Kills what? On games with pve and pvp servers dev reasources are divided and you still get players behaving tribaly arguing that pvp players are all baby eating psychopaths and pve players are bland hello kitty loving cowards.

Every one of them forgetting one of the most important things, not everyone is you.

ED has a brilliant tool to let us all share reasources and infrastructure while choosing the kind of interaction available. Open being optional keeps it alive. It means everyone there actually wants to be there.
Technically.
So why have any other mode beside Open?
 
That would be a Player Managed Faction
I don't know if Frontier does this still, but they could rename an existing NPC Faction with the name you provided and I think they could also add some flavour text to a home system. Other than that there is no difference regarding gameplay. Some players become very possesive of their systems however ...
Thanks man appreciate your effort
 
These threads always fall apart as soon as it's mentioned that aside from not being able to interact with people in Solo, you can't interact with people who are on different platforms, different instances, play at different times, or outright have you blocked.

It's like, oh, those cowards! Hiding on different platforms!

It's all bluster anyway. It would be more effective to just try and counter the influence of somebody than to just try and "blockade" them, since you'd have to a) recognize the target, b) successfully intercept the correct target, and c) deal with a bounty and system authority for the rest of your time in that system, thereby making it more difficult to continue successfully obstructing. "Oh yeah, gosh, I would totally beat them up for affecting the BGS but they're hiding!"
This is always worth reminding. If BGS is what you're interested in, you start losing as soon as you waste time launching from the station in a PvP fitted ship.
 

Robert Maynard

Volunteer Moderator
So why have any other mode beside Open?
.... because not all players find PvP to be "fun" - and I expect that the vast majority play games for our "fun".

Frontier must have realised this before they pitched the game - because they designed the game to give each player the choice of how many, or few, players to play among on a session by session basis.
 
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.... because not all players find PvP to be "fun" - and I expect that the vast majority play games for our "fun".
Agreed. Not everyone seems to be a PvP player so PvP inside the structure seems to be alien, considering the structure and may even the purpose.
So the only thing Open has over any game mode available is two fold: kill any one or be a friend. Right?
 
Because some people don't want to play in open and their money spends just as well.

Why complain about some people not wanting to play with you?
Not a thing for me. Open has room for everyone. Chances are high we never meet.
The thing is, Everyone inside Elite plays inside the same space by different rules.
 
My solution to players influencing my game from other modes is to not care about it. That solution has worked for me for years, and I feel fine.

Other players, who do care, have spent thousand of words and many pounds of indignation on this forum and have absolutely nothing to show for, except some foam around the mouth and a false sense of superiority about how they play the game.

Both options are available to players. The choice was a pretty easy one for me, but anyone can decide for themselves.

I don't think that is entirely fair. Disclaimer: the entire debate is academic to me: I'm bumbling about in an adder close to 30k ly from the bubble; it really matters nothing how modes work to me.

But I can see how the design can negatively impact play styles that are no less valid than mine. Imagine there was a major issue with exploration for some (let's call it Foregone Flight Syndrome): Some BGS Bubble Boi could argue 'just ignoring it' worked wonders for him but it would not be much of an option for those struggling with the Foregone Flight Syndrome.

It's certainly fine to be okay with what some consider an issue, but that itself doesn't quite solve it for them.
 

Robert Maynard

Volunteer Moderator
Agreed. Not everyone seems to be a PvP player so PvP inside the structure seems to be alien, considering the structure and may even the purpose.
It's perhaps unsurprising that this game has attracted players who don't enjoy PvP - as the prior games in this series were all single player. What is a bit surprising, given the fact that the game has a single player game mode, is that it has also attracted players who expect to be able to interact with all other players on their platform.
So the only thing Open has over any game mode available is two fold: kill any one or be a friend. Right?
Open is the only game mode with an unlimited population - therefore it offers the best opportunity to encounter other players, friend or foe. Players can shoot at anything they instance with - which means that players can attack players in both multi-player game modes.
 
