So far, the flight models and physics in the game feel generally believable. I've been enjoying the impact that gravity has on super cruise speed when flying near bodies for example. But one thing has been bugging me about the flight model. I just did an exploration mission on a 1.2G planet. The flight model within the atmosphere just doesn't feel any different from outer space. I noticed that if I just give some vertical thrust when taking off from the planet surface and then let go, my ship just hovers in mid-air, with no power being applied to any thrusters. What gives? Is there some kind of ship function supposedly taking over the job of keeping my airborne that I don't know about? Or did Frontier just decide not to modify the flight model for this part of the game for whatever reason?
Also, can anyone tell me what keybind buttons I need to map so I can see an external view of my ship? I've looked through all the camera keybinding near a dozen times now and have tried to bind keys to different functions I though would cycle the camera to external views, but so far nothing.
Also, can anyone tell me what keybind buttons I need to map so I can see an external view of my ship? I've looked through all the camera keybinding near a dozen times now and have tried to bind keys to different functions I though would cycle the camera to external views, but so far nothing.