Newcomer / Intro Engineers

That is not what this mod does. It allows the module to boot faster after deactivation, with some temporary boost to range at the cost of heat and integrity. Long-range and either mass manager or deep charge is really all you'll need, but feel free to experiment.

I like mass manager as it gives more range over a full tank.
 
I just need to check that I pinned the blueprint correctly. I did this at the end of G5. I pinned and then unpinned and then pinned again? I am still with Felicity so is there nayhting more I should do/check? What about starting a G1 FSD faster boot sequence while I am here? I assume it will mean a faster experience when engaging FSD which could be handy?
You can only have a single type of modification on a module. If you start engineering faster boot sequence you will lose the increased range modifications. Do not do this!

As was also already said, faster boot sequence does not decrease the time it takes for the FSD to charge, just the time it takes for the module to boot after being turned off.
 
I have checked and I have a G5 FSD with experimental effect. My range has gone up a lot. Do I need to check the blueprint is pinned and if so then how?
 
I have checked and I have a G5 FSD with experimental effect. My range has gone up a lot. Do I need to check the blueprint is pinned and if so then how?
If you pinned it it should be pinned. You can check in the right panel -> engineers and then select "View pinned blueprint" for the engineer in question.
 
I just checked and it shows 5 blueprints. It says the figures are a recipe for a 2c FSD. There is no mention of experimental effect which I assume is because it is only available back at Felicity's place?
Also I will need more materials if I want to create an engineered drive (without experimental) at a station for a different ship?
 
I just checked and it shows 5 blueprints. It says the figures are a recipe for a 2c FSD. There is no mention of experimental effect which I assume is because it is only available back at Felicity's place?
Also I will need more materials if I want to create an engineered drive (without experimental) at a station for a different ship?
You pin the entire range of a blueprint - from grade 1 to grade 5. If you have the FSD blueprint pinned you can apply it to any FSD.

You can only apply experimental effects at an engineer, but the engineer does not need to do the blueprint to grade 5 in order to apply an experimental effect - even if your module is engineered to grade 5.

Also I will need more materials if I want to create an engineered drive (without experimental) at a station for a different ship?
Generally no. It will take about the same amount of material (it is somewhat random though). However, if you have not maxed out your reputation with the engineer, remote workshopping will not increase your reputation with the engineer.
 
You can also check pinned blueprints in the "remote engineering" menu in starport services. However, you will only be able to view pinned blueprints for modules oy have installed. All ships have an FSD, so that's not a problem, but no all ships will have multicannons, for instance.

As for the pinned recipe, yes, you can engineer at any station (I can't recall ever weeing a station without remote engineering, YMMV, of course). However, I wouldn't waste any resources on a 2C FSD. I'd only ever engineer an A-rated FSD or a D-rated FSD on a ship I never intended to fly between star systems and wanted the extra speed on through reduced weight, say in a combat or racing build on a fighter like the Viper Mk. III or Eagle.

if you have not maxed out your reputation with the engineer, remote workshopping will not increase your reputation with the engineer.
Additionally, when you have maxed out rank 5 with an engineer, your progress through lower rank mods takes fewer rolls; you can expect 1 roll at G1, for instance, so you should make sure you are at G5 with an engineer as quickly as is practical.
 
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So how do I know if I maxed out my reputation with Felicity? FYI I sold her all my exploration data. I am still at her base so I can do more if necessary?
 
Generally no. It will take about the same amount of material (it is somewhat random though). However, if you have not maxed out your reputation with the engineer, remote workshopping will not increase your reputation with the engineer.
Please explain this.
 
I just need to check that I pinned the blueprint correctly. I did this at the end of G5. I pinned and then unpinned and then pinned again? I am still with Felicity so is there nayhting more I should do/check? What about starting a G1 FSD faster boot sequence while I am here? I assume it will mean a faster experience when engaging FSD which could be handy?

Beware! The faster boot sequence is only if you have the FSD powered off (maybe on a ship that's short on power) and need to turn it on quickly. It doesn't make you jump any quicker if it's already on (which is generally is for most ships!)

Plus, you can only have one modification, so adding the faster boot would remove the longer range mod. Trust me, the longer range modification is a lot more useful!
 
If you have a grade 5 module from that engineer you have grade 5 access. If you haven’t got grade 5 access you won’t be able to engineer a module to G5.
One other tip. As others have said if you have grade 5 access with an engineer the lower grades take less rolls and so use less materials. If an engineer offers other upgrades you an improve your access level by upgrading them a bit as often grade 1 and 2 only require basic raw or manufactured which are easy to find. This way you can often get your access to grade 2 or 3 before you start the module you want to get to grade 5 and get more efficient rolls.
 
If you have a grade 5 module from that engineer you have grade 5 access. If you haven’t got grade 5 access you won’t be able to engineer a module to G5.
One other tip. As others have said if you have grade 5 access with an engineer the lower grades take less rolls and so use less materials. If an engineer offers other upgrades you an improve your access level by upgrading them a bit as often grade 1 and 2 only require basic raw or manufactured which are easy to find. This way you can often get your access to grade 2 or 3 before you start the module you want to get to grade 5 and get more efficient rolls.
I dont think I get this. Can you explain it again please?
 
I dont think I get this. Can you explain it again please?
Now you have full access to Felicity when you engineer another FSD using the Long Range blueprint that you have pinned the G1-G3 stages should take fewer attempts to complete than your first one did above G3 this improvement won't be so noticeable.
 
I dont think I get this. Can you explain it again please?
Every time you do an upgrade with an engineer you raise your standing with them. G1 and G2 Upgrades are cheap on materials. The higher your standing the less rolls you need at each level. It makes sense to raise your standing before getting to the higher grades which are expensive on rare materials. To do that you can upgrade a range of modules to G1 and G2. So when I went to Felicity the first time I upgraded my FSD, thrusters, PP, sensors and DSS to G1. By the time I had done that I was at G4 or 5 access making the rest of the rolls on the FSD more efficient and using less materials.
 
I am still unsure about engineering. If I want to engineer my Python with a G5 FSD mod then at remote engineering do I need to do G1 G2 G3 G4 and G5 again including all the rolls of do I just do G5 with 10 rolls? I am wondering about the materials required.
 
Remote engineering is identical to being there with the engineer, except you can’t put experimentals on. So you go through exactly the same process upgrading from G1 to G5. Now you have G5 access with that engineer you will need far fewer rolls per level. Usually just 1 at G1 and so on.
 
Remote engineering is identical to being there with the engineer, except you can’t put experimentals on. So you go through exactly the same process upgrading from G1 to G5. Now you have G5 access with that engineer you will need far fewer rolls per level. Usually just 1 at G1 and so on.
So how many should I budget for to G5? i.e. G1,2,3,4,5 rolls? I was doing 3,4,5,6,10
 
So how many should I budget for to G5? i.e. G1,2,3,4,5 rolls? I was doing 3,4,5,6,10
You should be able to halve that. For G5 depends if you want to get the last few percent till it is fully maxed out. That sometimes takes a dozen rolls. Depends if you think it is worth spending the mats on.
 
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