This can mean so many different things. Please elaborate.
Greetings Zieman

Inside SOLO You can kill yourself. Its just you and Frontier. Thats it! You and the game - like in the old days.

Inside Private coop its you and friends.

Inside Private MP its a fixed set of rules. (like anywhere else but you limited your choices by entering then group - excepting a safe frame.

Inside Open its You. And anyone inside the games limits - lets call it the all group (Frontiers DDF name for OPEN)

So inside Open is quite different :D

Regards
 
Greetings Zieman

Inside SOLO You can kill yourself. Its just you and Frontier. Thats it! You and the game - like in the old days.

Inside Private coop its you and friends.

Inside Private MP its a fixed set of rules. (like anywhere else but you limited your choices by entering then group - excepting a safe frame.

Inside Open its You. And anyone inside the games limits - lets call it the all group (Frontiers DDF name for OPEN)

So inside Open is quite different :D

Regards
Thanks for clarification.

I wouldn't call that as playing by different rules.
In my opinion it is same rules but with different participants.
 
.... because not all players find PvP to be "fun" - and I expect that the vast majority play games for our "fun".

Frontier must have realised this before they pitched the game - because they designed the game to give each player the choice of how many, or few, players to play among on a session by session basis.
The implication that open means youre into pvp or must want to do pvp is a false one. All open means is that there's areas that are more dangerous and ship build choices matter even more.
 
What I'd like to see in Open is a framework that can bring players together and give them a foundation to work for a goal higher than just amassing credits.

Say you have your system comms in the top left, but going into GalNet will give you access to a "bubble internet", where all players, no matter whether they are in Open, Solo or Group are able to communicate. Information can be shared, goals set. Perhaps you could see statistics, where you enter a galaxy tab that shows areas with higher average player traffic, so more can be drawn to it or those avoided if preferred. Increased Thargoid encounter locations can be logged and accessed. Just mechanics to orientate and not play in Open, yet be isolated, because there is little interconnected flow of information.

A framework to work together, something like Power Play, but not about factions and power. Some sort of larger longer term quests not just small missions for individuals.

Things like that.
 
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Not a thing for me. Open has room for everyone. Chances are high we never meet.
The thing is, Everyone inside Elite plays inside the same space by different rules.

What different rules? Rules come in two flavors, those imposed by the game and those we impose on ourselves.

Each mode has identical game rules so you would be talking about some self imposed rule set.

Also arguing about the odds is silly. While some places are quite similar in open vs solo or group, others are decidedly not.

Once again, what is gained by having only open play?

All that would do is force people who don't want to see other players to have to, if they wish to keep playing the game. Are you suggesting that the people who want to be in open should have their desires weighted more than those who don't?
 
What I'd like to see in Open is a framework that can bring players together and give them a foundation to work for a goal higher than just amassing credits.

Say you have your system comms in the top left, but going into GalNet will give you access to a "bubble internet", where all players, no matter whether they are in Open, Solo, etc. are able to communicate. Information can be shared, goals set, etc. Perhaps you could see statistics, where you enter a galaxy tab that shows areas with higher average player traffic, so more can be drawn to it or those avoided if preferred.

A framework to work together, something like Power Play, but not about factions and power. Some sort of larger longer term quests not just small missions for individuals.

Things like that.
Power play, bgs, the thargoid conflict, and with some more expansion on the base concepts of the game could definitely provide something like that, and it's definitely needed
 
What different rules? Rules come in two flavors, those imposed by the game and those we impose on ourselves.

Each mode has identical game rules so you would be talking about some self imposed rule set.

Also arguing about the odds is silly. While some places are quite similar in open vs solo or group, others are decidedly not.

Once again, what is gained by having only open play?

All that would do is force people who don't want to see other players to have to, if they wish to keep playing the game. Are you suggesting that the people who want to be in open should have their desires weighted more than those who don't?
I'd suggest that open only would do wonders for the player base at large, leading it to a higher base line, and that would therefore be the smarter business move for frontier. The key indicator of that is that every single noteworthy event in the game not a content update, has been, will continue to be, multiplayer focused.
 
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