As far as I'm concerned, the traditional FDL meta is 3 PAs and 2 rails, but there are two problems: I tried to use 4 railguns and even that seemed to do not really much hull damage, and also I totally hate asymmetric setups (the medium PAs should be on one side, rails on the other). I tried using 3 PAs on center mounts and two seeker missile racks on the sides, and really loved it. Missiles have great hull damage and I can focus all of my attention on firing plasma. I don't have any serious PvP experience, so can someone tell me if it will be an effective loadout if I stick to it (maybe forever)? Also, I'd love to get some shield and engineering tips (powerplant, plasma efficent vs longrange, bi-weave vs prismatic shields, how many shield boosters etc). A coriolis link from a person who uses a loadout like this in PvP would be perfect.
Thank you for your answer, I'll try to get better in module sniping, maybe then rails will feel much deadlier against hulls (however the main problem for me is still having to use the asymmetric setup). As for missiles, are pack hounds worth it? Some say they do less damage per volley, but is it so? I guess their point defense evading potential compensates for it if it is so
I can't hit anything with FdLs in FAoff sadly because they are so jittery, so I use gimballed multicannons on mine (lame, I know).
Generally you're good with a PA loadout though, because you can kill shields most efficient with them due to how absolute works.
A complimentary rail armament is the meta, but other weapons aren't unheard of. Packhounds or seekers work good, but are frowned upon by "real PvPers" (*
drinks *)
due to their "low skill requirement".
Regarding general outfitting :
Core:
Powerplant -> armored if possible (could be impossible with a dual SCB loadout, depending on weapons)
Distributor -> charge enhanced / super caps
FSD -> generally I prefer to be able to jump, so extended range (could go for shielded, but good luck hitting an evasive FdL anyways)
Sensors, life support -> I'd go for lightweight, but generally not really important
Hull -> reactive (either lightweight or heavy duty) compensating the thermal deficit with a single small thermal resistant HRP
Optionals/utilities:
either a high evasive (thermal res) bi-weave with only a few boosters and chaff and heatsinks, or a stacked (reinforced) prismatic with 5 boosters and one chaff
either a dual HRP build or a dual SCB build
one MRP, one thermal resistant HRP, one interdictor
That's my to go FdL
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