I'm not sure I understand how that could be "obvious". For example- everyone has access to combat, trading, mining, missioning, etc. And yet, from the post-beta survey:
How can one look at this graph and say "This is obviously balanced, because everyone has access to every other play choice but just choose to play mining"? That's not balance; that's a flawed system. An imbalanced system.
Right now you have a system such a PowerPlay or the BGS that is a relatively competitive system in that it affects other players with the outcome, and yet the competition has an option for it to take place behind closed doors where no one can actually affect the competitors gameplay. It's like having a basketball game where 1 player is allowed to take the ball to another court with no one else on it and just shoot over and over again, and their points count the same as the remaining players playing against each other on the same court. How is that match "obviously" balanced?
I play almost exclusively in solo and PG, so it's not like I'm some PvP ganker hoping to drag players into Open so that I can kill them; hell a sidewinder could probably blow the poor Scadente up with ease. I play in solo/PG specifically because of those very gankers; but even I accept that this system is inherently flawed, where a competitive gameplay style is being affected equivalently between modes where players can interfere with each other and modes where players cannot. From an design standpoint, that makes little to no sense to me at all.