Are you offering an opinion as to what it needs or are you just being pedantic and instigating. Because your original reply to me definitely did not offer an opinion, but most definitely did try to instigate the dead horse.
 

Robert Maynard

Volunteer Moderator
Are you offering an opinion as to what it needs or are you just being pedantic and instigating. Because your original reply to me definitely did not offer an opinion, but most definitely did try to instigate the dead horse.
The original reply added another thing that the game "is" to the quoted list.

The opinion offered is that not all players will benefit from arbitrarily increasing the global risk posed by the game. Especially when some of those players who complain of a lack of risk have gone out of their way to mitigate it by engineering their ship to be resilient.
 
Destructible FC would insure you see very few of them in game, and not for very long when you do. By August I suspect most carriers purchased in June will already be abandoned without them being destructible. I abandoned mine in the Beta on the third day when I realized I would have to jump back to a FC shipyard system to rebuy limpets and heatsinks.

There are a ton of simple ways to increase risk to oneself inside the game at their leisure, without enforcing those same risks upon other players. Don't engineer, use downsized shield generators, etc.
 
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The opinion offered is that not all players will benefit from arbitrarily increasing the global risk posed by the game. Especially when some of those players who complain of a lack of risk have gone out of their way to mitigate it by engineering their ship to be resilient.
Could’ve just said that originally and saved me, and you, your stupid song and dance you like to pull. Being more forthright is a good thing, and brevity is the soul of wit.
 
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