Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
robertsspaceindustries.com
Had to scroll down half a page of "working on" "refactoring" and buzz words before getting to gameplay.
Features (Gameplay)
Alongside polishing and bug-fixing for Alpha 3.9, the Gameplay Features Team worked to support initiatives for Arena Commander, Star Marine, Theaters of War, and Invictus Launch Week. They also began preliminary work on a new player trading app for mobiGlas. The first phase focuses on the ability to send currency between players, with later revisions extending to physical inventory items.
So, the gameplay features being worked on are for the non-core modes including the new mode that nobody except Rexzilla asked for, some sort of trading app, and currency transfer.
SQ42 update is full of stuff that seems appropriate to SC just as much as SQ42
Under AI
Afterwards, they began work on realistic firing, initially tackling reload actions for NPCs. They extended the actor state machine to report the results of reloading actions so that NPC behaviors are notified and branch correctly in the decision-making process.
They’re currently working to keep track of NPC bullet quantity so that reloading is triggered at appropriate times.
So, CIG are currently working on how to track an integer? My god, truly groundbreaking stuff that most definitely needed reporting on! Whatever next? For..Next loops?
MOCAP! And it seems like they are still doing it!
The Mo-Cap Team improved the motion builder skeleton, which will help the wider team create assets faster, and the ‘take selection’ tool, which will improve post-shoot turnaround.
Fashion!
They’re currently finalizing officer uniforms and will move onto others in the coming weeks. Thanks to the multitude of ranks in the UEE Navy, around fifteen outfits will be created.
15 outfits for a single organization? You know, i think most developers would go with just a few and slap on some rank labels and stuff. But what do they know about fidelity?
Oh, like with gameplay in SC you really have to scroll down to get to what might be considered one of the most important parts for SQ42, the story.
he gameplay story scenes on and around the bridge seats on the Idris underwent iteration and they are now beginning to support the Social AI Team's work in this location. Lastly, they moved a few scenes for chapter eight through the pipeline.
Story pipelines!