Robert Maynard
Volunteer Moderator
No proof then. No matter.Better still. Screenshot. But get smacked for Naming and Shaming?? No thanks.
No proof then. No matter.Better still. Screenshot. But get smacked for Naming and Shaming?? No thanks.
Hundreds?You forget to tell us why ED suffers these space sandbox dislikes so much - including accusations of grind overload - while hundreds of highly rated space sandbox games do not.
For Powerplay to effectively be PvP-focused the objectives would need to be specifically PvP-related, not PvE objectives with the option to interfere using PvP.
PvE objectives with the option to interfere using PvP.
No merits for the "support role" for players in Solo and PGs - that's a gate.
Are you pretending that sourcing something said by the developer is naming and shaming, and that's preventing you from proving your claim? Please, come on now.Better still. Screenshot. But get smacked for Naming and Shaming?? No thanks.
I understand that that's what is meant - however it still constitutes a restriction on how players in Solo and Private Groups would affect Powerplay under that proposal - which seems to be the whole point.What I mean is the player can generate personal merits. The whole point of the open part is that the opposition have a chance to stop Power merits being accrued. But you need Solo to generate the cargo to move in Open in the first place.
You forget to tell us why ED suffers these space sandbox dislikes so much - including accusations of grind overload - while hundreds of highly rated space sandbox games do not.
If we're using the cake analogy it would be adding layers to the cake.Yeah, it's a great idea, as long as you solve all the problems with "other changes" and ignore the people who don't want it.
Otherwise, no problems.
For your idea to just break even, it requires a lot of things to change in undefined ways, just to make it work. That's not an improvement. Somewhat similar to the cake analogy, where you wanted to "add a layer" to the cake. That wouldn't improve the cake, it would just require a lot of work, ruin the existing design, and require the entire thing to be be put back together. A somewhat accurate representation of your idea, though unintentional.
All my suggestions are my own opinion, and designed purely for the purpose of increasing choice, via the sandbox. I've seen you speaking for the player base already, so glass house and all that.I see a growing sense in you, that you know everything. I mean you attempt to speak for all of the players, and you appear to suggest that you can read my mind. I have continuously advised you to bring suggestions that don't remove choice, or disenfranchise players. That is not contrarian.
PP is set for Open as you describe, ironically.
Its 100% player generated objectives played in real time- i.e. PvE tasks that you can stop, slow or protect using PvP methods.
1:1 PvP is CQC.
I guess you didn't quite make it to the part where I spoke specifically about how "adding layers to the cake" just shows exactly what a bad idea it is?If we're using the cake analogy it would be adding layers to the cake.
I understand that that's what is meant - however it still constitutes a restriction on how players in Solo and Private Groups would affect Powerplay under that proposal - which seems to be the whole point.
.... and players who choose to play in Open can choose to play in either of the two game modes to generate the cargo - so they are in no way restricted from participating in that aspect.
If we're using the cake analogy it would be adding layers to the cake.
All my suggestions are my own opinion, and designed purely for the purpose of increasing choice, via the sandbox. I've seen you speaking for the player base already, so glass house and all that.
I've continuously advised you of what my suggestion is. Your mental or density or willingness to understand it is your own issue and has 0 impact on my suggestion. You don't have to accept it. You don't have to like it. You don't have to think it has a chance in hell. Doesn't change what my suggestion is. Everyone here seems to think I need to mold what I'm saying to you. I do not.
I answered your question: Powerplay for many is the thrill of being in Open fighting over 100% player generated objectives. But not everyone, hence splitting it between missions and Open.
I have a saying- either NPCs behave like players, or players behave like NPCs.
With very little you can have a mode that provides the latter without the former in the form of Powerplay as I suggest.
All my suggestions are my own opinion, and designed purely for the purpose of increasing choice, via the sandbox. I've seen you speaking for the player base already, so glass house and all that.
So if your suggestion is bad, and objectively adds nothing, and would create problems, you're not interested in changing your suggestion? Sounds like you're more interested in your opinion than actually "suggesting" anything, because of, you know... the definition of suggestion:I've continuously advised you of what my suggestion is. Your mental or density or willingness to understand it is your own issue and has 0 impact on my suggestion. You don't have to accept it. You don't have to like it. You don't have to think it has a chance in hell. Doesn't change what my suggestion is. Everyone here seems to think I need to mold what I'm saying to you. I do not.
Everything about Powerplay is PvP in the sense that it's the efforts of some players against the efforts of others, regardless of the mode they are in; Players vs Players. Two Solo players can compete without ever seeing one another with opposing efforts.
Strictly speaking of PvP as combat between players, that's still interfering with PvE objectives using PvP. The core of it isn't PvP, your solution to the activities of others is. Objectives stated by PP factions are not specifically PvP directives.
Merits that are only meaningful to Powerplay when moved in Open.All that Open allows you to do is play British Bulldogs with spaceships- i.e. risk moving cargo and merits in Open.
And what about those that enjoy participating in the community, helping with long-term strategizing and generally also encouraging the player generation of objectives, but also dislike direct PvP pew-pew?
Even then, what's to stop rival PPers interfering with player generated objectives? Players partaking in opposing missions could still engage in combat just like they currently do; in fact, even more so as the mission generation algorithm could try to guide PPers to where their opponents and allies are going, so even a pilot who is independent and just follows the missions will naturally be guided towards player activity unless they deliberately choose to take unusual missions.
The mission generator could even state the amount of Pilot's Federation activity in the mission area (possibly including predicted activity, based on missions that players have already taken) before you take it, so more social pilots could opt to take high player-activity missions while the more reclusive pilots would instead deliberately choose missions with a low PF activity estimate. This would help the countering and forming of strategies in an organic way as the masses ebb and flow, rather than players being cut out of the loop because they aren't part of the right discord channels, as players could see in-game movements and trends more efficiently.
And I am a very vocal proponent on NPCs behaving more like players. Not in the illogical trolling sense, but in terms of general reach, effectiveness and intelligence. Dumb NPCs is a big issue in the game as it currently stands, they are more akin to something like World of Warcraft mobs at the moment rather than the sane and intelligent individuals they are meant to be.
I have no issue with criticism. But we're beyond that and just beating the horse now."It's my opinion" is the fallback when justifying your argument has failed.
So if your suggestion is bad, and objectively adds nothing, and would create problems, you're not interested in changing your suggestion? Sounds like you're more interested in your opinion than actually "suggesting" anything, because of, you know... the definition of suggestion:
sug·ges·tion
noun
an idea or plan put forward for consideration.
Bit strange that you're so put out by people considering your idea and pointing out the many issues with it. You want to apply criticism, but don't want criticism applied to you.
Merits that are only meaningful to Powerplay when moved in Open.