ITS RAW YOU DONKEY!

ITS RAW YOU DONKEY!
It's an insanely ambitious and large video game. It won't be perfect, few games are. The games that are considered perfect don't try to simulate an entire living, breathing 1:1 scale of a galaxy though. I don't know of any other game with 400 billion star systems.
......
It is half baked, but it's better than the other options for this kind of game
So long story short, I totally agree that it is an insanely ambitious video game, and that's part of the problem.
I think you sir may be half baked yourselfElite Dangerous is half-baked. Perhaps more accurately, it's a buffet full of half-baked "dishes". PowerPlay is half-baked. Multicrew is half-baked. Economics in ED are half-baked, and by proxy this makes things like trading and even the BGS at least feel half-baked. Engineers, C&P, scenarios, squadrons, the list goes on... And don't get me started with the game on PS4!
There was hope that Beyond would finish baking the half-baked items, but instead it just replaced a few half-baked game mechanics with new half-baked game mechanics. Even exploration, which is my current favorite thing to do in ED (and I love the new tools), feels half-baked.
HALF... BAKED...
Is there any hope that all these things with so much potential will ever be put back into the oven and fully-baked, or will Frontier just continue to add new half-baked experiences to the game and call that progress? As I said in another thread, space games really don't need new ideas, they just need to better execute the ideas already there.
This isn't meant to be a "DOOM" or a rage-quit* thread. Even half-baked, I think ED is a pretty good game. But I also think it would be so much more amazing if everything already available to us was fully-baked. Unfortunately I'm not seeing any evidence that Frontier is a company capable of giving us a fully-baked game... And on that note, let the discussion / debate begin!
* the next time I quit the game, I promise to do so without fanfare
I think you sir may be half baked yourself
Agree.HALF... BAKED...
I still have hope. My hope is that this year will be bug-fix year, and 2020 will be full-bake year of existing features.Is there any hope that all these things with so much potential will ever be put back into the oven and fully-baked, or will Frontier just continue to add new half-baked experiences to the game and call that progress? As I said in another thread, space games really don't need new ideas, they just need to better execute the ideas already there.
This isn't meant to be a "DOOM" or a rage-quit* thread. Even half-baked, I think ED is a pretty good game. But I also think it would be so much more amazing if everything already available to us was fully-baked. Unfortunately I'm not seeing any evidence that Frontier is a company capable of giving us a fully-baked game... And on that note, let the discussion / debate begin!
When I quit a game, no one will know it. I just will be gone. And games and applications usually don't die in a huge mushroom cloud, but rather they in a whimper.* the next time I quit the game, I promise to do so without fanfare
I agree. Ironically, the Stellar Forge (which you reference) is something I consider mostly-baked. It could use a few finishing touches like scary black holes, finishing the comets that are supposedly in the game, proper eclipses, things like this. But all in all, the SF and BGS are AMAZING, and it's what keeps me around despite all the flaws in the game.
Notice that I'm not including future content like atmospheric worlds in my critique of SF, because that's not what my OP is about. My OP is about things that Frontier has already put into the game but never really finished and / or flushed out. Multicrew is the glaring example, but obviously there are a lot of things that fall under this category. I actually wish ED was a bit less ambitious (as you say, it's insanely ambitious), and that Frontier had focused on perfecting the things they added instead of just keep adding new things to the mix. I'd rather they had fewer fully-baked elements than a ton of half-baked elements. I'd much rather they finished with NPC crew, which was introduced in a half-baked manner when SLFs were added, before adding multicrew. A lot of the same code could have been used - holome characters for NPCs on the bridge, while not getting all mired in the ambitious, complicated, and ultimately broken network code required to make multicrew "work". I could give other examples, but you get the point.
So long story short, I totally agree that it is an insanely ambitious video game, and that's part of the problem.
Do we get to ride dinosaurs? With lasers attached to their heads!Info from Frontier is next is a Thargoid-shooting FPS. "Very Starship Troopers" . Late 2020.
Of course we will. Why do you think they developed Jurassic World Evolution, Planet Zoo, and Kinectimals. They will all be incorporated into one game for the New Era!Do we get to ride dinosaurs? With lasers attached to their heads!
Do we get to ride dinosaurs? With lasers attached to their heads!
And apparently (haven't confirmed this) but Space Engine not only procedural generate stars for our galaxy, filled with stars, but also generates some 10 trillion galaxies, each full of stars as well.Never heard of No Man's Sky?
Combine Space Engine with Space Engineers, and I'd never visit "real life" ever again! /OTbut Space Engine
And make it an Open MMO...Combine Space Engine with Space Engineers, and I'd never visit "real life" ever again! /OT
Agreed.Elite Dangerous is half-baked. Perhaps more accurately, it's a buffet full of half-baked "dishes". PowerPlay is half-baked. Multicrew is half-baked. Economics in ED are half-baked, and by proxy this makes things like trading and even the BGS at least feel half-baked. Engineers, C&P, scenarios, squadrons, the list goes on... And don't get me started with the game on PS4!
There was hope that Beyond would finish baking the half-baked items, but instead it just replaced a few half-baked game mechanics with new half-baked game mechanics. Even exploration, which is my current favorite thing to do in ED (and I love the new tools), feels half-baked.
HALF... BAKED...
Is there any hope that all these things with so much potential will ever be put back into the oven and fully-baked, or will Frontier just continue to add new half-baked experiences to the game and call that progress? As I said in another thread, space games really don't need new ideas, they just need to better execute the ideas already there.
This isn't meant to be a "DOOM" or a rage-quit* thread. Even half-baked, I think ED is a pretty good game. But I also think it would be so much more amazing if everything already available to us was fully-baked. Unfortunately I'm not seeing any evidence that Frontier is a company capable of giving us a fully-baked game... And on that note, let the discussion / debate begin!
* the next time I quit the game, I promise to do so without fanfare