Remove UPKEEP, but make carriers destructible

Since its being end game content, and Frontier really wants it to mean something, let it really mean something then.

Remove upkeep, make them 1 billion a peace, keep the guns, but remove the not-destructible flag.
Let pilots clean up the 'sleeping' carriers.

Anyone game?
Why not. When in debt instead of decommissioning they can be destroyed. But only if found. And they disappear from the galaxy map so you gotta find them.
 
Why not. When in debt instead of decommissioning they can be destroyed. But only if found. And they disappear from the galaxy map so you gotta find them.
Which would introduce a whole new game-play in the Mission Board. Instead of "Seeking Goods" it will be "Seeking FC #xxx..yyy...zzz last seen in the Arcturus System" or similar.
 
Which would introduce a whole new game-play in the Mission Board. Instead of "Seeking Goods" it will be "Seeking FC #xxx..yyy...zzz last seen in the Arcturus System" or similar.
If there is some research correlated it would be interesting even for me.
Imagine an explorer that left the FC abandoned 35000 LY from the bubble and with the crew onboard.
It would be a mission dedicated to another Fleet Carrier captain.
The mission is to find the abandoned Fleet Carrier, save the crew, analyze the FC to establish the breaking points and shoot at these have a controlled explosion/destruction. Then you can take all the scrap and sell it for credits.
 
Long range and healing beams? In my eyes, that'd not even be necessary. If FCs would be destructible, even a mediocre pilot like me could take them down easily. With what I already learned in Wing Commander, decades ago. And it would even be easier here than in that game.

For the few not knowing how we destroyed capital ships in Wing Commander: you boosted behind the ship, through it's defensive fire. Placed yourself right behind that ship, where its turrets had a blind spot, stayed there and kept firing till it blew up. Now looking at the details:
  • FCs won't shoot at you, unless you already attacked it. So if you are not an complete moron and already shoot from a distance, you can just easily fly there and get into position.
  • In Wing Commander the things were sprites and in effect a box. Fleet Carriers actually have geometry.
  • In Wing Commander you had to -guess- how the ship moved, due to the low quality of the sprites. In ED you can easily see how it moves. But you don't even need to, because:
  • Fleet Carriers in ED actually have geometry. With spots where you can squeeze in and stay and no turret ever can reach you.
  • Additionally, some of these spots even provide good cover from other ships.

So really, all it would take to destroy a fleet carrier is to go to solo, leisurely fly around it, park in one of the blind spots, which also provides plenty of cover from any potential escort and keep firing till it blows up. And there's really only a few "cures" for that:
  • Invisible walls around big parts of the ship, so you can't exploit its geometry. Would be funny at least.
  • Turrets placed inside all those spots. We'd win a reward for the spaceship with the most ridiculous turret mounts, for sure.
  • Carriers shooting at every commander but the owner. That kind of defeats the whole "can be placed for business" idea, though.
  • Carriers have a "blacklist" of people to shoot at. Think about it for a moment, what a can of worms that is. Enjoy. :D
  • The carrier having so strong shield and/or hull regeneration that you can't destroy it that way. But then, that's just another flavor of indestructible, not worth the effort.

And only after that it's even worth pondering the crazy stuff from engineers.



Give it 100 km range and make any hit by them insta-kill. As long as it'll not be surrounded by invisible walls, will be the same shape as it currently is and won't be transformed into a globe with turrets around it, it won't make any difference.
While simultaneously tanking all the damage from however many system security ships as well. If someone could hide then add weak points which is are the only places that damage the carrier and have them within sight of the guns.

But you're not even willing to consider it so what's the point? A change will never happen, it was just an interesting thought so don't worry, your credit/hour rate is safe.
 
Since its being end game content, and Frontier really wants it to mean something, let it really mean something then.

Remove upkeep, make them 1 billion a peace, keep the guns, but remove the not-destructible flag.
Let pilots clean up the 'sleeping' carriers.

Anyone game?

Capital idea, excuse the pun. Should be fun watching all the carriers get destroyed by people hopping into solo.
 
You know as well as I do that there would immediately be formed carrier-killsquads that would relentlessly hunt down any and every carrier that presented itself. Why? Because they could and it was within the rules.
Yes and it would be amazing. At the very least the same "retreat into hyperspace" mechanic needs to apply to carriers as regular capships. A capital asset against which there is no counter is poor game design.
 
Yes. Purge them with fire.

Have someone in the beta tried to deliver a lot of UA to a FC yet?

Wonder if there will be a cheat for another guy to decomission one's precious FC with some P2P magic...
 
Which would introduce a whole new game-play in the Mission Board. Instead of "Seeking Goods" it will be "Seeking FC #xxx..yyy...zzz last seen in the Arcturus System" or similar.
God no... not more junk missions littering the boards thanks.

Unless of course, it was an entirely separate board to get around the technical issues the boards face these days.
 
While simultaneously tanking all the damage from however many system security ships as well. If someone could hide then add weak points which is are the only places that damage the carrier and have them within sight of the guns.

But you're not even willing to consider it so what's the point? A change will never happen, it was just an interesting thought so don't worry, your credit/hour rate is safe.
It would be far easier to have an EMP pulse that disables your ship and pushes you out into the line of fire of the turrets.
 
While simultaneously tanking all the damage from however many system security ships as well. If someone could hide then add weak points which is are the only places that damage the carrier and have them within sight of the guns.

But you're not even willing to consider it so what's the point? A change will never happen, it was just an interesting thought so don't worry, your credit/hour rate is safe.

Pick your blind spot well and the damage from NPC ships will be minimal. But i guess that has to be repeated a few times to be understood?

The idea of only some weak spots actually taking damage might indeed help a bit to mitigate the problem of geometry. Although it was just one example on how people might be able to cheese the proposed system. I am very confident on our community, that they will find a way to abuse what's proposed in this thread in record time. Anyway, i should not take a further look into it. According to the ad-hominem part of your posting I rather have to rage blindly.
 
Better idea: remove upkeep and keep carriers indestructible.

If you MUST have pain, then make them require maintenance.
 
Since its being end game content, and Frontier really wants it to mean something, let it really mean something then.

Remove upkeep, make them 1 billion a peace, keep the guns, but remove the not-destructible flag.
Let pilots clean up the 'sleeping' carriers.

Anyone game?

Typical griefing scum, make it sound like they are trying to be helpful to the game when they simply want to blow up everything they see.
 
Since its being end game content, and Frontier really wants it to mean something, let it really mean something then.

Remove upkeep, make them 1 billion a peace, keep the guns, but remove the not-destructible flag.
Let pilots clean up the 'sleeping' carriers.

Anyone game?


HAHAHAHAHA

NO!
 
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