And yet there's a number of other concessions made in-game which have modified lore for the sake of providing a game that's worth playing.
This is one major weak spot in the game which dissuades players from participating in open.
There's just no incentive for it. It's all risk and no reward. You should be fine trading and exploring, but if you're not then you risk losing hours of work for...? You should be able to fight back while doing a CZ, but if you end up already low on ammo/shield when the enemy pops in and you lose, it was worth taking the risk for...?
At the end of the day, going into open to do anything other than PvP doesn't offer much beyond what you can find in solo or a pg. If you want PvP then open is great, but if you want to do literally anything else then you are only adding additional risk for no additional gains at all.
Its not fine as is.PvP or 'OPEN' as it's labeled is fine as it is, if I want to play PvP then I load up 'OPEN' and dig out a PvP ship. I guess a Tracker would help find other players though. Now that community goals have gone it just leaves the same ganking spots,so do we really need a tracker?
... the point of stealth is to avoid the interaction altogether. There is no ability to do so now.It's as major as not everybody having access to the Cobra mk4. Stealth SC would bring maybe you back but not many more. And I say that as a lover of stealth builds, I have a few of them and unfortunately shield multiplier, missiles, and certain experimentals have them at a disadvantage most of the time.
Not picking on Ganogati or players who think like that. This is why some people don't fly in open, nothing to earn extra. Nothing wrong with it and solo/pg is perfect for that. The stealth SC wouldn't do anything as there still is no extra reward compared to solo/pg.
So, all those people who don't play in Open because they don't want PvP... you want them to be rewarded with some credits for returning to Open and engaging in PvP.My suggestion is a notice board at stations fc's planetary ports etc.
Pinned to notice is a bad boys list. Some are greyed out (logged off) some highlighted with CURRENT position in the galaxy.
Click it cos ur hard and wanna get this griefer. They're listed closest system to you first. So... u click it and accept the contract to assassinate aforementioned griefer.
Off you go find him/her...once he is located you do him/her in, jobs a goody.
Potentially a pvper could be constantly sought after themselves!
Shoe on other foot. Goodies chasing griefers. Notoriety comes into its own.
A simple fix.
(Note: contract constantly updates griefers location)
Goodies get a reward plus maybe rep for their faction?
... the point of stealth is to avoid the interaction altogether. There is no ability to do so now.
Indeed.Open does NOT equal PVP constantly, it means there is a chance of being attacked by a player.
Indeed - as it is the only game mode with an unlimited population.It also means you have a chance to see more players.
Their choice - no-one else is expected to understand or agree with it.I like open, not sure why anyone would choose Solo.
Indeed.I can understand PG with friends a little bit.
It can be - it depends on what those others choose to do.This game is so good when played with others
Has it been confirmed that that's a bug?Right now with the SC bug it's even easier as you can't just park in SC anymore.
A PvP fit will smoke all but the hardiest, tankiest of commerce builds. Can a Type-9 be made powerfully resilient? Sure it can, but there isn't much of a carrot to incent that.
Good point and well put: I have made the same point before because i think the game is diverging into a soft/bland version on the one hand and a free-for-all on the other. Other games use a 'safe zone' idea which I don't like as it's not very 'realistic', so I'll go back to saying (yet again) that if high security was made high then traders could even have fun watching their attackers (yes, even players) crash and die against the zero reaction time ATR level wing of cops. Will they stop the trader being killed? Maybe not. Will they make the attacker think twice about doing it again? Yes.Develop a solution that incents non-combatants to subject themselves to PvP - in other words, build PvP encounters such that non-combatants enjoy them as much as their attacker.
I don't play with others in unfair games.Open does NOT equal PVP constantly, it means there is a chance of being attacked by a player.
It also means you have a chance to see more players.
I like open, not sure why anyone would choose Solo.
I can understand PG with friends a little bit.
This game is so good when played with others
You and I are playing very different games.Yes there is.
Don't fly directly to the target. Fly in a big arc out of the plane, nothing changes as you would be visible close to the star even with "stealth". As there are no gravity wells you don't slow down and you are save from interdictions. Depending on the system it might even be even faster. If you get close to the station and nobody is there just slow down normally, if there is somebody "dangerous" lurking do the loopy thing or use the gravity well to slow down.
Right now with the SC bug it's even easier as you can't just park in SC anymore.
Sounds like an impossible task - as some players simply don't enjoy combat in general, or PvP in particular, or find it to be "fun". It's quite possible to play this game without firing a shot in combat - and two of the three paths to an Elite rank don't require the player to engage in combat.Rather than propose alternative solutions to incent players into Open, target the root cause of this issue:
Develop a solution that incents non-combatants to subject themselves to PvP - in other words, build PvP encounters such that non-combatants enjoy them as much as their attacker.
It may sound silly (or impossible), yet many other games succeed just fine at this: EVE Online being the preeminent example. The proliferation of industrial and commerce ships, in a game with enormous risks and little protection, is proof it can work. Module availability (such as EWAR) and survival mechanics (such as Warp Stabilizers) incent non-combatants to play a game filled with aggressive combatants. It can be done.
Gankers, Pirates, Griefers, Murder Hobos...whatever you prefer...must remember that all encounters have a value proposition. There continues to be a failure to recognize that the value of entering Open, for a non-combatant, is zero. Some try to 'force' this value by declaring certain activities (or all) should only be in Open.
The value will remain at zero. They'll just quit the game. Then you really have a problem.
I'm not coming back to solo, Open is way more fun. Oh, misread the title. Carry on.