I don't know - I found a lot of flight sims pretty tedious. The problem with civil sims is often that - almost literally - nothing happens. Plus they can take a very long time to learn. I was very big on them back in the day (back when G'N'R were in the charts!) on the Amiga, but I haven't really bothered with them on PC. Much as I haven't bothered with Chinese Democracy..... I remember they ("They" Flight Sims, not "They" Axl and Co) went through this tedious phase of (apparent) hyper realism which meant you were spending 30 minutes before each flight preflighting the aircraft and warming up the engines. What made it even more tedious is that often they required massive collections of key combinations that needed to be memorised in order to turn on the carb heat as opposed to extending the flaps by 20 degrees. I hope that there are sensible ones in this and much of it can be done by looking at controls (it's easier to recall where the is than whether it's ALT-SHIFT-P or ALT-SHIFT-Q to turn on the landing lights!). I like the control methods in E

and hopefully some of that will get into this SIM and stop it turning into a massive airborne memory test. Airliners don't interest me much, but I'd love to fly a piper cub or other lightweight over my house one day or practice short-field landing in the sports-field around the corner.
one area of concern is how good the game looks. Hopefully this does not mean it'll require silly hardware to run it. I think I might be tempted to pick this one up and see if I can rekindle my love of flight sims. I loved Flight Simulation on the spectrum, Falcon 2.0 on the Amiga, Interceptor on the Amiga and so many others. I think the last one I bought was probably MS Flight Simulator 2000 and I didn't have a flight stick so I hardly played it at the time.