The main reason Frontier are so silent, is not because of making promises, it's just their approach to community management. They were like that before the kickstarter, with me pushing them to officially announce the status of The Outsider (which they still haven't done, and an article in a video game website, doesn't count, I'm talking an official statement),The video is 51 minutes long, so we really need a TLDR summary.
By accident I happened upon the point of the video at the 5 minute timer. Skim through, the guy is still saying the same thing through and through. (Others' opinions may vary.) The essential element appears to be, don't make promises you can't keep ... which, of course, leads to silence![]()
THIS.The reason they dont talk is because no matter what they do they get relentlessly critizied.
You haven't skimmed far enough. He makes loads of examples. He may call it promises - but it's about incompatible design goals.The video is 51 minutes long, so we really need a TLDR summary.
By accident I happened upon the point of the video at the 5 minute timer. Skim through, the guy is still saying the same thing through and through. (Others' opinions may vary.) The essential element appears to be, don't make promises you can't keep ... which, of course, leads to silence![]()
“Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things.”
– Winston Church
THIS.
I don't blame FD one bit for remaining silent. It is their game, NOT a community design, which no one wants.
Churchill is gud.Also Churchill:
“A fanatic is one who can't change his mind and won't change the subject.”
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My favourite Churchill quoteChurchill is gud.
He haz so many gud quotes
I may be drunk, Miss, but in the morning I will be sober and you will still be ugly.![]()
The reason they dont talk is because no matter what they do they get relentlessly critizied.
The reason they dont talk is because no matter what they do they get relentlessly critizied.
I think we may have differing opinions of what makes a game "fun" - I do have, and occasionally play, NMS and wouldn't give it the accolade of "100 times better" than ED...Frontier should hire better game designers. Such as the ones in charge of No Man's Sky, they do a 100 times better job at making the game fun.
The reason they dont talk is because no matter what they do they get relentlessly critizied.
Yeah, this is something that can happens between friends or relatives. In a professional environment communication is the key so I don't see this the reason why they don't talk to the community. Learning that this is the real reason would be very unprofessional.That argument is always brought up, but it falls a bit short.
ED is not affected by cursed problems.
This game is in a confusional state. The game only needs one person with clear ideas able to give clear directions.
Take this example:
FDEV put the basic for a game with a simulated economy.
Spent most of the time developing pew pew stuff and tools achievable without affecting the game economy.
Does anyone see here the double inconsistency?