This is the worst sentiment that only encouraged FDEV to continue hitting every decent paying option with the nerf bat.
My guy... Everything in this game is a grind. Everything. It's not the end of the world if players can earn a decent amount of credits quickly doing whatever makes them happy. There's still engineers to unlock, THEN INDIVIDUALLY rank up, there's still materials to grind, there's still factions and faction ships to grind, there's still guardian modules to grind... There will still always be grind. I couldn't care less if credits are devalued in a game where there's so many OTHER grinds to do that the credit grind only frustrates you the most. FDEV have already devalued credits by making so many other things to grind. Now the credit grind annoys people because they're having to do that to get the ships they want before seriously touching the other stuff.
I could maybe see mining getting a small nerf while combat gets a big buff to surpass mining and be a little above where mining is now, but don't ever encourage FDEV to coninue doing what they always do: Make EVERYTHING AS GRINDY AS POSSIBLE. For players like myself, I've only just gotten the ships that I wanted after hundreds of hours, and as far as I'm concerned, the game is only JUST NOW beginning, thanks to how much grind there is in unlocking and using engineers, guardian modules, and faction rep. And if they really want fleet carriers to cost this much to maintain, not even mining makes them really worth it time-wise. And all this wouldn't be such a huge problem if I could make this much doing literally anything else. Variety spices things up, it'd be nice to switch it up between trade, combat, exploration, etc, and not see such a huge hit to my credit earning. Feels like a waste of time if I'm not doing mining for hours on end.
And I absolutely agree that the game is too grindy, especially in terms of faction rep and engineering. I'd be all up for reducing grind in those areas! However, when it comes to credits, I feel it has already been swayed way too far in the opposite direction, I feel.
Once a player can afford a medium mining ship, they're literally hours away from upgrading into an anaconda, or any ship of their choice. I feel like something is lost in that, making credits essentially a non- factor, unless we're talking about extreme price tags, such as the 5 bil needed for a fleet carrier. (As a side note, I think that price was balanced around mining, and such is the reason it's so big in the first place). So bumping the rest of the professions to match, would mean that any further "end game" content would only continue the already extreme credit bloat, further pushing any ship purchase into "pocket change" territory.
Unless I suppose, they bump ship prices at least slightly, to be more in line with profession payouts.
Alternatively, if the game would be balanced to match mining, I'd really like to see more ways to utilize our credits. (I'd gladly pay 500 mil or so to unlock an engineer module)
So, I really am not advocating for the game to become more of a grindfest, rather, a more balanced progression that has an actual mid game.
Additionally, I strongly agree that risk should reflect the reward. So piracy, bounty hunting and especially AX combat should have the biggest payday, whichever way the game is balanced. And missions. Missions need to pay way more.